Commit Graph

49 Commits

Author SHA1 Message Date
Radomir Dopieralski
6412d971fa displayio: Set in_group to false when removing a layer from a group
Otherwise the removed layer cannot be re-added.
2022-12-11 02:59:56 +01:00
Dan Halbert
a01dec1df9 message consolidation and more use of validators 2022-05-19 15:38:37 -04:00
foamyguy
1c564764d6 use draw protocol impl in parent hidden too 2022-05-08 12:14:28 -05:00
foamyguy
b6a5f421a9 use draw protocol impl 2022-05-08 12:02:59 -05:00
foamyguy
330e01d8e0 handle groups inside of groups with vectorio hidden 2022-05-07 12:27:36 -05:00
foamyguy
c77dc3c828 code format 2022-05-07 11:59:26 -05:00
foamyguy
d1aab89a59 remove prints and extra whitespace 2022-05-07 11:57:27 -05:00
foamyguy
b03968aee5 hide vectorio objects if their containing group is hidden 2022-05-07 11:50:40 -05:00
foamyguy
666a5ff04c trying to make vectorio shape hidable 2022-04-09 10:09:46 -05:00
Kenny
8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
Neradoc
63bcee0a2c set hidden_by_parent when adding to displayio group 2021-06-24 17:19:06 +02:00
Scott Shawcroft
3fda0c0a1b
Fix board builds and use MP_ERROR_TEXT in py and extmod 2021-05-05 17:51:52 -07:00
Kevin Matocha
9485805b6a move to displayio_area_union and away from _expand 2021-03-25 11:21:39 -05:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Dan Halbert
29575ee439 use self->members in displayio_group_set() 2021-03-03 17:36:48 -05:00
Radomir Dopieralski
24473b7983 Separate out mp_obj_list_insert for use in display.Group
Note that for some reason this makes the binary 500 bytes larger!
2021-02-27 21:13:55 +01:00
Radomir Dopieralski
38fb7b511b Remove max_size from displayio.Group
Still accept it as an argument. Add deprecation note.
2021-02-27 20:52:38 +01:00
Radomir Dopieralski
e505c59ed8 Separate mp_obj_list_pop so it can be used outside of objlist.c 2021-02-27 20:52:38 +01:00
Radomir Dopieralski
121c6bcc9b Replace displaio.Group.children with a python list
This is a first go at it, done by naive replacing of all array
operations with corresponding operations on the list. Note that
there is a lot of unnecessary type conversions, here. Also, list_pop
has been copied, because it's decalerd STATIC in py/objlist.h
2021-02-27 20:52:38 +01:00
Radomir Dopieralski
6e0ce23f3e displaio: don't store group children native object
Since we want to expose the list of group's children to the user,
we should only have the original objects in it, without any other
additional data, and compute the native object as needed.
2021-02-27 20:52:38 +01:00
warriorofwire
58c8e00745 vectorio: clean up after group removal
VectorShape tells the Group to redraw whatever it left behind when it is removed now.
2020-05-10 15:36:23 -07:00
warriorofwire
6660311a96 vectorio: respect display transpose and mirror.
VectorShape now just uses the Group's and Display's absolute transforms.
2020-05-10 14:18:13 -07:00
warriorofwire
4086600b61 vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
  settings are on the Display.  Currently only transpose is done.
2020-05-09 22:15:51 -07:00
warriorofwire
206d0e598a Add vectorio: for drawing shapes
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
2020-05-09 15:38:22 -07:00
Scott Shawcroft
949f8761b8
Add .hidden to TileGrid and Group
This allows for one to preserve ordering within a Group while
hiding something temporarily.

Fixes #1688
2019-09-03 16:15:27 -07:00
Scott Shawcroft
6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Scott Shawcroft
6f6dcafd90
Minor tweaks based on Dan's feedback 2019-06-13 00:34:19 -07:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
2019-06-12 11:32:39 -07:00
Scott Shawcroft
7a117f52ed
Make point 2 in areas exclusive and simplify full_coverage. 2019-05-22 15:00:47 -07:00
Scott Shawcroft
3fad7de8db
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft
00c39805f1
Remove old comment 2019-05-15 14:17:09 -07:00
Scott Shawcroft
5608e273a0
Add index and remove to Group. 2019-05-15 11:33:16 -07:00
Scott Shawcroft
e64bbc41ec
Handle -scale to 0 correctly in Group
Fixes #1839
2019-05-09 11:38:30 -07:00
caternuson
5298119aa2 change direction of shift right 2019-04-03 09:21:34 -07:00
Scott Shawcroft
ea45877ca5
Accept x and y kwargs into Group for initial position. 2019-03-12 17:17:32 -07:00
Scott Shawcroft
c9f036ed40
Store the original layer in Group
As is we would return the native superclass object only.

Fixes #1551
2019-02-15 14:29:59 -08:00
Scott Shawcroft
473bdf48f6
A safe mode fix and displayio fixes
* Fixes safe mode on the SAMD51. The "preserved" value was being
clobbered by the bootloader.
* Fixes auto-reload loop when in safe mode.
* Fixes reading Group children with [].
* Check that a TileGrid actually moves before queueing a refresh.
2019-02-13 15:31:06 -08:00
Scott Shawcroft
1e16b3e134
Tweaks based on dhalbert's feedback. 2019-02-12 14:18:53 -08:00
Scott Shawcroft
c17f147be9
A variety of displayio improvements
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
  a font it is available as board.TERMINAL_FONT. Fixes #1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes #1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes #1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
2019-02-11 20:55:05 -08:00
Scott Shawcroft
4672866eec
Remove Sprite references 2019-01-31 11:42:14 -08:00
Scott Shawcroft
601a910f4e
More improvements to Terminal:
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.
2019-01-31 11:42:14 -08:00
Scott Shawcroft
1a1dbef992
Hook up the terminal based on the first display. 2019-01-31 11:42:14 -08:00
Scott Shawcroft
73cf490635
Add TileGrid 2019-01-31 11:42:13 -08:00
Scott Shawcroft
5277138c99
pyportal compiles and tweak blinka colors 2019-01-17 10:57:05 -08:00
Scott Shawcroft
747f2cfe26
Add subclass support to displayio.
Also, swap make_news to accept a kwarg map and refine param checking.

Fixes #1237
2019-01-14 17:29:19 -08:00
Scott Shawcroft
6594937a65
Support rendering groups inside groups 2019-01-10 17:30:16 -08:00
Scott Shawcroft
75d497bcc8
More explicit init in Group 2018-09-13 10:42:12 -07:00
Scott Shawcroft
f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.

Fixes #1182
2018-09-12 15:25:59 -07:00
Scott Shawcroft
6697544cdf
Introduce displayio to render graphics to displays.
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.

This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
2018-08-31 12:31:52 -07:00