Scott Shawcroft
a91ad05774
Change to one lto partition for ultimate optimization.
2019-06-12 11:37:46 -07:00
Scott Shawcroft
eb21fc3e31
Add partial display update support.
...
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes #1169 . Fixes #1705 . Fixes #1923 .
2019-06-12 11:32:39 -07:00
Dan Halbert
ba1b36a800
Uncomment vm.c SUPEROPT (debugging typo); trim a few builds
2019-06-12 13:09:09 -04:00
Dan Halbert
1bb4fccc3b
Turn off SUPEROPT on gc.c instead of trying to squueze inline limit so much; reorganize mpconfigboard.mk files
2019-06-12 11:08:22 -04:00
Dan Halbert
0b3f29780a
shrink a bunch of builds to fit
2019-06-11 18:46:06 -04:00
Dan Halbert
4fc189b60c
Merge latest 4.0.x fixes into master
2019-06-11 16:16:29 -04:00
shazz
9c49af0597
Added pin for SD CS
2019-06-08 12:04:27 -04:00
Elvis Pfützenreuter
1da8d4b4da
Add PS/2 support -- ps2io module
2019-06-04 18:05:46 -03:00
Dan Halbert
bcda5e133d
Merge pull request #1903 from tannewt/get_area
...
Rework the pixel computation to use areas
2019-05-31 21:27:06 -04:00
Dan Halbert
4e85c1ef91
Implement forced clean builds for boards so designated.
...
Mark boards that set CFLAGS_INLINE_LIMIT for particular langauges as needing clean builds.
Fixes #1910 .
2019-05-24 15:32:24 -04:00
Dan Halbert
e84f3b1c6a
make crickit cpx pinyin build fit
2019-05-23 21:22:50 -04:00
Scott Shawcroft
3fad7de8db
Rework the pixel computation to use areas
...
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169 ). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Dan Halbert
0199d9810b
Make pinyin fit on cpx
2019-05-21 15:18:56 -04:00
Dan Halbert
008bbc944c
correct USB PIDs for several boards
2019-05-16 10:54:15 -04:00
Scott Shawcroft
f3ab820fc2
Merge pull request #1884 from CapableRobot/capablerobot-usbhub
...
Added board definition for Capable Robot Programmable USB Hub
2019-05-14 13:42:51 -07:00
Chris Osterwood
a0497553fc
Fix to prevent critical pins from being reset when MCU restarts or enters REPL
2019-05-14 15:23:33 -04:00
Chris Osterwood
420dbafa9d
Added board definition for Capable Robot Programmable USB Hub
2019-05-14 13:28:24 -04:00
sabas1080
9f082ba5cb
Fix pin lost
2019-05-13 10:18:53 -05:00
Scott Shawcroft
36e2faf8d2
Merge pull request #1873 from ElectronicCats/escornabot_makech
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Add Escornabot Makech of Electronic Cats
2019-05-10 12:39:58 -07:00
sabas1080
d174ce8821
Update pins define
2019-05-10 13:34:02 -05:00
Scott Shawcroft
67007282c9
Tighten down inlining on the pIRkey
2019-05-10 11:19:27 -07:00
Scott Shawcroft
80a752da87
Merge latest adafruit/master in.
2019-05-10 10:09:56 -07:00
sabas1080
27ea1df710
Init escornabot
2019-05-08 15:48:17 -05:00
Scott Shawcroft
9ba8191a04
Merge pull request #1855 from dhalbert/frequencyin-no-double-arith
...
avoid double float arithmetic in FrequencyIn
2019-05-08 14:40:18 -04:00
sabas1080
08a170388d
fix VID and PID inverted
2019-05-08 10:09:49 -05:00
Dan Halbert
f59dadbb4f
avoid double float arithmetic in FrequencyIn
2019-05-07 00:25:22 -04:00
ladyada
ed8e6e8f45
re-add i2s (its J not G!)
2019-04-29 20:30:53 -04:00
ladyada
fa3a52bc1e
similar to pybadge, has pin defs for joystick - comes up with filesys and display so good enough to start hacking :)
2019-04-29 20:29:48 -04:00
wallarug
aa3c28787c
removed problem libraries from frozen build.
2019-04-28 00:09:13 +10:00
wallarug
b4a70daf17
updated lots
2019-04-27 22:35:12 +10:00
wallarug
cd4aaa13a3
added robohatmm1 board defs.
2019-04-25 21:13:41 +10:00
ladyada
9b593cd154
update periph submodule
2019-04-23 18:20:13 -04:00
ladyada
a5697470e1
fix up pybadge for final release board (swap backlite and reset)
2019-04-23 16:43:20 -04:00
Scott Shawcroft
f548305c07
Merge pull request #1815 from dhalbert/stop-flicker
...
Turn off auto_brightness if brightness is set
2019-04-18 15:48:39 -07:00
Dan Halbert
0113e0970e
add Display.__init__() args for brightness and auto_brightness
2019-04-18 15:59:16 -04:00
Scott Shawcroft
f7c7904e2b
Correct call structure for throwing errors
2019-04-17 13:54:29 -07:00
Carlos
71c4f100de
Update translations and use same error for PDM too
2019-04-17 11:28:43 -07:00
Carlos
5865b28592
[audiobusio-I2SOut] Fix translation error
2019-04-17 11:12:38 -07:00
Carlos
65cc366280
[audiobusio-I2SOut] Fix compilation error by using mp_raise_ValueError_varg
2019-04-17 11:12:38 -07:00
Carlos
9f63125345
Fix I2SOut message, fix #1765
2019-04-17 11:12:38 -07:00
Dan Halbert
6684a3c723
Merge pull request #1778 from pewpew-game/gamepad-shift
...
Add GamePadShift for handling shift-register-based buttons
2019-04-17 10:22:24 -04:00
Scott Shawcroft
2fa1bf4351
Merge remote-tracking branch 'adafruit/master' into gamepadshift
2019-04-16 11:23:41 -07:00
Scott Shawcroft
55782901d0
Actually call gamepadshift_tick
2019-04-16 11:15:42 -07:00
Scott Shawcroft
f58446e937
Merge branch 'master' into master
2019-04-16 10:32:38 -07:00
Scott Shawcroft
0e03a321e4
Fully split gamepadshift from gamepad
2019-04-16 10:11:54 -07:00
ITACA Innovation S.R.L
2d303213ed
Add files via upload
2019-04-16 16:50:54 +02:00
ITACA Innovation S.R.L
4f5a7ffe46
Updates: VID&PID, pinout
...
Changed VID & PID to new ones.
Changed the layout accordingly to the prototype version.
2019-04-16 16:45:47 +02:00
Scott Shawcroft
c927e6b938
Split GamePadShift from GamePad to save space on most boards.
2019-04-15 15:40:06 -07:00
Scott Shawcroft
22889ca29a
Merge pull request #1790 from pewpew-game/pybadge-stage
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Enable _stage module and freeze stage library on the PyBadge
2019-04-15 14:25:50 -07:00
Radomir Dopieralski
ade6bd8185
Enable _stage module and freeze stage library on the PyBadge
2019-04-15 14:38:02 +02:00