use draw protocol impl
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@ -78,6 +78,7 @@ vectorio_draw_protocol_impl_t vectorio_vector_shape_draw_protocol_impl = {
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.draw_update_transform = (draw_update_transform_fun)vectorio_vector_shape_update_transform,
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.draw_finish_refresh = (draw_finish_refresh_fun)vectorio_vector_shape_finish_refresh,
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.draw_get_refresh_areas = (draw_get_refresh_areas_fun)vectorio_vector_shape_get_refresh_areas,
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.draw_set_dirty = (draw_set_dirty_fun)common_hal_vectorio_vector_shape_set_dirty,
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};
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// Stub checker does not approve of these shared properties.
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@ -17,6 +17,7 @@ typedef bool (*draw_fill_area_fun)(mp_obj_t draw_protocol_self, const _displayio
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typedef bool (*draw_get_dirty_area_fun)(mp_obj_t draw_protocol_self, displayio_area_t *current_dirty_area);
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typedef void (*draw_update_transform_fun)(mp_obj_t draw_protocol_self, displayio_buffer_transform_t *group_transform);
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typedef void (*draw_finish_refresh_fun)(mp_obj_t draw_protocol_self);
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typedef void (*draw_set_dirty_fun)(mp_obj_t draw_protocol_self);
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typedef displayio_area_t *(*draw_get_refresh_areas_fun)(mp_obj_t draw_protocol_self, displayio_area_t *tail);
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typedef struct _vectorio_draw_protocol_impl_t {
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@ -25,6 +26,7 @@ typedef struct _vectorio_draw_protocol_impl_t {
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draw_update_transform_fun draw_update_transform;
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draw_finish_refresh_fun draw_finish_refresh;
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draw_get_refresh_areas_fun draw_get_refresh_areas;
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draw_set_dirty_fun draw_set_dirty;
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} vectorio_draw_protocol_impl_t;
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// Draw protocol
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@ -70,22 +70,10 @@ void common_hal_displayio_group_set_hidden(displayio_group_t *self, bool hidden)
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continue;
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}
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#if CIRCUITPY_VECTORIO
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layer = mp_obj_cast_to_native_base(
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self->members->items[i], &vectorio_circle_type);
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if (layer != MP_OBJ_NULL) {
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common_hal_vectorio_vector_shape_set_dirty(common_hal_vectorio_circle_get_draw_protocol(layer));
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continue;
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}
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layer = mp_obj_cast_to_native_base(
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self->members->items[i], &vectorio_rectangle_type);
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if (layer != MP_OBJ_NULL) {
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common_hal_vectorio_vector_shape_set_dirty(common_hal_vectorio_rectangle_get_draw_protocol(layer));
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continue;
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}
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layer = mp_obj_cast_to_native_base(
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self->members->items[i], &vectorio_polygon_type);
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if (layer != MP_OBJ_NULL) {
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common_hal_vectorio_vector_shape_set_dirty(common_hal_vectorio_polygon_get_draw_protocol(layer));
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const vectorio_draw_protocol_t *draw_protocol = mp_proto_get(MP_QSTR_protocol_draw, self->members->items[i]);
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if (draw_protocol != NULL) {
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layer = draw_protocol->draw_get_protocol_self(self->members->items[i]);
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draw_protocol->draw_protocol_impl->draw_set_dirty(layer);
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continue;
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}
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#endif
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