Commit Graph

52 Commits

Author SHA1 Message Date
foamyguy 56d9798b1d validate point type is tuple in vectorio Polygon 2023-05-08 15:39:19 -05:00
foamyguy 01197a96d1 remove abs() from radius 2023-04-21 16:54:46 -05:00
jposada202020 ace25e83ce correcting vectorshape location property 2023-03-20 15:44:49 -04:00
Scott Shawcroft 931c7c1c51
Add Bangle.js 2, JDI memory displays and ACeP epd
This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
  This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
  runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
  that safe mode messages show up on the display.

ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
  watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
  display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
  need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.

For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
  converted colors at each index.
* ColorConverter now caches the last converted color. It should make
  conversions faster for repeated colors (not dithering.)
2023-02-15 15:03:40 -08:00
foamyguy 5b64a62c16 move hidden declare inside struct 2022-11-15 18:37:23 -06:00
foamyguy 3c4d8c6926 implement self hidden property for vectorio shapes 2022-11-11 17:50:07 -06:00
Jeff Epler f7221d5895
simplify logic in _clobber_points_list 2022-09-22 08:39:34 -05:00
Jeff Epler ef35ca1d3e
vectorio: Simplify argument checking of x/y values 2022-09-22 08:39:33 -05:00
Dan Halbert a01dec1df9 message consolidation and more use of validators 2022-05-19 15:38:37 -04:00
foamyguy fe8b9728e7 color index for vectorio shapes. 2022-03-19 11:30:37 -05:00
foamyguy 90fadc58fd implement color_number argument for vectorio.Rectangle 2022-03-18 18:28:29 -05:00
Scott Shawcroft 8958e7ef08
Add S3 GATT client support
This allows you to connect to GATT services on the other device.
It also adds connection initiation (GAP central).

More progress on #5926
2022-02-10 11:31:57 -08:00
Kenny 8de5f90086 vectorio contains(x, y)
new utility function for all vectorio shape specializations for testing
whether a screen-space x,y point falls within a shape's x,y.

This respects the current orientation of the screen in the manner of
displayio and vectorio - so your x,y requests are in the same coordinate
domain as your x,y locations and your width/height etc. properties that
ou set on other shapes. I.e., if you're using this for touch points then
you will need to make sure the touch events are in the same x,y domain as
your display.

```
contains(2, 4) -> true
------------------
|                |
|                |
| --             |
| | \            |
| |. \           |
| |   \          |
| |____\         |
|                |
------------------

contains(5, 4) -> false
------------------
|                |
|                |
| --             |
| | \            |
| |  \.          |
| |   \          |
| |____\         |
|                |
------------------
```

This helps provide low overhead introspection of shape coverage on screen.
It's envisioned that this will be used for things like touch-and-drag
widget controls, touch "areas" and may help with random ornament placement
on toy Christmas trees.
2021-12-27 12:01:19 -10:00
Scott Shawcroft 01f8cffdae
Support 32 bit color with vectorio
Fixes #5639
2021-12-14 17:13:11 -08:00
Kenny 17b53c7ebe vectorio: Add width and height properties to rectangle
Closes: https://github.com/adafruit/circuitpython/issues/5695
2021-12-12 19:50:00 -08:00
Jeff Epler 621953c960
Additional missing-prototypes fixes
I think this correctly enables missing-prototypes in atmel-samd
and raspberrypi ports.
2021-11-10 10:55:53 -06:00
James Carr 145836e7e5
Make the x and y bounds checking functions static 2021-09-11 17:10:21 +01:00
James Carr 2bc260a102
Rework of changes to bounds checking of location in VectorShape, moving most of the code into shared-module. 2021-09-10 21:48:01 +01:00
James Carr c6f2dae591
Remove unused varg part of Error calls. 2021-09-10 09:39:20 +01:00
James Carr 1f446916c3
Improve the bounds checking on the location (the x, y co-ordinates) of a
VectorShape object so that it is consistent no matter where it is set from:
 * the constructor
 * the x and y setters
 * the location setter
2021-09-10 09:39:12 +01:00
Kenny cf2712d23f transposing and mirroring work
* fix absolute_transform dirtying early instead of after the change, missing the draw
* fix transpose and mirror. (0,0) -> location in all vector shapes now in all rotations.
2021-08-08 17:01:36 -07:00
Kenny 7eece7d959 dirty area computed for non-transposed but at least d-1 2021-08-08 15:35:36 -07:00
Kenny 9897ac6b5c yet more failures of local pre-commit to find that which github pre-commit does 2021-08-08 00:25:17 -07:00
Kenny a1fff320fb add location property to vectorshape and all composed shapes 2021-08-08 00:14:53 -07:00
Kenny bb25aeee51 fix code formatting that pre-commit --all-files did not locally report 2021-08-07 19:40:07 -07:00
Kenny 051d7a970e fix rotation and mirroring
now works with all vector shapes, even those with internal reference locations
that are negative. All shape locations are anchored to their 0,0 but they can
display pixels from negative coordinates if the shape's location on the screen
would have room for it.
2021-08-07 19:32:02 -07:00
Kenny b5837b157d improve transpose and mirror
* add heuristic to avoid drawing area unnecessarily
* fix Polygon.points
* fix transpose
* fix mirror x and y

