and re-vamp overall envelope calculation again.
Now, if you set a low overall attack level like 0.2 this avoids the
"diminishing volume" effect when many notes sound at once. You need
simply choose a maximum attack level that is appropriate for the max
number of voices that will actually be played.
.. and account releasing notes at their sustain level until they're
done.
this ameliorates the effect where multiple releasing notes
don't seem to actually be releasing, but stay at a constant volume.
This class allows much more expressive sound synthesis:
* tremolo & vibrato
* arbitrary frequency
* different evelope & waveform per note
* all properties dynamically settable from Python code
This works for me (tested playing midi to raw files on host computer, as
well as a variant of the nunchuk instrument on pygamer)
it has to re-factor how/when MIDI reading occurs, because reasons.
endorse new test results
.. and allow `-1` to specify a note with no sustain (plucked)
Add address_little_endian for epaper displays with little endian
(low byte first) addresses.
Also clears allocated display and display bus memory so it has a
known state. The acep member wasn't always set so it varied
accidentally.
Fixes#7560. May fix#7778. Fixes#5119.
PicoDVI in CP support 640x480 and 800x480 on Feather DVI, Pico and
Pico W. 1 and 2 bit grayscale are full resolution. 8 and 16 bit
color are half resolution.
Memory layout is modified to give the top most 4k of ram to the
second core. Its MPU is used to prevent flash access after startup.
The port saved word is moved to a watchdog scratch register so that
it doesn't get overwritten by other things in RAM.
Right align status bar and scroll area. This normally gives a few
pixels of padding on the left hand side and improves the odds it is
readable in a case. Fixes#7562
Fixes c stack checking. The length was correct but the top was being
set to the current stack pointer instead of the correct top.
Fixes#7643
This makes Bitmap subscr raise IndexError instead of ValueError
when the index arguments are wrong.
In contrast to MidiTrack, this can be controlled from Python code,
turning notes on/off as desired.
Not tested on real HW yet, just the acceptance test based on checking
which notes it thinks are held internally.
a waveform object (array of 'h') can be passed in, replacing the
standard square wave. This waveform must be a 'single cycle waveform'
and some obvious things to pass in are sine, triangle or sawtooth waves,
but you can construct whatever you like.
Otherwise, the following would occur:
* settings.toml is in the process of being written by host computer
* soft-reset begins
* web workflow tries to grab CIRCUITPY_WIFI_SSID, but loops forever
because FAT filesystem is in inconsistent state and file reads error
* settings.toml write by host computer never completes and the filesystem
remains corrupt
* restarting yields a soft-bricked device, because startup reads
CIRCUITPY_WIFI_SSID again
* Enable dcache for OCRAM where the VM heap lives.
* Add CIRCUITPY_SWO_TRACE for pushing program counters out over the
SWO pin via the ITM module in the CPU. Exempt some functions from
instrumentation to reduce traffic and allow inlining.
* Place more functions in ITCM to handle errors using code in RAM-only
and speed up CP.
* Use SET and CLEAR registers for digitalio. The SDK does read, mask
and write.
* Switch to 2MiB reserved for CircuitPython code. Up from 1MiB.
* Run USB interrupts during flash erase and write.
* Allow storage writes from CP if the USB drive is disabled.
* Get perf bench tests running on CircuitPython and increase timeouts
so it works when instrumentation is active.
It now handles deinit, never_reset and sharing tracking. PWM
now runs in the WAIT state as well during a time.sleep().
_reset_ok() was removed because it was called in one spot right
before deinit().
Some PWMOut were also switched to a bitmap for use instead of
reference count. That way init and deinit are idempotent.
Fixes#6589. Fixes#4841. Fixes#4541.
This 2-in-1 PR started with the goal of support the Bangle.js 2
smartwatch with *no USB*.
* Adds "secure" DFU build support with a committed private key.
* Adds 3-bit color support with one dummy bit for the JDI memory display
* Allows nrf boards to have a board_background_task() run in RUN_BACKGROUND_TASK.
This is needed because the Bangle.js 2 uses the watchdog to reset.
* Renamed port_background_task() to port_background_tick() to indicate it
runs on tick, not RUN_BACKGROUND_TASK.
* Marks serial connected when the display terminal is inited. This means
that safe mode messages show up on the display.
ACep, 7-color epaper displays also pack 3 bits in 4. So, I added that
support as well.
* Adds 3-bit ACeP color support for 7-color e-paper displays. (Not
watch related but similar due to color depth.)
* Allows a refresh sequence instead of a single int command. The 7" ACeP
display requires a data byte for refresh.
* Adds optional delay after resetting the display. The ACeP displays
need this. (Probably to load LUTs from flash.)
* Adds a cleaning phase for ACeP displays before the real refresh.
For both:
* Add dither support to Palette.
* Palette no longer converts colors when set. Instead, it caches
converted colors at each index.
* ColorConverter now caches the last converted color. It should make
conversions faster for repeated colors (not dithering.)
(1 << 32), an operation on a signed 32-bit int, is undefined in C. The
operation on the unsigned int (1u<<32) is defined as zero, which is
the desired outcome (subtracting 1 yields the value with all bits set)
This problem was detected by clang scan-build static analysis
This is a small optimization, it avoids reading the full file when an
early key is requested.
In the case of an *invalid* TOML file such as
```
K=80
K=81
```
this stops the value of K actually returned being 8081 and makes it 80
instead; but as it's a malformed file it doesn't really matter much.
* use a virtual fat filesystem during the test
* this makes the file I/O part more closely patch runtime which is nice
* side-steps the need to add a special function for testing
* but test still can't be run on a device, because the vfs calls
are incompatible, and you intentionally can't remount "/" anyway
* and side-steps problems with storing 'bad' toml files
It's more efficient passing one register-sized structure than 4
arguments or 4 pointers; working on intermediate values of 'int' size
is also more efficient in code size!
On raspberry pi pico w, this increased free flash space by +104 bytes.
It also increased the speed of my testing animation very slightly, from
187fps to 189fps when run 'unthrottled'
.. a fast helper for animations. It is similar to and inspired by the
PixelMap helper in Adafruit LED Animation library, but with an extremely
fast 'paste' method for setting a series of pixels. This is a common
operation for many animations, and can give a substantial speed improvement.
It's named `adafruit_pixelmap` so that we can package a compatible version
in pure Python for systems that can't fit it in C in flash, or for
Blinka.
This is a proof of concept and can make a very fast comet animation:
```python
import time
import adafruit_pixelbuf
import adafruti_pixelmap
import board
import neopixel
from supervisor import ticks_ms
from adafruit_led_animation.animation.solid import Solid
from adafruit_led_animation import color
pixel_pin = board.GP0
pixel_num = 96
pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB")
evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2)))
odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4))
print(odd_indices)
odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices)
assert len(odds) == len(odd_indices)
comet_length = 16
comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4)
for i in range(comet_length)]
pos1 = 0
pos2 = 96//4
while True:
evens.paste(comet1, pos1, wrap=True, reverse=False, others=0)
pos1 = (pos1 + 1) % len(evens)
odds.paste(comet2, pos2, wrap=True, reverse=True, others=0)
pos2 = (pos2 - 1) % len(odds)
pixels.show()
m = ticks_ms()
if m % 2000 > 1000:
time.sleep(.02)
```