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https://github.com/CesiumGS/obj2gltf.git
synced 2024-11-27 02:24:04 -05:00
Adding position, normals, and uvs to primitive level rather than mesh level
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26db16d892
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574d06db2b
@ -131,10 +131,8 @@ function addBufferView(gltf, buffers, accessors, byteStride, target) {
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}
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function addBuffers(gltf, bufferState, name) {
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// Positions and normals share the same byte stride so they can share the same bufferView
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var positionsAndNormalsAccessors = bufferState.positionAccessors.concat(bufferState.normalAccessors);
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var positionsAndNormalsBuffers = bufferState.positionBuffers.concat(bufferState.normalBuffers);
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addBufferView(gltf, positionsAndNormalsBuffers, positionsAndNormalsAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.positionBuffers, bufferState.positionAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.normalBuffers, bufferState.normalAccessors, 12, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.uvBuffers, bufferState.uvAccessors, 8, WebGLConstants.ARRAY_BUFFER);
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addBufferView(gltf, bufferState.indexBuffers, bufferState.indexAccessors, undefined, WebGLConstants.ELEMENT_ARRAY_BUFFER);
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@ -297,68 +295,73 @@ function requiresUint32Indices(nodes) {
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var meshes = nodes[i].meshes;
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var meshesLength = meshes.length;
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for (var j = 0; j < meshesLength; ++j) {
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// Reserve the 65535 index for primitive restart
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var vertexCount = meshes[j].positions.length / 3;
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if (vertexCount > 65534) {
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return true;
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var primitives = meshes[j].primitives;
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var primitivesLength = primitives.length;
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for (var k = 0; k < primitivesLength; ++k) {
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// Reserve the 65535 index for primitive restart
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var vertexCount = primitives[k].positions.length / 3;
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if (vertexCount > 65534) {
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return true;
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}
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}
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}
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}
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return false;
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}
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function addMesh(gltf, materials, bufferState, uint32Indices, mesh, options) {
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var hasPositions = mesh.positions.length > 0;
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var hasNormals = mesh.normals.length > 0;
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var hasUVs = mesh.uvs.length > 0;
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function addPrimitive(gltf, materials, bufferState, uint32Indices, mesh, primitive, index, options) {
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var hasPositions = primitive.positions.length > 0;
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var hasNormals = primitive.normals.length > 0;
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var hasUVs = primitive.uvs.length > 0;
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// Vertex attributes are shared by all primitives in the mesh
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var accessorIndex;
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var attributes = {};
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if (hasPositions) {
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accessorIndex = addVertexAttribute(gltf, mesh.positions, 3, mesh.name + '_positions');
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accessorIndex = addVertexAttribute(gltf, primitive.positions, 3, mesh.name + '_' + index + '_positions');
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attributes.POSITION = accessorIndex;
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bufferState.positionBuffers.push(mesh.positions.toFloatBuffer());
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bufferState.positionBuffers.push(primitive.positions.toFloatBuffer());
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bufferState.positionAccessors.push(accessorIndex);
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}
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if (hasNormals) {
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accessorIndex = addVertexAttribute(gltf, mesh.normals, 3, mesh.name + '_normals');
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accessorIndex = addVertexAttribute(gltf, primitive.normals, 3, mesh.name + '_' + index + '_normals');
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attributes.NORMAL = accessorIndex;
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bufferState.normalBuffers.push(mesh.normals.toFloatBuffer());
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bufferState.normalBuffers.push(primitive.normals.toFloatBuffer());
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bufferState.normalAccessors.push(accessorIndex);
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}
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if (hasUVs) {
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accessorIndex = addVertexAttribute(gltf, mesh.uvs, 2, mesh.name + '_texcoords');
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accessorIndex = addVertexAttribute(gltf, primitive.uvs, 2, mesh.name + '_' + index + '_texcoords');
