This already begins obscuring things, because now there are two sets of
shared-module functions for manipulating the same structure, e.g.,
common_hal_canio_remote_transmission_request_get_id and
common_hal_canio_message_get_id
Tested & working:
* Send standard packets
* Receive standard packets (1 FIFO, no filter)
Interoperation between SAM E54 Xplained running this tree and
MicroPython running on STM32F405 Feather with an external
transceiver was also tested.
Many other aspects of a full implementation are not yet present,
such as error detection and recovery.
The expectations of displayio.Display and frambufferio.FramebufferDisplay
are different when it comes to rotation.
In displayio.Display, if you call core_construct with a WxH = 64x32
and rotation=90, you get something that is 32 pixels wide and 64 pixels
tall in the LCD's coordinate system.
This is fine, as the existing definitions were written to work like this.
With framebuffer displays, however, the underlying framebuffer (such as
RGBMatrix) says "I am WxH pixels wide in my coordinate system" and the
constructor is given a rotation; when the rotation indicates a transpose
that means "exchange rows and columns, so that to the Groups displayed
on it, there is an effectively HxW pixel region for use".
Happily, we already have a set_rotation method. Thus (modulo the time
spent debugging things anyway:) the fix is simple: Always request no
rotation from core_construct, then immediately fix up the rotation
to match what was requested.
Testing performed: 32x16 RGBMatrix on Metro M4 Express (but using
the Airlift firmware, as this is the configuration the error was reported
on):
* initially construct display at 0, 90, 180, 270 degrees
* later change angle to 0, 90, 180, 270 degrees
* no garbled display
* no safe mode crashes
e.g., allocating a 192x32x6bpp matrix would be enough to trigger this
reliably on a Metro M4 Express using the "memory hogging" layout.
Allocating 64x32x6bpp could trigger it, but somewhat unreliably.
There are several things going on here:
* we make the failing call with interrupts off
* we were throwing an exception with interrupts off
* protomatter failed badly in _PM_free when it was partially-initialized
Incorporate the fix from protomatter, switch to a non-throwing malloc
variant, and ensure that interrupts get turned back on.
This decreases the quality of the MemoryError (it cannot report the size
of the failed allocation) but allows CircuitPython to survive, rather
than faulting.
this flips the bottom-right style to top-left which is at least
kind of normal. A 2x2 square at (0,0) would be defined like
(0,0), (3,0), (3,3), (0,3)
Which seems kind of surprising but at least less bonkers than
that square being defined at (1,1), which is the current behavior.
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.
This moves the implementation to shared_module and updates the data type to reflect the actual state.
Before this, the mp3 file would be read into the in-memory buffer
only when new samples were actually needed. This meant that the time
to read mp3 content always counted against the ~22ms audio buffer length.
Now, when there's at least 1 full disk block of free space in the input
buffer, we can request that the buffer be filled _after_ returning from
audiomp3_mp3file_get_buffer and actually filling the DMA pointers. In
this way, the time taken for reading MP3 data from flash/SD is less
likely to cause an underrun of audio DMA.
The existing calls to fill the inbuf remain, but in most cases during
streaming these become no-ops because the buffer will be over half full.
Testing performed: That a card is successfully mounted on Pygamer with
the built in SD card slot
This module is enabled for most FULL_BUILD boards, but is disabled for
samd21 ("M0"), litex, and pca10100 for various reasons.
I noticed that this code was referring to samd-specific functionality,
and isn't enabled except in one samd board (pewpew10). Move it.
There is incomplte support for _pew in mimxrt10xx which then caused build
errors; adding a #if guard to check for _pew being enabled fixes it.
The _pew module is not likely to be important on mimxrt but I'll leave the
choice to remove it to someone else.
There were two main problems
- word_buffer was being filled as though with unsigned samples,
but during mixing all samples are kept in signed mode
- If the first buffer was stopped, the voices_active flag got set
anyway, even though the output buffer wasn't initialized yet,
so the samples were mixed with indeterminate data
We also cover the case where no buffer was playing, and ensure
the output buffer is filled.
