Commit Graph

10 Commits

Author SHA1 Message Date
Scott Shawcroft 6132a05fd9
Include cleanup and style tweaks 2019-04-16 10:19:07 -07:00
Scott Shawcroft c927e6b938
Split GamePadShift from GamePad to save space on most boards. 2019-04-15 15:40:06 -07:00
Radomir Dopieralski 4dc286fa14 Reorganize the gamepad code 2019-04-12 20:43:29 +02:00
Radomir Dopieralski ae60968563 More refactoring 2019-04-12 20:43:29 +02:00
Radomir Dopieralski a7925930fa Read one bit per system clock tick in GamePadShift 2019-04-12 20:43:29 +02:00
Radomir Dopieralski 6ff4e0ecb0 Add GamePadShift for handling shift-register-based buttons 2019-04-12 20:43:29 +02:00
Radomir Dopieralski b219ce6d37 Add gamepad_singleton to root pointers 2018-05-30 23:11:22 +02:00
Radomir Dopieralski 42e36a883b Remove volatile from the gamepad struct 2018-05-23 21:49:20 +02:00
Radomir Dopieralski 52d05bbc37 Cache pullup state in gamepad
Don't check the pin's pull direction on every tick, instead cache it
at the beginning. Also avoid a "can't get pull of output pin" error
when one of the pins passed is in output mode.
2018-05-23 11:26:16 +02:00
Radomir Dopieralski f4981677b0 Add a `gamepad` module for handling buttons in the background. (#295)
The `GamePad` singleton monitors buttons in the background to make sure a button press is never missed and debouncing happens consistently.
2017-10-03 13:35:57 -07:00