Fully split gamepadshift from gamepad
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@ -71,6 +71,9 @@
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#if CIRCUITPY_GAMEPAD
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#include "shared-module/gamepad/__init__.h"
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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#include "shared-module/gamepadshift/__init__.h"
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#endif
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#include "shared-module/_pew/PewPew.h"
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extern volatile bool mp_msc_enabled;
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@ -229,6 +232,9 @@ void reset_port(void) {
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#if CIRCUITPY_GAMEPAD
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gamepad_reset();
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#endif
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#if CIRCUITPY_GAMEPADSHIFT
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gamepadshift_reset();
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#endif
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#if CIRCUITPY_PEW
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pew_reset();
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#endif
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@ -131,10 +131,9 @@ SRC_PATTERNS += frequencyio/%
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endif
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ifeq ($(CIRCUITPY_GAMEPAD),1)
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SRC_PATTERNS += gamepad/%
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# gamepadshift depends on gamepad
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ifeq ($(CIRCUITPY_GAMEPADSHIFT),1)
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SRC_PATTERNS += gamepadshift/%
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endif
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endif
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ifeq ($(CIRCUITPY_GAMEPADSHIFT),1)
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SRC_PATTERNS += gamepadshift/%
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endif
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ifeq ($(CIRCUITPY_I2CSLAVE),1)
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SRC_PATTERNS += i2cslave/%
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@ -315,8 +315,6 @@ extern const struct _mp_obj_module_t frequencyio_module;
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#if CIRCUITPY_GAMEPAD
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extern const struct _mp_obj_module_t gamepad_module;
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// Scan gamepad every 32ms
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#define CIRCUITPY_GAMEPAD_TICKS 0x1f
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#define GAMEPAD_MODULE { MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module },
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#else
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#define GAMEPAD_MODULE
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@ -329,6 +327,14 @@ extern const struct _mp_obj_module_t gamepadshift_module;
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#define GAMEPADSHIFT_MODULE
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#endif
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#if CIRCUITPY_GAMEPAD || CIRCUITPY_GAMEPADSHIFT
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// Scan gamepad every 32ms
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#define CIRCUITPY_GAMEPAD_TICKS 0x1f
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#define GAMEPAD_ROOT_POINTERS mp_obj_t gamepad_singleton;
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#else
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#define GAMEPAD_ROOT_POINTERS
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#endif
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#if CIRCUITPY_I2CSLAVE
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extern const struct _mp_obj_module_t i2cslave_module;
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#define I2CSLAVE_MODULE { MP_OBJ_NEW_QSTR(MP_QSTR_i2cslave), (mp_obj_t)&i2cslave_module },
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@ -612,7 +618,7 @@ extern const struct _mp_obj_module_t ustack_module;
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const char *readline_hist[8]; \
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vstr_t *repl_line; \
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mp_obj_t rtc_time_source; \
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mp_obj_t gamepad_singleton; \
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GAMEPAD_ROOT_POINTERS \
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mp_obj_t pew_singleton; \
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mp_obj_t terminal_tilegrid_tiles; \
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BOARD_I2C_ROOT_POINTER \
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@ -374,3 +374,14 @@ const mp_obj_type_t digitalio_digitalinout_type = {
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.make_new = digitalio_digitalinout_make_new,
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.locals_dict = (mp_obj_t)&digitalio_digitalinout_locals_dict,
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};
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// Helper for validating digitalio.DigitalInOut arguments
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digitalio_digitalinout_obj_t *assert_digitalinout(mp_obj_t obj) {
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if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
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mp_raise_TypeError(translate("argument num/types mismatch"));
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}
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digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
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raise_error_if_deinited(
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common_hal_digitalio_digitalinout_deinited(pin));
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return pin;
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}
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@ -53,5 +53,6 @@ digitalio_drive_mode_t common_hal_digitalio_digitalinout_get_drive_mode(digitali
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void common_hal_digitalio_digitalinout_set_pull(digitalio_digitalinout_obj_t* self, digitalio_pull_t pull);
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digitalio_pull_t common_hal_digitalio_digitalinout_get_pull(digitalio_digitalinout_obj_t* self);
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void common_hal_digitalio_digitalinout_never_reset(digitalio_digitalinout_obj_t *self);
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digitalio_digitalinout_obj_t *assert_digitalinout(mp_obj_t obj);
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_DIGITALIO_DIGITALINOUT_H
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@ -29,19 +29,6 @@
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#include "shared-bindings/gamepad/GamePad.h"
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#include "shared-bindings/util.h"
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// Helper for validating digitalio.DigitalInOut arguments
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digitalio_digitalinout_obj_t *assert_digitalinout(mp_obj_t obj) {
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if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
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mp_raise_TypeError(translate("argument num/types mismatch"));
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}
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digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
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raise_error_if_deinited(
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common_hal_digitalio_digitalinout_deinited(pin));
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return pin;
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}
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//| :mod:`gamepad` --- Button handling
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//| ==================================
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//|
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@ -28,8 +28,4 @@
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#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
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#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
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#include "shared-bindings/digitalio/DigitalInOut.h"
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digitalio_digitalinout_obj_t *assert_digitalinout(mp_obj_t obj);
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
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@ -39,11 +39,11 @@
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//| :class:`GamePadShift` -- Scan buttons for presses through a shift register
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//| ===========================================================================
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//|
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//| .. class:: GamePadShift(data, clock, latch)
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//| .. class:: GamePadShift(clock, data, latch)
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//|
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//| Initializes button scanning routines.
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//|
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//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
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//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
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//| objects connected to the shift register controlling the buttons.
