Snekboard does not expose any pins for SPI to the user, so delete
the SPI object reference as that won't work.
Signed-off-by: Keith Packard <keithp@keithp.com>
Snekboard has been assigned the following PIDs:
PID 0x004D # bootloader
PID 0x804D # arduino
PID 0x804E # circuitpython
Signed-off-by: Keith Packard <keithp@keithp.com>
This is another SAMDG2118A design with built-in 9V motor controllers
that are designed to be used with Lego PowerFunctions devices.
Signed-off-by: Keith Packard <keithp@keithp.com>
When nrf pwm audio is introduced, it will be called `audiopwmio`. To
enable code sharing with the existing (dac-based) `audioio`, factor
the sample and mixer types to `audiocore`.
INCOMPATIBLE CHANGE: Now, `Mixer`, `RawSample` and `WaveFile` must
be imported from `audiocore`, not `audioio`.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
- Add copy-pasteable Arch Linux `arm-none-eabi-gcc` install line similar to Ubuntu example
- Add `arm-none-eabi-newlib` as a required package for Arch
- Reformat Ubuntu and Arch install code-blocks to catch the eye for the impatient
Arch Linux changed their packaging for [arm-none-eabi-gcc](https://www.archlinux.org/packages/community/x86_64/arm-none-eabi-gcc/) by creating [arm-none-eabi-newlib](https://www.archlinux.org/packages/community/any/arm-none-eabi-newlib/) as an optional package. Without it users will get errors about missing header files like:
```
In file included from asf4/samd51/include/samd51j19a.h:49,
from asf4/samd51/include/sam.h:38,
from ./mpconfigport.h:31,
from ../../py/mpconfig.h:45,
from ../../py/emitnx64.c:3:
/usr/lib/gcc/arm-none-eabi/9.1.0/include/stdint.h:9:16: fatal error: stdint.h: No such file or directory
9 | # include_next <stdint.h>
| ^~~~~~~~~~
compilation terminated.
```
I designed this really tiny, minimalist font for use on very small
displays. On uGame it lets one see the whole text that CircuitPython
prints on boot. The characters are 4x6 pixels each, and they are
optimized for legibility (large x-height, right angles, blocky shapes).
It might make sense to also use that font in other boards.