This improves performance of running python code by 34%, based
on the "pystone" benchmark on metro m4 express at 5000 passes
(1127.65 -> 1521.6 passes/second).
In addition, by instrumenting the tick function and monitoring on an
oscilloscope, the time actually spent in run_background_tasks() on
the metro m4 decreases from average 43% to 0.5%. (however, there's
some additional overhead that is moved around and not accounted for
in that "0.5%" figure, each time supervisor_run_background_tasks_if_tick
is called but no tick has occurred)
On the CPB, it increases pystone from 633 to 769, a smaller percentage
increase of 21%. I did not measure the time actually spent in
run_background_tasks() on CPB.
Testing performed: on metro m4 and cpb, run pystone adapted from python3.4
(change time.time to time.monotonic for sub-second resolution)
Besides running a 5000 pass test, I also ran a 50-pass test while
scoping how long an output pin was set. Average: 34.59ms or 1445/s on m4,
67.61ms or 739/s on cbp, both matching the other pystone result reasonably
well.
import pystone
import board
import digitalio
import time
d = digitalio.DigitalInOut(board.D13)
d.direction = digitalio.Direction.OUTPUT
while True:
d.value = 0
time.sleep(.01)
d.value = 1
pystone.main(50)
This code is shared by most parts, except where not all the #ifdefs
inside the tick function were present in all ports. This mostly would
have broken gamepad tick support on non-samd ports.
The "ms32" and "ms64" variants of the tick functions are introduced
because there is no 64-bit atomic read. Disabling interrupts avoids
a low probability bug where milliseconds could be off by ~49.5 days
once every ~49.5 days (2^32 ms).
Avoiding disabling interrupts when only the low 32 bits are needed is a minor
optimization.
Testing performed: on metro m4 express, USB still works and
time.monotonic_ns() still counts up
In cases where more than one board is connected to a single computer it can become pretty hard to figure out which board you're actually talking to. For example, if you have several MIDI-compatible boards they all show up as "CircuitPython MIDI". This change allows boards to replace the "CircuitPython" part of their USB descriptors with more specific text, for example, "CircuitPython Feather" or just "Feather". This will let folks more easily tell boards apart.
The new option is named `USB_INTERFACE_NAME` and is available in `mkconfigboard.mk`. For example:
```
USB_INTERFACE_NAME = "Feather"
```
This PR refines the _bleio API. It was originally motivated by
the addition of a new CircuitPython service that enables reading
and modifying files on the device. Moving the BLE lifecycle outside
of the VM motivated a number of changes to remove heap allocations
in some APIs.
It also motivated unifying connection initiation to the Adapter class
rather than the Central and Peripheral classes which have been removed.
Adapter now handles the GAP portion of BLE including advertising, which
has moved but is largely unchanged, and scanning, which has been enhanced
to return an iterator of filtered results.
Once a connection is created (either by us (aka Central) or a remote
device (aka Peripheral)) it is represented by a new Connection class.
This class knows the current connection state and can discover and
instantiate remote Services along with their Characteristics and
Descriptors.
Relates to #586
The GitHub Actions build for this PR is failing for reasons that make no sense. Make a tiny commit change to see if it will refresh things and work again.
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes#1828. Fixes#1956
This fixes the bug that bitmap changes do not cause screen updates
and optimizes the refresh when the bitmap is simply shown on the
screen. If the bitmap is used in tiles, then changing it will
cause all TileGrids using it to do a full refresh.
Fixes#1981
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes#1169. Fixes#1705. Fixes#1923.
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.