this flips the bottom-right style to top-left which is at least
kind of normal. A 2x2 square at (0,0) would be defined like
(0,0), (3,0), (3,3), (0,3)
Which seems kind of surprising but at least less bonkers than
that square being defined at (1,1), which is the current behavior.
The getter for vectorio.Polygon#points was not updated with the data type change of the stored points list.
This moves the implementation to shared_module and updates the data type to reflect the actual state.
This change takes polygon from 126k pixels per second fill to 240k pps fill
on a reference 5 point star 50x66px polygon, updating both location and shape
at 10hz. Tested on an m4 express feather.
As a curiosity, the flat-out fill rate of a shape whose get_pixel is `return 0;`
fills just shy of 375k pixels per second.
vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.