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//|
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//| They button presses are accumulated, until the ``get_pressed`` method
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@ -56,18 +56,18 @@
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STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_data, ARG_clock, ARG_latch };
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enum { ARG_clock, ARG_data, ARG_latch };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
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{ MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
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{ MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
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{ MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
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allowed_args, args);
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digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj);
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digitalio_digitalinout_obj_t *clock_pin = assert_digitalinout(args[ARG_clock].u_obj);
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digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj);
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digitalio_digitalinout_obj_t *latch_pin = assert_digitalinout(args[ARG_latch].u_obj);
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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@ -79,7 +79,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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gamepad_singleton = gc_make_long_lived(gamepad_singleton);
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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common_hal_gamepadshift_gamepadshift_init(gamepad_singleton, data_pin, clock_pin, latch_pin);
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common_hal_gamepadshift_gamepadshift_init(gamepad_singleton, clock_pin, data_pin, latch_pin);
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return MP_OBJ_FROM_PTR(gamepad_singleton);
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}
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@ -33,8 +33,8 @@
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extern const mp_obj_type_t gamepadshift_type;
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void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
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digitalio_digitalinout_obj_t *data_pin,
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digitalio_digitalinout_obj_t *clock_pin,
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digitalio_digitalinout_obj_t *data_pin,
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digitalio_digitalinout_obj_t *latch_pin);
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void common_hal_gamepadshift_gamepadshift_deinit(gamepadshift_obj_t *gamepadshift);
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@ -30,10 +30,6 @@
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#include "shared-bindings/gamepad/__init__.h"
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#include "shared-bindings/gamepad/GamePad.h"
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#if CIRCUITPY_GAMEPADSHIFT
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#include "shared-bindings/gamepadshift/GamePadShift.h"
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#endif
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#include "shared-bindings/digitalio/DigitalInOut.h"
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@ -62,12 +58,6 @@ void gamepad_tick(void) {
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self->pressed |= self->last & current;
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self->last = current;
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}
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#if CIRCUITPY_GAMEPADSHIFT
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else if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepadshift_type)) {
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// buttons connected to a shift register
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gamepadshift_tick(singleton);
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}
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#endif
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}
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void gamepad_reset(void) {
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@ -29,8 +29,8 @@
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#include "shared-module/gamepadshift/GamePadShift.h"
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void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
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digitalio_digitalinout_obj_t *data_pin,
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digitalio_digitalinout_obj_t *clock_pin,
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digitalio_digitalinout_obj_t *data_pin,
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digitalio_digitalinout_obj_t *latch_pin) {
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common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
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gamepadshift->data_pin = data_pin;
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@ -45,20 +45,3 @@ void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
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void common_hal_gamepadshift_gamepadshift_deinit(gamepadshift_obj_t *gamepadshift) {
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MP_STATE_VM(gamepad_singleton) = NULL;
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}
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void gamepadshift_tick(gamepadshift_obj_t *self) {
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uint8_t current = 0;
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uint8_t bit = 1;
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common_hal_digitalio_digitalinout_set_value(self->latch_pin, 1);
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for (int i = 0; i < 8; ++i) {
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common_hal_digitalio_digitalinout_set_value(self->clock_pin, 0);
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if (common_hal_digitalio_digitalinout_get_value(self->data_pin)) {
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current |= bit;
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}
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common_hal_digitalio_digitalinout_set_value(self->clock_pin, 1);
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bit <<= 1;
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}
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common_hal_digitalio_digitalinout_set_value(self->latch_pin, 0);
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self->pressed |= self->last & current;
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self->last = current;
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}
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@ -40,6 +40,4 @@ typedef struct {
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volatile uint8_t last;
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} gamepadshift_obj_t;
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void gamepadshift_tick(gamepadshift_obj_t *self);
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#endif // MICROPY_INCLUDED_GAMEPADSHIFT_GAMEPADSHIFT_H
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@ -24,4 +24,37 @@
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* THE SOFTWARE.
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*/
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// Nothing now.
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#include "shared-module/gamepadshift/__init__.h"
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#include "py/mpstate.h"
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#include "shared-bindings/gamepadshift/GamePadShift.h"
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void gamepadshift_tick(void) {
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void* singleton = MP_STATE_VM(gamepad_singleton);
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if (!singleton) {
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return;
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}
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if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepadshift_type)) {
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// buttons connected to a shift register
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gamepadshift_obj_t *self = MP_OBJ_TO_PTR(singleton);
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uint8_t current = 0;
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uint8_t bit = 1;
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common_hal_digitalio_digitalinout_set_value(self->latch_pin, 1);
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for (int i = 0; i < 8; ++i) {
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common_hal_digitalio_digitalinout_set_value(self->clock_pin, 0);
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if (common_hal_digitalio_digitalinout_get_value(self->data_pin)) {
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current |= bit;
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}
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common_hal_digitalio_digitalinout_set_value(self->clock_pin, 1);
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bit <<= 1;
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}
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common_hal_digitalio_digitalinout_set_value(self->latch_pin, 0);
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self->pressed |= self->last & current;
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self->last = current;
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}
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}
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void gamepadshift_reset(void) {
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MP_STATE_VM(gamepad_singleton) = NULL;
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}
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33
shared-module/gamepadshift/__init__.h
Normal file
33
shared-module/gamepadshift/__init__.h
Normal file
@ -0,0 +1,33 @@
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/*
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* This file is part of the MicroPython project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Scott Shawcroft for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef MICROPY_INCLUDED_GAMEPADSHIFT___INIT___H
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#define MICROPY_INCLUDED_GAMEPADSHIFT___INIT___H
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void gamepadshift_tick(void);
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void gamepadshift_reset(void);
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#endif // MICROPY_INCLUDED_GAMEPADSHIFT___INIT___H
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