Commit Graph

10 Commits

Author SHA1 Message Date
dherrada
54cb1feea0 Removed all 'self, )' 2020-07-02 13:28:36 -04:00
Scott Shawcroft
0d8bca92e2
Merge pull request #2810 from dherrada/master
Pyi integration
2020-05-15 10:31:05 -07:00
Jeff Epler
23ba58bbf5 Gamepad & GamepadShift: Initially allocate as long-lived
This makes less heap churn and decreases code size a tiny bit
2020-05-13 10:14:37 -05:00
Jeff Epler
fbf052bb27 Gamepad & GamepadShift: Enable ticks while object exists
Otherwise, button presses might not be noticed.
2020-05-13 10:14:37 -05:00
Scott Shawcroft
4e8de3c554
Swap sphinx to autoapi and the inline stubs 2020-05-12 17:28:24 -07:00
dherrada
4f33a20d17
Added gamepad, gamepadshift, and i2cslave 2020-05-07 15:10:44 -04:00
Radomir Dopieralski
5e265f4fbd
When clearing gamepad buffer, use the last button state, not 0
When reading the accumulated button presses in gamepad and gamepadshift,
don't clear the buffer to "no buttons pressed", but instead set it to
the current (last checked) state. This clears the accumulated presses,
but retains any ongoing ones.

This fixes #1935
2019-06-12 11:42:41 -07:00
Scott Shawcroft
6132a05fd9
Include cleanup and style tweaks 2019-04-16 10:19:07 -07:00
Scott Shawcroft
0e03a321e4
Fully split gamepadshift from gamepad 2019-04-16 10:11:54 -07:00
Scott Shawcroft
c927e6b938
Split GamePadShift from GamePad to save space on most boards. 2019-04-15 15:40:06 -07:00