vectorio: fix up Rectangle
* Fix drawing 1 pixel too large * Need to pad dirty area to ensure removed shapes are fully removed
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@ -12,7 +12,7 @@ void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_
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uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y) {
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vectorio_rectangle_t *self = obj;
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if (x < 0 || x >= self->width || y >= self->height || y < 0) {
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if (x < 0 || x > self->width || y > self->height || y < 0) {
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return 0;
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}
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return 1;
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@ -21,8 +21,8 @@ uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y
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void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area) {
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vectorio_rectangle_t *self = rectangle;
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out_area->x1 = 0;
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out_area->y1 = 0;
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out_area->x1 = -1;
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out_area->y1 = -1;
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out_area->x2 = self->width;
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out_area->y2 = self->height;
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}
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