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attributes.TEXCOORD_0 = accessorIndex;
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bufferState.uvBuffers.push(mesh.uvs.toFloatBuffer());
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bufferState.uvBuffers.push(primitive.uvs.toFloatBuffer());
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bufferState.uvAccessors.push(accessorIndex);
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}
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// Unload resources
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mesh.positions = undefined;
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mesh.normals = undefined;
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mesh.uvs = undefined;
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var indexAccessorIndex = addIndexArray(gltf, primitive.indices, uint32Indices, mesh.name + '_' + index + '_indices');
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var indexBuffer = uint32Indices ? primitive.indices.toUint32Buffer() : primitive.indices.toUint16Buffer();
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bufferState.indexBuffers.push(indexBuffer);
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bufferState.indexAccessors.push(indexAccessorIndex);
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// Unload resources
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primitive.positions = undefined;
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primitive.normals = undefined;
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primitive.uvs = undefined;
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primitive.indices = undefined;
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var materialIndex = getMaterial(gltf, materials, primitive.material, options);
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return {
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attributes : attributes,
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indices : indexAccessorIndex,
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material : materialIndex,
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mode : WebGLConstants.TRIANGLES
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};
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}
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function addMesh(gltf, materials, bufferState, uint32Indices, mesh, options) {
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var gltfPrimitives = [];
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var primitives = mesh.primitives;
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var primitivesLength = primitives.length;
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for (var i = 0; i < primitivesLength; ++i) {
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var primitive = primitives[i];
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var indexAccessorIndex = addIndexArray(gltf, primitive.indices, uint32Indices, mesh.name + '_' + i + '_indices');
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var indexBuffer = uint32Indices ? primitive.indices.toUint32Buffer() : primitive.indices.toUint16Buffer();
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bufferState.indexBuffers.push(indexBuffer);
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bufferState.indexAccessors.push(indexAccessorIndex);
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primitive.indices = undefined; // Unload resources
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var materialIndex = getMaterial(gltf, materials, primitive.material, options);
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gltfPrimitives.push({
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attributes : attributes,
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indices : indexAccessorIndex,
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material : materialIndex,
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mode : WebGLConstants.TRIANGLES
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});
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gltfPrimitives.push(addPrimitive(gltf, materials, bufferState, uint32Indices, mesh, primitives[i], i, options));
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}
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var gltfMesh = {
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@ -36,14 +36,14 @@ function Node() {
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function Mesh() {
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this.name = undefined;
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this.primitives = [];
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this.positions = new ArrayStorage(ComponentDatatype.FLOAT);
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this.normals = new ArrayStorage(ComponentDatatype.FLOAT);
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this.uvs = new ArrayStorage(ComponentDatatype.FLOAT);
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}
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function Primitive() {
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this.material = undefined;
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this.indices = new ArrayStorage(ComponentDatatype.UNSIGNED_INT);
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this.positions = new ArrayStorage(ComponentDatatype.FLOAT);
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this.normals = new ArrayStorage(ComponentDatatype.FLOAT);
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this.uvs = new ArrayStorage(ComponentDatatype.FLOAT);
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}
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// OBJ regex patterns are modified from ThreeJS (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js)
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@ -76,7 +76,7 @@ function loadObj(objPath, options) {
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// All nodes seen in the obj
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var nodes = [];
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// Used to build the indices. The vertex cache is unique to each mesh.
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// Used to build the indices. The vertex cache is unique to each primitive.
