Sean Lilley
075beb60d4
var to let/const
2019-02-05 22:03:42 -05:00
Omar Shehata
56a06eee2d
Error if use mutiple material types
2018-12-04 15:05:00 -05:00
Omar Shehata
7e9a7a87b8
Cleanup
2018-12-04 14:34:04 -05:00
Sean Lilley
b5da7be229
Merge branch 'master' into unlit
2018-11-24 17:04:09 -05:00
Sean Lilley
5d522daaa8
Merge branch 'master' into material-duplication
2018-11-01 18:43:11 -04:00
Sean Lilley
eaca567a25
Updates
2018-10-31 21:12:25 -04:00
Sean Lilley
9cc1ba8ec5
Split incompatible materials
2018-10-29 18:19:55 -04:00
Sean Lilley
b3d5407a26
Don't discard primitives that don't match the attribute layout
2018-10-17 21:42:28 -04:00
Sean Lilley
1426d0e43d
Update triangulation algorithm
2018-10-11 16:58:54 -04:00
Sean Lilley
ce1591c860
Clear vertex cache too
2018-10-11 13:20:50 -04:00
Sean Lilley
a87087b0dd
Reset vertex count properly
2018-10-10 18:37:52 -04:00
Sean Lilley
30bf9095fa
Discard faces that don't have the same attributes
2018-08-30 23:37:03 -04:00
Sean Lilley
0c897a6847
Only assign default material if obj file doesn't call usemtl
2018-08-30 23:04:45 -04:00
Omar Shehata
a8dc3ccc23
Fixed linting
2018-08-30 16:02:54 -04:00
Omar Shehata
e8fc8ab04e
Replaced materialsCommon with unlit
2018-08-30 15:55:32 -04:00
Sean Lilley
574d06db2b
Adding position, normals, and uvs to primitive level rather than mesh level
2018-08-30 15:24:34 -04:00
Sean Lilley
26db16d892
Fixed normalizing Windows paths
2018-08-30 12:08:12 -04:00
Sean Lilley
af2e6aa43e
Merge branch 'master' into missing-usemtl
2018-03-21 10:21:29 -04:00
Sean Lilley
7d934503ad
Normalize normals
2018-03-20 22:38:37 -04:00
Sean Lilley
5730d2371f
Set default material if usemtl is missing
2018-03-06 19:22:06 -05:00
Sean Lilley
1140e50987
Merge branch 'master' into diffuse-ambient
2018-01-29 09:28:55 -05:00
Sean Lilley
902e877eca
Ignore ambient texture if it is the same as the diffuse texture
2018-01-19 11:02:14 -05:00
Sean Lilley
378479b8f1
Added alpha texture support
2018-01-03 21:01:10 -05:00
Sean Lilley
400dc3227b
Better usemtl handling
2017-12-28 16:17:24 -05:00
Sean Lilley
1bebb590ef
Updated to version 2.1.0
2017-12-28 14:34:30 -05:00
likangning93
365efa10fd
Merge pull request #117 from AnalyticalGraphicsInc/resources-in-root
...
Attempt to load missing resources by looking in the same directory as the obj
2017-12-28 13:19:52 -05:00
Sean Lilley
e2db0ac59d
More accurate error messages
2017-12-21 22:23:28 -05:00
Sean Lilley
2869560aab
Don't add a face that contains only two vertices
2017-12-12 09:34:35 -05:00
Sean Lilley
57a95a6623
Try to load files in root directory when secure is true
2017-11-29 14:21:59 -05:00
likangning93
e85d64f021
Merge pull request #116 from AnalyticalGraphicsInc/mtllib-spaces
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Load mtllib that has spaces in its path
2017-11-29 13:54:37 -05:00
Sean Lilley
0eddab51f9
Change extension check
2017-11-29 13:49:30 -05:00
likangning93
4b6421273b
Merge pull request #115 from AnalyticalGraphicsInc/texture-load-order
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Switched texture loading order so diffuse is always first
2017-11-29 13:09:07 -05:00
Sean Lilley
2c21105d38
Attempt to load missing resources by looking in the same directory as the obj
2017-11-17 15:11:59 -05:00
Sean Lilley
78a41c35a7
Load mtllib that has spaces in its path
2017-11-17 11:54:32 -05:00
Sean Lilley
4b85d87655
Switched texture loading order so diffuse is always first
2017-11-07 09:20:42 -05:00
Sean Lilley
37cf7858cc
Node 8 upgrade
2017-11-06 09:46:45 -05:00
Tim Knip
bdebfeadee
proper indent
2017-10-10 15:06:45 +02:00
Tim Knip
fab88cfdfa
remove texture options from texture name
2017-10-10 13:23:09 +02:00
Tim Knip
3e41cdc7f6
Fix texture options ending up in texture filename #109
...
This happens when in `*.mtl` a relative texture path does not have a
`./` prefix.
eg: map_bump -bm 0.1 foo.jpg
2017-10-02 01:52:31 +02:00
Tim Knip
3cff129933
fixing merge conflict #109
2017-09-29 20:21:02 +02:00
Tim Knip
3ec919e9c4
better regexp for #109
2017-09-29 20:16:55 +02:00
Tim Knip
ac756bed05
fix texture paths and parse texture map options
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When the mtl has statements like ```map_Bump -bm 0.2 ./foo.jpg``` then
the options end up in the texture path.
eg: ```./-bm 0.2/foo.jpg```.
This commit fixes the path and parses the options.
2017-09-29 19:31:14 +02:00
Tim Knip
c18f8c49eb
fix texture paths and parse texture map options
...
When the mtl has statements like `map_Bump -bm 0.2 ./foo.jpg` then
the options end up in the texture path.
eg: `/bar/-bm 0.2/foo.jpg`.
This commit fixes the path and parses the options.
2017-09-29 19:26:51 +02:00
Sean Lilley
3c5f055182
Constant lighting added back to materialsCommon
2017-09-21 10:40:44 -04:00
Sean Lilley
e36668ab14
Treat alpha of 0 as 1
2017-09-19 11:59:51 -04:00
Sean Lilley
b2e4fb6deb
Add doc
2017-08-11 12:01:23 -04:00
Sean Lilley
72baced2ed
Merge branch 'master' into gltf-2.0
2017-08-10 09:52:19 -04:00
Sean Lilley
b20df62524
Merge pull request #85 from rahwang/more-vertices-faces
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Support concave and/or n-vertex faces
2017-08-09 17:54:19 -04:00
Sean Lilley
60a080be46
Reorganization of material loading and returning buffer rather than writing file
2017-08-08 15:09:00 -04:00
Rachel Hwang
3293621155
correct winding order check bug
2017-08-08 11:59:02 -04:00