Gamepad & GamepadShift: Enable ticks while object exists
Otherwise, button presses might not be noticed.
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@ -33,6 +33,7 @@
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#include "shared-bindings/gamepad/__init__.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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#include "supervisor/shared/translate.h"
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#include "supervisor/shared/tick.h"
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//| .. currentmodule:: gamepad
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@ -108,6 +109,9 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
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gamepad_singleton = m_new_obj(gamepad_obj_t);
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gamepad_singleton->base.type = &gamepad_type;
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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if (!MP_STATE_VM(gamepad_singleton)) {
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supervisor_enable_tick();
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}
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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common_hal_gamepad_gamepad_init(gamepad_singleton, args, n_args);
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@ -31,6 +31,7 @@
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#include "shared-bindings/gamepadshift/GamePadShift.h"
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#include "shared-bindings/gamepadshift/__init__.h"
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#include "supervisor/shared/translate.h"
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#include "supervisor/shared/tick.h"
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//| .. currentmodule:: gamepadshift
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//|
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@ -75,6 +76,9 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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gamepad_singleton = m_new_obj(gamepadshift_obj_t);
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gamepad_singleton->base.type = &gamepadshift_type;
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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if (!MP_STATE_VM(gamepad_singleton)) {
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supervisor_enable_tick();
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}
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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common_hal_gamepadshift_gamepadshift_init(gamepad_singleton, clock_pin, data_pin, latch_pin);
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@ -27,6 +27,7 @@
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#include "py/mpstate.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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#include "shared-bindings/gamepad/GamePad.h"
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#include "supervisor/shared/tick.h"
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void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad,
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const mp_obj_t pins[], size_t n_pins) {
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@ -54,4 +55,5 @@ void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad,
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void common_hal_gamepad_gamepad_deinit(gamepad_obj_t *self) {
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MP_STATE_VM(gamepad_singleton) = NULL;
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supervisor_disable_tick();
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}
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@ -29,6 +29,7 @@
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#include "py/mpstate.h"
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#include "shared-bindings/gamepad/__init__.h"
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#include "shared-bindings/gamepad/GamePad.h"
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#include "supervisor/shared/tick.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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@ -59,5 +60,8 @@ void gamepad_tick(void) {
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}
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void gamepad_reset(void) {
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if (MP_STATE_VM(gamepad_singleton)) {
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supervisor_disable_tick();
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}
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MP_STATE_VM(gamepad_singleton) = NULL;
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}
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@ -27,6 +27,7 @@
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#include "py/mpstate.h"
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#include "shared-bindings/digitalio/DigitalInOut.h"
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#include "shared-module/gamepadshift/GamePadShift.h"
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#include "supervisor/shared/tick.h"
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void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
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digitalio_digitalinout_obj_t *clock_pin,
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@ -46,4 +47,5 @@ void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
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void common_hal_gamepadshift_gamepadshift_deinit(gamepadshift_obj_t *gamepadshift) {
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MP_STATE_VM(gamepad_singleton) = NULL;
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supervisor_disable_tick();
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}
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