Known broken:
Polygon with negative Y coordinates does not work right.
2021-08-07 19:31:22 -07:00
Kenny 8c22993e28 fix linter 2021-08-02 20:38:37 -07:00
Kenny 8607cdd783 vectorio: add draw protocol
* Removes VectorShape from user python interactions
* Re-integrates vectorio with displayio behind draw protocol implementations
* Implements draw protocol with VectorShape
* Composes VectorShape behaviors into Rectangle, Circle and Polygon
* Fixes terrible pixel garbage being left behind
* Improves redraw performance (heuristically) by tracking dirty area separately from current area.

Known Issues:
It does not work with transposed views.
2021-08-02 20:19:54 -07:00
Kenny 1b67b91edd fix inverted logic 2021-07-31 16:59:44 -07:00
Kenny 0afd863224 vectorio: palettes don't color dirty rectangles
This is a breaking change with previous palette semantic with respect to python code that uses vectorio.
Displayio has breaking changes in cpy 7 for Group's removal of max_size parameter so this is as good a
time as any to break everything.

Currently:
To color vectorio shapes correctly you have to pass in a palette with length 2. Palette[0] must be set transparent and palette[1] must be the color you want.

New:
To color vectorio shapes correctly you pass in a palette with length >= 1. Palette[0] will be the color of the shape.

Also improves pixels per second when skipping areas that aren't covered by the shape.
2021-07-31 16:32:01 -07:00
Scott Shawcroft 76033d5115
Merge MicroPython v1.11 into CircuitPython 2021-04-26 15:47:41 -07:00
Dan Halbert a13da2ad57
Merge pull request #4486 from kmatch98/displayio_area_expand
`displayio` and `vectorio`: move to displayio_area_union and away from _expand
2021-03-26 23:00:05 -04:00
Kevin Matocha 56362a9806 remove duplicated code, replace with displayio_area_canon 2021-03-25 11:31:07 -05:00
Kevin Matocha 9485805b6a move to displayio_area_union and away from _expand 2021-03-25 11:21:39 -05:00
Kevin Matocha 3785eb7779 correct rectangle size dimensions 2021-03-25 09:36:40 -05:00
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Dan Halbert d1184e7e94 Be cognizant of null transform for .transpose_xy 2021-03-04 14:40:50 -05:00
Kenny 4c2d0c3dc5 use top-left heuristic for vectorio.Polygon
this flips the bottom-right style to top-left which is at least
kind of normal.  A 2x2 square at (0,0) would be defined like
(0,0), (3,0), (3,3), (0,3)
Which seems kind of surprising but at least less bonkers than
that square being defined at (1,1), which is the current behavior.
2020-07-28 23:10:59 -07:00
Kenny e977b427aa vectorio: fix VectorShape non-transposed pixel placement
Fixes https://github.com/adafruit/circuitpython/issues/3170

The absolute transform needs to be subtracted in all cases, not
only when the coordinate system is transposed.
2020-07-20 20:25:31 -07:00
Kenny e2d252a6d5 pre-allocate list of known size 2020-07-20 10:12:29 -07:00
Kenny efeae0d84f fix 3169: Polygon.points property
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.

This moves the implementation to shared_module and updates the data type to reflect the actual state.
2020-07-19 12:27:35 -07:00
Diego Elio Pettenò dd5d7c86d2 Fix up end of file and trailing whitespace.
This can be enforced by pre-commit, but correct it separately to make it easier to review.
2020-06-03 10:56:35 +01:00
warriorofwire dde66cadde remove a duplication in polygon.c 2020-05-18 13:32:06 -07:00
warriorofwire 4bbb80e31a vectorio: speed up polygon
This change takes polygon from 126k pixels per second fill to 240k pps fill
  on a reference 5 point star 50x66px polygon, updating both location and shape
  at 10hz.  Tested on an m4 express feather.

As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
  fills just shy of 375k pixels per second.
2020-05-18 13:32:06 -07:00
warriorofwire fd94c08cf4 add performance measurement to VectorShape 2020-05-12 11:49:15 -07:00
warriorofwire 6aa9709d98 make Circle return explicit 2020-05-12 11:47:19 -07:00
warriorofwire 32f85f7a44 vectorio: fix up Rectangle
* Fix drawing 1 pixel too large
* Need to pad dirty area to ensure removed shapes are fully removed
2020-05-10 16:21:07 -07:00
warriorofwire 58c8e00745 vectorio: clean up after group removal
VectorShape tells the Group to redraw whatever it left behind when it is removed now.
2020-05-10 15:36:23 -07:00
warriorofwire 6660311a96 vectorio: respect display transpose and mirror.
VectorShape now just uses the Group's and Display's absolute transforms.
2020-05-10 14:18:13 -07:00