gamepad: Enable the gamepad module for express boards in 3.x
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dde5ade524
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@ -194,10 +194,10 @@ extern const struct _mp_obj_module_t usb_hid_module;
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#define CIRCUITPY_GAMEPAD_TICKS 0x1f
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#define EXTRA_BUILTIN_MODULES \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_bitbangio), (mp_obj_t)&bitbangio_module }
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{ MP_OBJ_NEW_QSTR(MP_QSTR_bitbangio), (mp_obj_t)&bitbangio_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }
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// { MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module },
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// { MP_OBJ_NEW_QSTR(MP_QSTR_audiobusio), (mp_obj_t)&audiobusio_module },
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// { MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module },
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#define EXPRESS_BOARD
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#else
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#define MICROPY_PY_BUILTINS_REVERSED (0)
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@ -52,6 +52,10 @@
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#include "shared_dma.h"
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#include "tick.h"
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#ifdef CIRCUITPY_GAMEPAD_TICKS
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#include "shared-module/gamepad/__init__.h"
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#endif
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extern volatile bool mp_msc_enabled;
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#if defined(SAMD21) && defined(ENABLE_MICRO_TRACE_BUFFER)
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@ -198,10 +202,10 @@ void reset_port(void) {
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analogin_reset();
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// #ifdef CIRCUITPY_GAMEPAD_TICKS
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// gamepad_reset();
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// #endif
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//
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#ifdef CIRCUITPY_GAMEPAD_TICKS
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gamepad_reset();
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#endif
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analogout_reset();
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reset_all_pins();
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