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Don't add a face that contains only two vertices
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@ -329,7 +329,7 @@ function loadObj(objPath, options) {
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function isConvex(positions2D) {
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var turnDirection = getTurnDirection(positions2D[0], positions2D[1], positions2D[2]);
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for (var i=1; i < positions2D.length-2; ++i) {
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var currentTurnDirection = getTurnDirection(positions2D[i], positions2D[i+1], positions2D[i+2]);
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var currentTurnDirection = getTurnDirection(positions2D[i], positions2D[i+1], positions2D[i+2]);
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if (turnDirection * currentTurnDirection < 0) {
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return false;
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}
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@ -465,7 +465,9 @@ function loadObj(objPath, options) {
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faceUvs.push(result[2]);
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faceNormals.push(result[3]);
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}
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addFace(faceVertices, facePositions, faceUvs, faceNormals);
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if (faceVertices.length > 2) {
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addFace(faceVertices, facePositions, faceUvs, faceNormals);
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}
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faceVertices.length = 0;
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facePositions.length = 0;
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