Make point 2 in areas exclusive and simplify full_coverage.
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@ -138,6 +138,8 @@ bool displayio_group_get_area(displayio_group_t *self, displayio_buffer_transfor
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displayio_area_shift(area, -self->x * transform->scale, -self->y * transform->scale);
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transform->scale *= self->scale;
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// Track if any of the layers finishes filling in the given area. We can ignore any remaining
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// layers at that point.
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bool full_coverage = false;
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for (int32_t i = self->size - 1; i >= 0 ; i--) {
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mp_obj_t layer = self->children[i].native;
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@ -154,8 +154,8 @@ bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_tr
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displayio_area_t scaled_area = {
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.x1 = self->area.x1 * transform->scale,
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.y1 = self->area.y1 * transform->scale,
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.x2 = (self->area.x2 + 1) * transform->scale - 1, // Second point is inclusive.
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.y2 = (self->area.y2 + 1) * transform->scale - 1
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.x2 = self->area.x2 * transform->scale,
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.y2 = self->area.y2 * transform->scale
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};
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if (!displayio_area_compute_overlap(area, &scaled_area, &overlap)) {
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return false;
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@ -169,19 +169,20 @@ bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_tr
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}
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uint16_t start = 0;
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if (transform->mirror_x) {
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start += (area->x2 - area->x1) * x_stride;
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start += (area->x2 - area->x1 - 1) * x_stride;
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x_stride *= -1;
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}
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if (transform->mirror_y) {
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start += (area->y2 - area->y1) * y_stride;
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start += (area->y2 - area->y1 - 1) * y_stride;
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y_stride *= -1;
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}
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// Track if this layer finishes filling in the given area. We can ignore any remaining
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// layers at that point.
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bool full_coverage = displayio_area_equal(area, &overlap);
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// TODO(tannewt): Set full coverage to true if all pixels outside the overlap have already been
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// set as well.
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bool always_full_coverage = false;
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// TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been
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// set and our palette is all opaque.
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// TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we
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// can either return full coverage or bulk update the mask.
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@ -191,17 +192,22 @@ bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_tr
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}
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int16_t x_shift = area->x1 - scaled_area.x1;
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int16_t y_shift = area->y1 - scaled_area.y1;
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for (; y <= overlap.y2 - scaled_area.y1; y++) {
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for (; y < overlap.y2 - scaled_area.y1; y++) {
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int16_t x = overlap.x1 - scaled_area.x1;
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if (x < 0) {
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x = 0;
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}
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int16_t row_start = start + (y - y_shift) * y_stride;
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int16_t local_y = y / transform->scale;
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for (; x <= overlap.x2 - scaled_area.x1; x++) {
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for (; x < overlap.x2 - scaled_area.x1; x++) {
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// Compute the destination pixel in the buffer and mask based on the transformations.
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uint16_t offset = row_start + (x - x_shift) * x_stride;
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// This is super useful for debugging out range accesses. Uncomment to use.
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// if (offset < 0 || offset >= displayio_area_size(area)) {
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// asm("bkpt");
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// }
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// Check the mask first to see if the pixel has already been set.
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if ((mask[offset / 32] & (1 << (offset % 32))) != 0) {
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continue;
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@ -229,22 +235,21 @@ bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_tr
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return true;
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
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if (!displayio_palette_get_color(self->pixel_shader, value, pixel)) {
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// mark the pixel as transparent
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// A pixel is transparent so we haven't fully covered the area ourselves.
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full_coverage = false;
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} else if (!always_full_coverage) {
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} else {
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mask[offset / 32] |= 1 << (offset % 32);
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}
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} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
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if (!common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
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// mark the pixel as transparent
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// A pixel is transparent so we haven't fully covered the area ourselves.
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full_coverage = false;
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} else if (!always_full_coverage) {
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} else {
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mask[offset / 32] |= 1 << (offset % 32);
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}
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}
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}
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}
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return full_coverage;
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}
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@ -66,8 +66,8 @@ void displayio_refresh_displays(void) {
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displayio_area_t whole_screen = {
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.x1 = 0,
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.y1 = 0,
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.x2 = display->width - 1,
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.y2 = display->height - 1
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.x2 = display->width,
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.y2 = display->height
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};
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if (display->transpose_xy) {
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swap(&whole_screen.x2, &whole_screen.y2);
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@ -88,13 +88,13 @@ void displayio_refresh_displays(void) {
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displayio_area_t subrectangle = {
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.x1 = 0,
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.y1 = rows_per_buffer * j,
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.x2 = displayio_area_width(&whole_screen) - 1,
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.y2 = rows_per_buffer * (j + 1) - 1
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.x2 = displayio_area_width(&whole_screen),
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.y2 = rows_per_buffer * (j + 1)
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};
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displayio_display_begin_transaction(display);
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displayio_display_set_region_to_update(display, subrectangle.x1, subrectangle.y1,
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subrectangle.x2 + 1, subrectangle.y2 + 1);
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subrectangle.x2, subrectangle.y2);
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displayio_display_end_transaction(display);
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// Handle display mirroring and transpose.