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var vertexCache = {};
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var vertexCacheLimit = 1000000;
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var vertexCacheCount = 0;
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@ -158,9 +158,9 @@ function loadObj(objPath, options) {
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var px = positions.get(pi + 0);
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var py = positions.get(pi + 1);
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var pz = positions.get(pi + 2);
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mesh.positions.push(px);
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mesh.positions.push(py);
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mesh.positions.push(pz);
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primitive.positions.push(px);
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primitive.positions.push(py);
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primitive.positions.push(pz);
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}
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// Normals
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@ -169,9 +169,9 @@ function loadObj(objPath, options) {
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var nx = normals.get(ni + 0);
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var ny = normals.get(ni + 1);
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var nz = normals.get(ni + 2);
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mesh.normals.push(nx);
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mesh.normals.push(ny);
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mesh.normals.push(nz);
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primitive.normals.push(nx);
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primitive.normals.push(ny);
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primitive.normals.push(nz);
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}
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// UVs
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@ -179,8 +179,8 @@ function loadObj(objPath, options) {
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var ui = getOffset(u, uvs, 2);
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var ux = uvs.get(ui + 0);
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var uy = uvs.get(ui + 1);
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mesh.uvs.push(ux);
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mesh.uvs.push(uy);
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primitive.uvs.push(ux);
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primitive.uvs.push(uy);
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}
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}
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@ -614,10 +614,10 @@ function removeEmptyMeshes(meshes) {
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return meshes.filter(function(mesh) {
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// Remove empty primitives
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mesh.primitives = mesh.primitives.filter(function(primitive) {
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return primitive.indices.length > 0;
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return primitive.indices.length > 0 && primitive.positions.length > 0;
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});
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// Valid meshes must have at least one primitive and contain positions
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return (mesh.primitives.length > 0) && (mesh.positions.length > 0);
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// Valid meshes must have at least one primitive
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return (mesh.primitives.length > 0);
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});
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}
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@ -133,42 +133,42 @@ describe('createGltf', function() {
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});
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it('runs without normals', function() {
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boxObjData.nodes[0].meshes[0].normals.length = 0;
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boxObjData.nodes[0].meshes[0].primitives[0].normals.length = 0;
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var gltf = createGltf(boxObjData, options);
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var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
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var attributes = gltf.meshes[0].primitives[0].attributes;
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expect(attributes.POSITION).toBeDefined();
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expect(attributes.NORMAL).toBeUndefined();
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expect(attributes.TEXCOORD_0).toBeDefined();
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});
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it('runs without uvs', function() {
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boxObjData.nodes[0].meshes[0].uvs.length = 0;
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boxObjData.nodes[0].meshes[0].primitives[0].uvs.length = 0;
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var gltf = createGltf(boxObjData, options);
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var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
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var attributes = gltf.meshes[0].primitives[0].attributes;
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expect(attributes.POSITION).toBeDefined();
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expect(attributes.NORMAL).toBeDefined();
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expect(attributes.TEXCOORD_0).toBeUndefined();
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});
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it('runs without uvs and normals', function() {
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boxObjData.nodes[0].meshes[0].normals.length = 0;
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boxObjData.nodes[0].meshes[0].uvs.length = 0;
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boxObjData.nodes[0].meshes[0].primitives[0].normals.length = 0;
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boxObjData.nodes[0].meshes[0].primitives[0].uvs.length = 0;
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var gltf = createGltf(boxObjData, options);
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var attributes = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0].attributes;
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var attributes = gltf.meshes[0].primitives[0].attributes;
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expect(attributes.POSITION).toBeDefined();
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expect(attributes.NORMAL).toBeUndefined();
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expect(attributes.TEXCOORD_0).toBeUndefined();
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});
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function expandObjData(objData, duplicatesLength) {
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var mesh = objData.nodes[0].meshes[0];
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var indices = mesh.primitives[0].indices;
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var positions = mesh.positions;
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var normals = mesh.normals;
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var uvs = mesh.uvs;
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var primitive = objData.nodes[0].meshes[0].primitives[0];
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var indices = primitive.indices;
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var positions = primitive.positions;
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var normals = primitive.normals;
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var uvs = primitive.uvs;
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var indicesLength = indices.length;
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var vertexCount = positions.length / 3;
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@ -192,12 +192,12 @@ describe('createGltf', function() {
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it('detects need to use uint32 indices', function() {
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expandObjData(boxObjData, 2731); // Right above 65536 limit
