Added type hints to gamepadshift

This commit is contained in:
dherrada 2020-07-03 10:19:34 -04:00
parent ff8604bb82
commit d73348f673
1 changed files with 3 additions and 3 deletions

View File

@ -36,7 +36,7 @@
//| class GamePadShift:
//| """Scan buttons for presses through a shift register"""
//|
//| def __init__(self, clock: Any, data: Any, latch: Any):
//| def __init__(self, clock: DigitalInOut, data: DigitalInOut, latch: DigitalInOut):
//| """Initializes button scanning routines.
//|
//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
@ -82,7 +82,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
return MP_OBJ_FROM_PTR(gamepad_singleton);
}
//| def get_pressed(self) -> Any:
//| def get_pressed(self) -> int:
//| """Get the status of buttons pressed since the last call and clear it.
//|
//| Returns an 8-bit number, with bits that correspond to buttons,
@ -100,7 +100,7 @@ STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
//| def deinit(self) -> Any:
//| def deinit(self) -> None:
//| """Disable button scanning."""
//| ...
//|