It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.
This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
This uses the crystal to clock the RTC on boards which have a crystal.
Disable clock generator 2 which was enabled in commit
8e2080411f ("atmel-samd: Add rtc module support").
samd51 differs from samd21 when it comes to the RTC clock. samd51 doesn't
have an explicit clock peripheral so no need for a clock generator.
The same commit didn't even setup XOSC32K correctly, it missed EN1K and XTALEN.
The RTC uses the 1k clock output, so enable it on the OSCULP32K even if it works without it.
Some boards (like the uGame10) may want to have their own set of extra
modules. This change lets them override EXTRA_BUILTIN_MODULES in their
mpconfigboard.h and makes the ugame10 board do that.
This evolves the API from 2.x (and breaks it). Playback devices are now
separate from the samples themselves. This allows for greater playback
flexibility. Two sample sources are audioio.RawSample and audioio.WaveFile.
They can both be mono or stereo. They can be output to audioio.AudioOut or
audiobusio.I2SOut.
Internally, the dma tracking has changed from a TC counting block transfers
to an interrupt generated by the block event sent to the EVSYS. This reduces
the overhead of each DMA transfer so multiple can occure without using up TCs.
Fixes#652. Fixes#522. Huge progress on #263
Commit efbf08266b moved _estack in order to ensure 8-byte alignment
of the stack, but the address of _bootloader_dbl_tap must remain
right at the end of SRAM.
I verified by reading the source that the 4-byte-aligned address is
used for all samd21 / samd51 boards in
adafruit/circuitpython@efbf08266b. However, I only tested on
trinket_m0.
Closes: #739
1. UART: ported to ASF4. Allow rx-only and tx-only. Add .baudrate r/w property.
2. Make NeoPixel timing deterministic by turning off caches during NeoPixel writes.
3. Incorporate asf4 updates:
a. async USART driver
b. bringing Atmel START configuration closer to what we use
c. Clock initialization order now specified by CIRCUITPY_GCLK_INIT_1ST and _LAST.
4. supervisor/port.c: Move commented-out clock-test pin setting to correct location.
This introduces a new spi_flash_api.h that works for both SPI and
QSPI. The previous spi_flash functions are now called external_flash
to minimize confusion.
1. Make _extext and _sidata coincide. Old _etext location did not include
.ARM.exidx sections, which were usually absent but not always. So flash
data was copied to RAM in wrong place.
2. Use decimal constants with "K" and "M" suffixes in .ld files instead
of hex constants, to make them easier to read and check for accuracy.
There have been multiple uGame prototypes with differences in the pins
and other details. This updates the board definition to fit the final
uGame 10 design.
- Added D4 and moved associated SD_CS so that they are paired within list
- Added D7 and SD_CD which is the SD Card Detect pin
- Added D8 and GREEN_LED
- Added RED_LED associated with D13
Also, fixed pin mappings for rev B Metro M4:
swap PA12 and PA13 on SPI 2x3 header
swap A3 and A5
Comment out all frozen modules in CPX again to make room while waiting
for SPI flash.
* Added asf4_conf/samd*/hpl_sercom_config.h
* Adjusted clocks in peripheral_clk_config.h.
* Put some frozen libs back in CPX for testing.
* Implement common-hal I2C
* Add samd*_peripherals.h in parallel with samd*_pins.h for common
functions and data.
* Store SERCOM index in pins table for convenience.
* Canonicalize some #include guard names in various .h files.
simpler reset of SERCOMs; remove unused routine
* Introduce a python script to generate the USB descriptor instead of
a bunch of C macros. In the future, we can use this dynamically in
CircuitPython.
* Add support for detecting read-only mass storage mounts.
Fixes#377