Add a `gamepad` module for handling buttons in the background. (#295)

The `GamePad` singleton monitors buttons in the background to make sure a button press is never missed and debouncing happens consistently.
This commit is contained in:
Radomir Dopieralski 2017-10-03 22:35:57 +02:00 committed by Scott Shawcroft
parent c478c10923
commit f4981677b0
11 changed files with 422 additions and 2 deletions

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@ -289,6 +289,8 @@ SRC_SHARED_MODULE = \
bitbangio/OneWire.c \
bitbangio/SPI.c \
busio/OneWire.c \
gamepad/__init__.c \
gamepad/GamePad.c \
os/__init__.c \
random/__init__.c \
storage/__init__.c \

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@ -152,6 +152,7 @@ extern const struct _mp_obj_module_t neopixel_write_module;
extern const struct _mp_obj_module_t uheap_module;
extern const struct _mp_obj_module_t ustack_module;
extern const struct _mp_obj_module_t samd_module;
extern const struct _mp_obj_module_t gamepad_module;
extern const struct _mp_obj_module_t touchio_module;
extern const struct _mp_obj_module_t usb_hid_module;
@ -171,10 +172,13 @@ extern const struct _mp_obj_module_t usb_hid_module;
#define MICROPY_PY_ARRAY_SLICE_ASSIGN (1)
#define MICROPY_PY_SYS_MAXSIZE (1)
#define MICROPY_CPYTHON_COMPAT (1)
// Scan gamepad every 32ms
#define CIRCUITPY_GAMEPAD_TICKS 0x1f
#define EXTRA_BUILTIN_MODULES \
{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_audiobusio), (mp_obj_t)&audiobusio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_nvm), (mp_obj_t)&cpy_nvm_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_pulseio), (mp_obj_t)&pulseio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_bitbangio), (mp_obj_t)&bitbangio_module }

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@ -1,4 +1,5 @@
#include "autoreload.h"
#include "shared-module/gamepad/__init__.h"
#include "tick.h"
@ -17,6 +18,11 @@ static void ms_tick(struct tc_module *const module_inst) {
#ifdef CIRCUITPY_AUTORELOAD_DELAY_MS
autoreload_tick();
#endif
#ifdef CIRCUITPY_GAMEPAD_TICKS
if (!(ticks_ms & CIRCUITPY_GAMEPAD_TICKS)) {
gamepad_tick();
}
#endif
}
void tick_init() {

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@ -0,0 +1,146 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/obj.h"
#include "py/runtime.h"
#include "py/mphal.h"
#include "shared-module/gamepad/GamePad.h"
#include "GamePad.h"
gamepad_obj_t* gamepad_singleton = NULL;
//| .. currentmodule:: gamepad
//|
//| :class:`GamePad` -- Scan buttons for presses
//| ============================================
//|
//| Usage::
//|
//| import board
//| import digitalio
//| import gamepad
//| import time
//|
//| B_UP = 1 << 0
//| B_DOWN = 1 << 1
//|
//|
//| pad = gamepad.GamePad(
//| digitalio.DigitalInOut(board.D0),
//| digitalio.DigitalInOut(board.D1),
//| )
//|
//| y = 0
//| while True:
//| buttons = pad.get_pressed()
//| if buttons & B_UP:
//| y -= 1
//| print(y)
//| elif buttons & B_DOWN:
//| y += 1
//| print(y)
//| time.sleep(0.1)
//| while pad.get_pressed():
//| # Wait for all buttons to be released.
//| time.sleep(0.1)
//|
//| .. class:: GamePad([b1[, b2[, b3[, b4[, b5[, b6[, b7[, b8]]]]]]]])
//|
//| Initializes button scanning routines.
//|
//| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which
//| immediately get switched to input with a pull-up, and then scanned
//| regularly for button presses. The order is the same as the order of
//| bits returned by the ``get_pressed`` function. You can re-initialize
//| it with different keys, then the new object will replace the previous
//| one.
//|
//| The basic feature required here is the ability to poll the keys at
//| regular intervals (so that de-bouncing is consistent) and fast enough
//| (so that we don't miss short button presses) while at the same time
//| letting the user code run normally, call blocking functions and wait
//| on delays.
//|
//| They button presses are accumulated, until the ``get_pressed`` method
//| is called, at which point the button state is cleared, and the new
//| button presses start to be recorded.
//|
STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
size_t n_kw, const mp_obj_t *args) {
if (!gamepad_singleton) {
gamepad_singleton = m_new_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
}
gamepad_init(n_args, args);
return MP_OBJ_FROM_PTR(gamepad_singleton);
}
//| .. method:: get_pressed()
//|
//| Get the status of buttons pressed since the last call and clear it.
//|
//| Returns an 8-bit number, with bits that correspond to buttons,
//| which have been pressed (or held down) since the last call to this
//| function set to 1, and the remaining bits set to 0. Then it clears
//| the button state, so that new button presses (or buttons that are
//| held down) can be recorded for the next call.
//|
STATIC mp_obj_t gamepad_get_pressed(mp_obj_t self_in) {
gamepad_obj_t *self = MP_OBJ_TO_PTR(self_in);
mp_obj_t gamepad = MP_OBJ_NEW_SMALL_INT(self->pressed);
self->pressed = 0;
return gamepad;
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepad_get_pressed_obj, gamepad_get_pressed);
//| .. method:: deinit()
//|
//| Disable button scanning.
//|
STATIC mp_obj_t gamepad_deinit(mp_obj_t self_in) {
gamepad_singleton = NULL;
return mp_const_none;
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepad_deinit_obj, gamepad_deinit);
STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
size_t n_kw, const mp_obj_t *args);
STATIC const mp_rom_map_elem_t gamepad_locals_dict_table[] = {
{ MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
{ MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_locals_dict, gamepad_locals_dict_table);
const mp_obj_type_t gamepad_type = {
{ &mp_type_type },
.name = MP_QSTR_GamePad,
.make_new = gamepad_make_new,
.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
};