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@ -102,22 +102,22 @@ void displayio_refresh_displays(void) {
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displayio_buffer_transform_t transform;
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if (display->mirror_x) {
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uint16_t width = displayio_area_width(&whole_screen);
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transformed_subrectangle.x1 = width - subrectangle.x2 - 1;
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transformed_subrectangle.x2 = width - subrectangle.x1 - 1;
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transformed_subrectangle.x1 = width - subrectangle.x2;
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transformed_subrectangle.x2 = width - subrectangle.x1;
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} else {
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transformed_subrectangle.x1 = subrectangle.x1;
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transformed_subrectangle.x2 = subrectangle.x2;
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}
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if (display->mirror_y != display->transpose_xy) {
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uint16_t height = displayio_area_height(&whole_screen);
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transformed_subrectangle.y1 = height - subrectangle.y2 - 1;
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transformed_subrectangle.y2 = height - subrectangle.y1 - 1;
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transformed_subrectangle.y1 = height - subrectangle.y2;
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transformed_subrectangle.y2 = height - subrectangle.y1;
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} else {
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transformed_subrectangle.y1 = subrectangle.y1;
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transformed_subrectangle.y2 = subrectangle.y2;
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}
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transform.width = transformed_subrectangle.x2 - transformed_subrectangle.x1 + 1;
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transform.height = transformed_subrectangle.y2 - transformed_subrectangle.y1 + 1;
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transform.width = transformed_subrectangle.x2 - transformed_subrectangle.x1;
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transform.height = transformed_subrectangle.y2 - transformed_subrectangle.y1;
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if (display->transpose_xy) {
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int16_t y1 = transformed_subrectangle.y1;
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int16_t y2 = transformed_subrectangle.y2;
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@ -139,8 +139,8 @@ void displayio_refresh_displays(void) {
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if (!full_coverage) {
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uint32_t index = 0;
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uint32_t current_mask = 0;
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for (int16_t y = subrectangle.y1; y <= subrectangle.y2; y++) {
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for (int16_t x = subrectangle.x1; x <= subrectangle.x2; x++) {
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for (int16_t y = subrectangle.y1; y < subrectangle.y2; y++) {
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for (int16_t x = subrectangle.x1; x < subrectangle.x2; x++) {
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if (index % 32 == 0) {
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current_mask = mask[index / 32];
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}
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@ -268,11 +268,11 @@ bool displayio_area_compute_overlap(const displayio_area_t* a,
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}
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uint16_t displayio_area_width(const displayio_area_t* area) {
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return area->x2 - area->x1 + 1;
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return area->x2 - area->x1;
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}
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uint16_t displayio_area_height(const displayio_area_t* area) {
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return area->y2 - area->y1 + 1;
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return area->y2 - area->y1;
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}
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uint32_t displayio_area_size(const displayio_area_t* area) {
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@ -32,7 +32,7 @@
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typedef struct {
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int16_t x1;
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int16_t y1;
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int16_t x2; // Second point is inclusive.
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int16_t x2; // Second point is exclusive.
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int16_t y2;
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} displayio_area_t;
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@ -70,8 +70,8 @@ void supervisor_start_terminal(uint16_t width_px, uint16_t height_px) {
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grid->width_in_tiles = width_in_tiles;
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grid->height_in_tiles = height_in_tiles;
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grid->area.x2 = grid->area.x1 + width_in_tiles * grid->tile_width - 1;
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grid->area.y2 = grid->area.y1 + height_in_tiles * grid->tile_height - 1;
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grid->area.x2 = grid->area.x1 + width_in_tiles * grid->tile_width;
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grid->area.y2 = grid->area.y1 + height_in_tiles * grid->tile_height;
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grid->tiles = tiles;
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supervisor_terminal.cursor_x = 0;
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