This now works much better. Tested on neotrellis m4 playing back
4 mp3 streams at a time in signed-16, 22050Hz
When handling negative steps, start and stop need to be mp_int_t so they
can be checked against a potential negative value during the for loop
used to set the slice values.
This change takes polygon from 126k pixels per second fill to 240k pps fill
on a reference 5 point star 50x66px polygon, updating both location and shape
at 10hz. Tested on an m4 express feather.
As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
fills just shy of 375k pixels per second.
vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.
This adds initial support for an AES module named aesio. This
implementation supports only a subset of AES modes, namely
ECB, CBC, and CTR modes.
Example usage:
```
>>> import aesio
>>>
>>> key = b'Sixteen byte key'
>>> cipher = aesio.AES(key, aesio.MODE_ECB)
>>> output = bytearray(16)
>>> cipher.encrypt_into(b'Circuit Python!!', output)
>>> output
bytearray(b'E\x14\x85\x18\x9a\x9c\r\x95>\xa7kV\xa2`\x8b\n')
>>>
```
This key is 16-bytes, so it uses AES128. If your key is 24- or 32-
bytes long, it will switch to AES192 or AES256 respectively.
This has been tested with many of the official NIST test vectors,
such as those used in `pycryptodome` at
39626a5b01/lib/Crypto/SelfTest/Cipher/test_vectors/AES
CTR has not been tested as NIST does not provide test vectors for it.
Signed-off-by: Sean Cross <sean@xobs.io>
This gets all the purely internal references. Some uses of
protomatter/Protomatter/PROTOMATTER remain, as they are references
to symbols in the Protomatter C library itself.
I originally believed that there would be a wrapper library around it,
like with _pixelbuf; but this proves not to be the case, as there's
too little for the library to do.
- bump supervisor alloc count by 4 (we actually use 5)
- move reconstruct to after gc heap is reset
- destroy protomatter object entirely if not used by a FramebufferDisplay
- ensure previous supervisor allocations are released
- zero out pointers so GC can collect them
It was fixed as 0/0 even though it used to get it from the current
SPI state. This makes it more explicit with kwargs.
Thanks to magpie_lark and kmatocha on the Adafruit Support forum
for finding the issue: https://forums.adafruit.com/viewtopic.php?f=60&t=162515
This removes downscaling (halving-add) when multiple voices are
being mixed. To avoid clipping, and get similar behavior to before,
set the "level" of each voice to (1/voice_count).
Slow paths that were applicable to only M0 chips were removed.
As a side effect, the internal volume representation is now 0 ..
0x8000 (inclusive), which additionally makes a level of exactly 0.5
representable.
Testing performed, on PyGamer: For all 4 data cases, for stereo and
mono, for 1 and 2 voices, play pure sign waves represented as
RawSamples and view the result on a scope and through headphones.
Also, scope the amount of time spent in background tasks.
Code size: growth of +272 bytes
Performance (time in background task when mixing 2 stereo 16-bit voices):
76us per down from 135us (once per ~2.9ms long term average)
(Decrease from 4.7% to 2.4% of all CPU time)
After adding the ability to change files in an existing MP3File object,
it became apparent that at the beginning of a track some part of an
existing buffer was playing first.
I noticed that in get_buffer, the just-populated buffer wasn't being
returned, but the other one was. But still after fixing this, I heard
wrong audio at the beginning of a track, so I took the heavy duty approach
and zeroed the buffers out. That means there's a remaining bug to chase,
which is merely hidden by the memset()s.
This enables jeplayer to allocate just one MP3File at startup, rather
than have to make repeated large allocations while the application is
running.
The buffers have to be allocated their theoretical maximum, but that
doesn't matter much as all the real-life MP3 files I checked needed
that much allocation anyway.
Apparently sometimes, a proper "frame info" block is not found after
a "sync word". Keep looking for one as needed, instead of giving up
after one try.
This was one reason that the "bartlebeats" mp3s would not play.
