Taku Fukada
54a342a7f5
Add and correct some type hints
2020-07-24 18:20:03 +09:00
dherrada
d0d949cd24
Made every init return None
2020-07-03 14:23:34 -04:00
dherrada
d73348f673
Added type hints to gamepadshift
2020-07-03 10:19:34 -04:00
dherrada
54cb1feea0
Removed all 'self, )'
2020-07-02 13:28:36 -04:00
Scott Shawcroft
0d8bca92e2
Merge pull request #2810 from dherrada/master
...
Pyi integration
2020-05-15 10:31:05 -07:00
Jeff Epler
23ba58bbf5
Gamepad & GamepadShift: Initially allocate as long-lived
...
This makes less heap churn and decreases code size a tiny bit
2020-05-13 10:14:37 -05:00
Jeff Epler
fbf052bb27
Gamepad & GamepadShift: Enable ticks while object exists
...
Otherwise, button presses might not be noticed.
2020-05-13 10:14:37 -05:00
Scott Shawcroft
4e8de3c554
Swap sphinx to autoapi and the inline stubs
2020-05-12 17:28:24 -07:00
dherrada
4f33a20d17
Added gamepad, gamepadshift, and i2cslave
2020-05-07 15:10:44 -04:00
Radomir Dopieralski
5e265f4fbd
When clearing gamepad buffer, use the last button state, not 0
...
When reading the accumulated button presses in gamepad and gamepadshift,
don't clear the buffer to "no buttons pressed", but instead set it to
the current (last checked) state. This clears the accumulated presses,
but retains any ongoing ones.
This fixes #1935
2019-06-12 11:42:41 -07:00
Scott Shawcroft
6132a05fd9
Include cleanup and style tweaks
2019-04-16 10:19:07 -07:00
Scott Shawcroft
0e03a321e4
Fully split gamepadshift from gamepad
2019-04-16 10:11:54 -07:00
Scott Shawcroft
c927e6b938
Split GamePadShift from GamePad to save space on most boards.
2019-04-15 15:40:06 -07:00