vectorio: clean up after group removal
VectorShape tells the Group to redraw whatever it left behind when it is removed now.
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@ -250,6 +250,8 @@ static void _remove_layer(displayio_group_t* self, size_t index) {
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bool rendered_last_frame = false;
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#if CIRCUITPY_VECTORIO
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if (MP_OBJ_IS_TYPE(layer, &vectorio_vector_shape_type)) {
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bool has_dirty_area = vectorio_vector_shape_get_dirty_area(layer, &layer_area);
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rendered_last_frame = has_dirty_area;
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vectorio_vector_shape_update_transform(layer, NULL);
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}
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else
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@ -64,6 +64,13 @@ static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *ou
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}
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// For use by Group to know where it needs to redraw on layer removal.
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bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) {
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displayio_area_copy(&self->ephemeral_dirty_area, out_area);
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return true; // For now just always redraw.
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}
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// This must be invoked each time a shape changes its position or its shape in any way.
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void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) {
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vectorio_vector_shape_t *self = vector_shape;
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@ -38,7 +38,9 @@ typedef struct {
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displayio_area_t ephemeral_dirty_area;
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} vectorio_vector_shape_t;
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displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail);
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displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t *tail);
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bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *current_dirty_area);
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// Area is always in absolute screen coordinates.
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bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t *colorspace, const displayio_area_t *area, uint32_t *mask, uint32_t *buffer);
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