This fixes the bug that bitmap changes do not cause screen updates
and optimizes the refresh when the bitmap is simply shown on the
screen. If the bitmap is used in tiles, then changing it will
cause all TileGrids using it to do a full refresh.
Fixes#1981
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
If one of the default pins was already in use it would crash.
The internal API has been refined to allow us to get the value
without causing an init of the singleton.
Fixes#1753
Without this, a double free can occur when a display (and terminal)
is released and then a crash occurs. Upon a second release,
different memory is released (sometimes the heap). When this is
followed by an allocation for the flash cache, the cache can
overwrite the active heap causing crashes.
Fixes#1667
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
a font it is available as board.TERMINAL_FONT. Fixes#1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes#1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes#1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.
This creates a common safe mode mechanic that ports can share.
As a result, the nRF52 now has safe mode support as well.
The common safe mode adds a 700ms delay at startup where a reset
during that window will cause a reset into safe mode. This window
is designated by a yellow status pixel and flashing the single led
three times.
A couple NeoPixel fixes are included for the nRF52 as well.
Fixes#1034. Fixes#990. Fixes#615.
The backtrace cannot be given because it relies on the validity
of the qstr data structures on the heap which may have been
corrupted.
In fact, it still can crash hard when the bytecode itself is
overwritten. To fix, we'd need a way to skip gathering the
backtrace completely.
This also increases the default stack size on M4s so it can
accomodate the stack needed by ASF4s nvm API.
We were writing with quad page program including the address (0x38)
which is unsupported by the GD25Q16C but it is supported by the
flash on the DK. So, we use the single address, quad data command
(0x32).
This started while adding USB MIDI support (and descriptor support is
in this change.) When seeing that I'd have to implement the MIDI class
logic twice, once for atmel-samd and once for nrf, I decided to refactor
the USB stack so its shared across ports. This has led to a number of
changes that remove items from the ports folder and move them into
supervisor.
Furthermore, we had external SPI flash support for nrf pending so I
factored out the connection between the usb stack and the flash API as
well. This PR also includes the QSPI support for nRF.
This saves code space in builds which use link-time optimization.
The optimization drops the untranslated strings and replaces them
with a compressed_string_t struct. It can then be decompressed to
a c string.
Builds without LTO work as well but include both untranslated
strings and compressed strings.
This work could be expanded to include QSTRs and loaded strings if
a compress method is added to C. Its tracked in #531.
Its slimmed down by removing the qstr and bit packing TCC info.
The trinket m0 build actually grows by 20 bytes. The arduino zero
build shrinks by 188 bytes.
* atmel-samd: Remove ASF3. This will break builds.
* atmel-samd: Add ASF4 for the SAMD21 and SAMD51.
* Introduce the supervisor concept to facilitate porting.
The supervisor is the code which runs individual MicroPython VMs. By
splitting it out we make it more consistent and easier to find.
This also adds very basic SAMD21 and SAMD51 support using the
supervisor. Only the REPL currently works.
This begins the work for #178.