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var mesh = boxObjData.nodes[0].meshes[0];
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var indicesLength = mesh.primitives[0].indices.length;
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var vertexCount = mesh.positions.length / 3;
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var primitive = boxObjData.nodes[0].meshes[0].primitives[0];
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var indicesLength = primitive.indices.length;
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var vertexCount = primitive.positions.length / 3;
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var gltf = createGltf(boxObjData, options);
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var primitive = gltf.meshes[Object.keys(gltf.meshes)[0]].primitives[0];
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primitive = gltf.meshes[0].primitives[0];
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var indicesAccessor = gltf.accessors[primitive.indices];
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expect(indicesAccessor.count).toBe(indicesLength);
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expect(indicesAccessor.max[0]).toBe(vertexCount - 1);
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@ -94,9 +94,9 @@ describe('loadObj', function() {
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expect(node.name).toBe('Cube');
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expect(mesh.name).toBe('Cube-Mesh');
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expect(mesh.positions.length / 3).toBe(24);
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expect(mesh.normals.length / 3).toBe(24);
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expect(mesh.uvs.length / 2).toBe(24);
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expect(primitive.positions.length / 3).toBe(24);
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expect(primitive.normals.length / 3).toBe(24);
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expect(primitive.uvs.length / 2).toBe(24);
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expect(primitive.indices.length).toBe(36);
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expect(primitive.material).toBe('Material');
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}), done).toResolve();
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@ -105,10 +105,10 @@ describe('loadObj', function() {
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it('loads obj with normals', function(done) {
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expect(loadObj(objNormalsPath, options)
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.then(function(data) {
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var mesh = getMeshes(data)[0];
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expect(mesh.positions.length / 3).toBe(24);
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expect(mesh.normals.length / 3).toBe(24);
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expect(mesh.uvs.length / 2).toBe(0);
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var primitive = getPrimitives(data)[0];
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expect(primitive.positions.length / 3).toBe(24);
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expect(primitive.normals.length / 3).toBe(24);
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expect(primitive.uvs.length / 2).toBe(0);
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}), done).toResolve();
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});
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@ -116,8 +116,8 @@ describe('loadObj', function() {
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expect(loadObj(objUnnormalizedPath, options)
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.then(function(data) {
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var scratchNormal = new Cesium.Cartesian3();
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var mesh = getMeshes(data)[0];
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var normals = mesh.normals;
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var primitive = getPrimitives(data)[0];
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var normals = primitive.normals;
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var normalsLength = normals.length / 3;
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for (var i = 0; i < normalsLength; ++i) {
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var normalX = normals.get(i * 3);
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@ -132,10 +132,10 @@ describe('loadObj', function() {
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it('loads obj with uvs', function(done) {
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expect(loadObj(objUvsPath, options)
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.then(function(data) {
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var mesh = getMeshes(data)[0];
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expect(mesh.positions.length / 3).toBe(20);
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expect(mesh.normals.length / 3).toBe(0);
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expect(mesh.uvs.length / 2).toBe(20);
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var primitive = getPrimitives(data)[0];
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expect(primitive.positions.length / 3).toBe(20);
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expect(primitive.normals.length / 3).toBe(0);
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expect(primitive.uvs.length / 2).toBe(20);
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}), done).toResolve();
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});
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@ -145,8 +145,8 @@ describe('loadObj', function() {
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loadObj(objNegativeIndicesPath, options)
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])
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.then(function(results) {
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var positionsReference = getMeshes(results[0])[0].positions.toFloatBuffer();
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var positions = getMeshes(results[1])[0].positions.toFloatBuffer();
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var positionsReference = getPrimitives(results[0])[0].positions.toFloatBuffer();
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var positions = getPrimitives(results[1])[0].positions.toFloatBuffer();
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expect(positions).toEqual(positionsReference);
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}), done).toResolve();
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});
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@ -154,9 +154,8 @@ describe('loadObj', function() {
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it('loads obj with triangle faces', function(done) {
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expect(loadObj(objTrianglesPath, options)
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.then(function(data) {
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var mesh = getMeshes(data)[0];
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var primitive = getPrimitives(data)[0];
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expect(mesh.positions.length / 3).toBe(24);
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expect(primitive.positions.length / 3).toBe(24);
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expect(primitive.indices.length).toBe(36);
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}), done).toResolve();
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});
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@ -256,9 +255,8 @@ describe('loadObj', function() {
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it('loads obj with concave face containing 5 vertices', function(done) {
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expect(loadObj(objConcavePath, options)
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.then(function(data) {
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var mesh = getMeshes(data)[0];
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var primitive = getPrimitives(data)[0];
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expect(mesh.positions.length / 3).toBe(30);
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expect(primitive.positions.length / 3).toBe(30);
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expect(primitive.indices.length).toBe(48);
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}), done).toResolve();
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});
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