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@ -0,0 +1,33 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
extern const mp_obj_type_t gamepad_type;
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H

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@ -0,0 +1,54 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "py/obj.h"
#include "py/runtime.h"
#include "py/mphal.h"
#include "GamePad.h"
//| :mod:`gamepad` --- Button handling
//| ==================================
//|
//| .. module:: gamepad
//| :synopsis: Button handling
//| :platform: SAMD21
//|
//| .. toctree::
//| :maxdepth: 3
//|
//| GamePad
//|
STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },
{ MP_OBJ_NEW_QSTR(MP_QSTR_GamePad), MP_ROM_PTR(&gamepad_type)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_module_globals,
gamepad_module_globals_table);
const mp_obj_module_t gamepad_module = {
.base = { &mp_type_module },
.globals = (mp_obj_dict_t*)&gamepad_module_globals,
};

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@ -21,9 +21,10 @@ Module / Port SAMD21 SAMD21 Express ESP8266
`board` **Yes** **Yes** **Yes**
`busio` **Yes** **Yes** **Yes**
`digitalio` **Yes** **Yes** **Yes**
`microcontroller` **Yes** **Yes** **Yes**
`gamepad` No **Yes** No
`microcontroller` **Yes** **Yes** **Yes**
`multiterminal` No No **Yes**
`neopixel_write` **Yes** **Yes** **Yes**
`neopixel_write` **Yes** **Yes** **Yes**
`nvm` No **Yes** No
`os` **Yes** **Yes** **Yes**
`pulseio` No **Yes** No

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@ -0,0 +1,46 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <stdbool.h>
#include "__init__.h"
#include "GamePad.h"
#include "shared-bindings/digitalio/Pull.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
void gamepad_init(size_t n_pins, const mp_obj_t* pins) {
for (size_t i=0; i<8; ++i) {
gamepad_singleton->pins[i] = NULL;
}
for (size_t i=0; i<n_pins; ++i) {
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
gamepad_singleton->pins[i] = pin;
common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
}
gamepad_singleton->last = 0;
}

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@ -0,0 +1,45 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
#define MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
#include <stdint.h>
#include "shared-bindings/digitalio/DigitalInOut.h"
typedef struct {
mp_obj_base_t base;
digitalio_digitalinout_obj_t* pins[8];
volatile uint8_t last;
volatile uint8_t pressed;
} gamepad_obj_t;
extern gamepad_obj_t* gamepad_singleton;
void gamepad_init(size_t n_pins, const mp_obj_t* pins);
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H

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@ -0,0 +1,51 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <stdbool.h>
#include "__init__.h"
#include "GamePad.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
void gamepad_tick(void) {
if (!gamepad_singleton) {
return;
}
uint8_t gamepad_current = 0;
for (int i=0; i<8; ++i) {
digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
if (!pin) {
break;
}
if (!common_hal_digitalio_digitalinout_get_value(pin)) {
gamepad_current |= 1<<i;
}
}
gamepad_singleton->pressed |= gamepad_singleton->last & gamepad_current;
gamepad_singleton->last = gamepad_current;
}

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@ -0,0 +1,32 @@
/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Scott Shawcroft for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_GAMEPAD_H
#define MICROPY_INCLUDED_GAMEPAD_H
void gamepad_tick(void);
#endif // MICROPY_INCLUDED_GAMEPAD_H