Dan Halbert
364ee62d10
Address review comments.
2019-07-16 19:53:36 -04:00
Dan Halbert
6a001786a9
merge from master
2019-07-09 08:58:49 -04:00
Dan Halbert
140904ec84
getting Scanner to work
2019-06-22 22:10:15 -04:00
Dan Halbert
24ac1fdcab
WIP: backup only; not compiled
2019-06-19 21:54:28 -04:00
Dan Halbert
a1b5d800f3
Update copyrights; get ready for Central
2019-06-19 10:42:36 -04:00
Dan Halbert
35b9191857
Don't operate directly on bleio objects in shared-bindings: use common_hal
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routines instead. Changes made but not yet tested.
2019-06-18 23:46:20 -04:00
Scott Shawcroft
13c3d06c6a
Merge pull request #1952 from tannewt/fixup_tilegrid_dirty
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Fix TileGrid's dirty tracking when changing top left
2019-06-18 10:29:12 -07:00
Dan Halbert
1356819de1
Handle None for BLE name; fix ScanEntry bug; compile issue
2019-06-17 23:16:40 -04:00
Scott Shawcroft
4013bcde9e
Add baudrate to FourWire and shorten delay.
2019-06-17 17:48:05 -07:00
Scott Shawcroft
7490adf8e9
Use width for x. Thanks @deshipu
2019-06-17 16:23:38 -07:00
Scott Shawcroft
da3d75f7b1
Fix TileGrid's dirty tracking when changing top left
2019-06-17 16:23:37 -07:00
Dan Halbert
bed6d43a76
merge from upstream; WIP redo Address; no more AddressType
2019-06-13 21:55:07 -04:00
Scott Shawcroft
6f6dcafd90
Minor tweaks based on Dan's feedback
2019-06-13 00:34:19 -07:00
Scott Shawcroft
a35d9b469d
Refactor deinit check to reduce code size.
2019-06-12 11:36:43 -07:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
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Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes #1169 . Fixes #1705 . Fixes #1923 .
2019-06-12 11:32:39 -07:00
Dan Halbert
4fc189b60c
Merge latest 4.0.x fixes into master
2019-06-11 16:16:29 -04:00
Dan Halbert
62de2506e4
Include display objects in gc.
2019-06-06 17:49:32 -04:00
Carlos
671178c8c4
[shared-module/audioio/WaveFile.h] Change sample_rate from uint16_t to uint32_t so it matches the sample rate type parsed from the WAV header format, fix #1922
2019-06-04 21:31:30 -05:00
Dan Halbert
613e12f99f
Replace Broadcaster with enhanced Peripheral
2019-06-03 20:40:05 -04:00
Scott Shawcroft
5d0791cafb
Fix off-by-one error
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It caused the bottom and right edges to be one pixel short.
2019-05-31 15:50:55 -07:00
Scott Shawcroft
7a117f52ed
Make point 2 in areas exclusive and simplify full_coverage.
2019-05-22 15:00:47 -07:00
Scott Shawcroft
3fad7de8db
Rework the pixel computation to use areas
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This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169 ). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft
00c39805f1
Remove old comment
2019-05-15 14:17:09 -07:00
Scott Shawcroft
5608e273a0
Add index and remove to Group.
2019-05-15 11:33:16 -07:00
Scott Shawcroft
46164c6ec6
Merge pull request #1837 from nickzoic/circuitpython-nickzoic-1800-wiznet-socket
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WIP: Circuitpython nickzoic 1800 wiznet socket
2019-05-10 11:31:18 -07:00
Nick Moore
0d08dde62e
randomize tcp source port for adafruit/circuitpython#1800
2019-05-10 13:56:33 +10:00
Nick Moore
af0bba0622
reset wiznet at network deinitialize adafruit/circuitpython#1800
2019-05-10 13:55:45 +10:00
Scott Shawcroft
e64bbc41ec
Handle -scale to 0 correctly in Group
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Fixes #1839
2019-05-09 11:38:30 -07:00
Nick Moore
264fc2b070
Make wiznet5k RST pin optional adafruit/circuitpython#1800
2019-05-07 18:41:53 +10:00
Nick Moore
24934a1e8a
Clean up list of NICs on network deinit adafruit/circuitpython#1800
2019-05-07 18:20:08 +10:00
Nick Moore
baa9c02c8b
Add a kw-only argument "dhcp" to wiznet5k object
2019-05-02 16:05:33 +10:00
Nick Moore
09d0e99d5b
assign variable socket number to DHCP
2019-05-02 16:05:33 +10:00
Nick Moore
09b83e96b3
Avoid socket #0 used by DHCP
2019-05-02 14:32:35 +10:00
Scott Shawcroft
f548305c07
Merge pull request #1815 from dhalbert/stop-flicker
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Turn off auto_brightness if brightness is set
2019-04-18 15:48:39 -07:00
Dan Halbert
0113e0970e
add Display.__init__() args for brightness and auto_brightness
2019-04-18 15:59:16 -04:00
Scott Shawcroft
c372567330
Fix off by one error in OnDiskBitmap
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It resulted in the first row of pixels being pulled for out of bounds.
Fixes #1801
2019-04-17 15:17:11 -07:00
Scott Shawcroft
190bdf8117
Simplify type check in tick and init last
2019-04-16 10:44:09 -07:00
Scott Shawcroft
6132a05fd9
Include cleanup and style tweaks
2019-04-16 10:19:07 -07:00
Scott Shawcroft
0e03a321e4
Fully split gamepadshift from gamepad
2019-04-16 10:11:54 -07:00
Scott Shawcroft
c927e6b938
Split GamePadShift from GamePad to save space on most boards.
2019-04-15 15:40:06 -07:00
Radomir Dopieralski
eeef5359f9
Merge branch 'master' into gamepad-shift
2019-04-13 11:54:25 +02:00
Radomir Dopieralski
4dc286fa14
Reorganize the gamepad code
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
ae60968563
More refactoring
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
7e89beeb31
Optimize the size of code for gamepad
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
3469b1ec5d
Add debouncing to GamePadShift
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
b485e45f4f
Go back to simple bit-banging in GamePadShift, fix problems
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
a7925930fa
Read one bit per system clock tick in GamePadShift
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
6ff4e0ecb0
Add GamePadShift for handling shift-register-based buttons
2019-04-12 20:43:29 +02:00
Radomir Dopieralski
d39e7e7dd5
Use displayio.Display directly
2019-04-12 12:46:28 +02:00
Scott Shawcroft
72992070c5
Fix boards with no shared busses.
2019-04-09 11:36:10 -07:00