In conversion I missed these arguments were being passed, but noticed
it when an implausible value for audio_channel was sent to mp3's
reset_buffer method.
It's not clear whether there was any negative impact to this, but it
should be fixed!
There were several problems with the way this worked -- the read_count
approach was too complicated and I made a mistake "simplifying" it from
WaveFile. And when the right channel was returned, it was off by 1 byte,
making it into static.
Instead, directly track which is the "other" channel that has data
available, and by using the right data type make the "+ channel"
arithmetic give the right result.
This requires a double cast (int16_t*)(void*) due to an alignment warning;
the alignment is now ensured manually, but the compiler doesn't make the
necessary inference that the low address bit must be clear.
When a playing mp3 is deinitted, it's possible to reach get_buffer,
but all the internal pointers are NULL. This would lead to a hard fault.
Avoid it by returning GET_BUFFER_ERROR instead.
We weren't correctly collecting the start and stop sequences. As
a result, the GC would free the space and allocate other info
there.
Thanks to JacobT on Discord for the bug report!
This code is shared by most parts, except where not all the #ifdefs
inside the tick function were present in all ports. This mostly would
have broken gamepad tick support on non-samd ports.
The "ms32" and "ms64" variants of the tick functions are introduced
because there is no 64-bit atomic read. Disabling interrupts avoids
a low probability bug where milliseconds could be off by ~49.5 days
once every ~49.5 days (2^32 ms).
Avoiding disabling interrupts when only the low 32 bits are needed is a minor
optimization.
Testing performed: on metro m4 express, USB still works and
time.monotonic_ns() still counts up
This PR refines the _bleio API. It was originally motivated by
the addition of a new CircuitPython service that enables reading
and modifying files on the device. Moving the BLE lifecycle outside
of the VM motivated a number of changes to remove heap allocations
in some APIs.
It also motivated unifying connection initiation to the Adapter class
rather than the Central and Peripheral classes which have been removed.
Adapter now handles the GAP portion of BLE including advertising, which
has moved but is largely unchanged, and scanning, which has been enhanced
to return an iterator of filtered results.
Once a connection is created (either by us (aka Central) or a remote
device (aka Peripheral)) it is represented by a new Connection class.
This class knows the current connection state and can discover and
instantiate remote Services along with their Characteristics and
Descriptors.
Relates to #586
While finding sources of clicks and buzzes in nrf i2sout, I identified
this site as one which could be long running. Reproducer code was to
play a 22.05kHz sample and repeatedly print `os.listdir('')`
These arguments are constrained to be compile-time constants, a fact
that gcc complains about under "-Og" optimization, but not in normal
builds. Declare them as enumerated types
Also, move the rendering setup code to shared-module from
shared-bindings.
In CP 5.0, displayio_display_core_set_region_to_update now starts
its own transaction, so it has to be moved outside of the transaction
started by the render call.
Otherwise, examples like the one attached to the related issue fail
because tud_hid_ready never returns true.
Testing performed: Adapted the example to nrf particle xenon (it was
handy), removed dependency on IR, verified that the problem occurred
before this change, and that it was fixed after this change.
Closes: #2048
It lets us re-use the same buffer for playing multiple files.
This also allows us to control the size of the buffer. Half of the
buffer will be used for the fist, and half for the second internal
buffer.
When nrf pwm audio is introduced, it will be called `audiopwmio`. To
enable code sharing with the existing (dac-based) `audioio`, factor
the sample and mixer types to `audiocore`.
INCOMPATIBLE CHANGE: Now, `Mixer`, `RawSample` and `WaveFile` must
be imported from `audiocore`, not `audioio`.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
This fixes the bug that bitmap changes do not cause screen updates
and optimizes the refresh when the bitmap is simply shown on the
screen. If the bitmap is used in tiles, then changing it will
cause all TileGrids using it to do a full refresh.
Fixes#1981
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
If one of the default pins was already in use it would crash.
The internal API has been refined to allow us to get the value
without causing an init of the singleton.
Fixes#1753