2019-04-12 14:38:51 -04:00
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/*
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* This file is part of the MicroPython project, http://micropython.org/
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "py/obj.h"
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#include "py/runtime.h"
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#include "py/mphal.h"
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#include "py/gc.h"
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#include "py/mpstate.h"
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2019-04-15 18:40:06 -04:00
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#include "shared-bindings/gamepadshift/GamePadShift.h"
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#include "shared-bindings/gamepadshift/__init__.h"
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#include "supervisor/shared/translate.h"
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#include "supervisor/shared/tick.h"
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//| class GamePadShift:
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//| """Scan buttons for presses through a shift register"""
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//|
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//| def __init__(self, clock: Any, data: Any, latch: Any):
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//| """Initializes button scanning routines.
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//|
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//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
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//| objects connected to the shift register controlling the buttons.
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//|
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//| They button presses are accumulated, until the ``get_pressed`` method
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//| is called, at which point the button state is cleared, and the new
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//| button presses start to be recorded.
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//|
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//| Only one gamepad (`gamepad.GamePad` or `gamepadshift.GamePadShift`)
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//| may be used at a time."""
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//| ...
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//|
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STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
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const mp_obj_t *pos_args, mp_map_t *kw_args) {
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enum { ARG_clock, ARG_data, ARG_latch };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
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{ MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
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{ MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
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allowed_args, args);
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digitalio_digitalinout_obj_t *clock_pin = assert_digitalinout(args[ARG_clock].u_obj);
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digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj);
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digitalio_digitalinout_obj_t *latch_pin = assert_digitalinout(args[ARG_latch].u_obj);
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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if (!gamepad_singleton ||
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!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
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&gamepadshift_type)) {
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gamepad_singleton = m_new_ll_obj(gamepadshift_obj_t);
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gamepad_singleton->base.type = &gamepadshift_type;
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if (!MP_STATE_VM(gamepad_singleton)) {
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supervisor_enable_tick();
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}
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MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
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}
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common_hal_gamepadshift_gamepadshift_init(gamepad_singleton, clock_pin, data_pin, latch_pin);
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return MP_OBJ_FROM_PTR(gamepad_singleton);
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}
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//| def get_pressed(self, ) -> Any:
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//| """Get the status of buttons pressed since the last call and clear it.
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//|
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//| Returns an 8-bit number, with bits that correspond to buttons,
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//| which have been pressed (or held down) since the last call to this
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//| function set to 1, and the remaining bits set to 0. Then it clears
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//| the button state, so that new button presses (or buttons that are
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//| held down) can be recorded for the next call."""
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//| ...
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//|
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STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
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gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
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mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
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gamepad_singleton->pressed = gamepad_singleton->last;
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return pressed;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
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//| def deinit(self, ) -> Any:
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//| """Disable button scanning."""
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//| ...
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//|
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STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) {
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common_hal_gamepadshift_gamepadshift_deinit(self_in);
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_deinit_obj, gamepadshift_deinit);
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STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
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{ MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepadshift_get_pressed_obj)},
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{ MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepadshift_deinit_obj)},
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};
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STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
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const mp_obj_type_t gamepadshift_type = {
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{ &mp_type_type },
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.name = MP_QSTR_GamePadShift,
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.make_new = gamepadshift_make_new,
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.locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
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};
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