It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.
This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
Some boards (like the uGame10) may want to have their own set of extra
modules. This change lets them override EXTRA_BUILTIN_MODULES in their
mpconfigboard.h and makes the ugame10 board do that.
This evolves the API from 2.x (and breaks it). Playback devices are now
separate from the samples themselves. This allows for greater playback
flexibility. Two sample sources are audioio.RawSample and audioio.WaveFile.
They can both be mono or stereo. They can be output to audioio.AudioOut or
audiobusio.I2SOut.
Internally, the dma tracking has changed from a TC counting block transfers
to an interrupt generated by the block event sent to the EVSYS. This reduces
the overhead of each DMA transfer so multiple can occure without using up TCs.
Fixes#652. Fixes#522. Huge progress on #263
.. defaulting to off for circuitpython-supported boards, on for others.
.. fixing up the tests that fail when it is turned off, so that they skip
instead of failing
1. Turn off MICROPY_CPYTHON_COMPAT, which includes a number of minor CPython compatibility features,
most of which have workarounds, but uses up significant flash.
2. Turn on MICROPY_PY_SYS_MAXSIZE, which implements sys.maxsize.
3. Turn on MICROPY_CAN_OVERRIDE_BUILTINS, which implements "_" as the most recent value in the REPL,
and also enables redefining builtins.
* Added asf4_conf/samd*/hpl_sercom_config.h
* Adjusted clocks in peripheral_clk_config.h.
* Put some frozen libs back in CPX for testing.
* Implement common-hal I2C
* Add samd*_peripherals.h in parallel with samd*_pins.h for common
functions and data.
* Store SERCOM index in pins table for convenience.
* Canonicalize some #include guard names in various .h files.
simpler reset of SERCOMs; remove unused routine