audio_dma_stop can be reached twice in normal usage of AudioOut.
This may bear further investigation, but stop it here, by making the
function check for a previously freed channel number. This also prevents
the event channel from being disabled twice.
The first stop location is from audio_dma_get_playing, when the buffers
are exhausted; the second is from common_hal_audioio_audioout_stop when
checking the 'playing' flag.
As identified in #1908, when both AudioOut and PDMIn are used, hard
locks can occur. Because audio_dma_stop didn't clear audio_dma_state[],
a future call to audio_dma_load_next_block could occur using a DMA
object which belongs to PDMIn.
I believe that this Closes: #1908 though perhaps it is still not the full
story.
Testing performed: Loaded a sketch similar to the one on #1908 that
tends to reproduce the bug within ~30s. Ran for >300s without hard
lock. HOWEVER, while my cpx is no longer hard locking, it occasionally
(<1 / 200s) announces
Code done running. Waiting for reload.
(and does so), even though my main loop is surrounded by a 'while True:'
condition, so there are still gremlins nearby.
Snekboard does not expose any pins for SPI to the user, so delete
the SPI object reference as that won't work.
Signed-off-by: Keith Packard <keithp@keithp.com>
Snekboard has been assigned the following PIDs:
PID 0x004D # bootloader
PID 0x804D # arduino
PID 0x804E # circuitpython
Signed-off-by: Keith Packard <keithp@keithp.com>
This is another SAMDG2118A design with built-in 9V motor controllers
that are designed to be used with Lego PowerFunctions devices.
Signed-off-by: Keith Packard <keithp@keithp.com>
When nrf pwm audio is introduced, it will be called `audiopwmio`. To
enable code sharing with the existing (dac-based) `audioio`, factor
the sample and mixer types to `audiocore`.
INCOMPATIBLE CHANGE: Now, `Mixer`, `RawSample` and `WaveFile` must
be imported from `audiocore`, not `audioio`.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
- Add copy-pasteable Arch Linux `arm-none-eabi-gcc` install line similar to Ubuntu example
- Add `arm-none-eabi-newlib` as a required package for Arch
- Reformat Ubuntu and Arch install code-blocks to catch the eye for the impatient
Arch Linux changed their packaging for [arm-none-eabi-gcc](https://www.archlinux.org/packages/community/x86_64/arm-none-eabi-gcc/) by creating [arm-none-eabi-newlib](https://www.archlinux.org/packages/community/any/arm-none-eabi-newlib/) as an optional package. Without it users will get errors about missing header files like:
```
In file included from asf4/samd51/include/samd51j19a.h:49,
from asf4/samd51/include/sam.h:38,
from ./mpconfigport.h:31,
from ../../py/mpconfig.h:45,
from ../../py/emitnx64.c:3:
/usr/lib/gcc/arm-none-eabi/9.1.0/include/stdint.h:9:16: fatal error: stdint.h: No such file or directory
9 | # include_next <stdint.h>
| ^~~~~~~~~~
compilation terminated.
```
I designed this really tiny, minimalist font for use on very small
displays. On uGame it lets one see the whole text that CircuitPython
prints on boot. The characters are 4x6 pixels each, and they are
optimized for legibility (large x-height, right angles, blocky shapes).
It might make sense to also use that font in other boards.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.