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https://github.com/CesiumGS/obj2gltf.git
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48 lines
1.4 KiB
Markdown
48 lines
1.4 KiB
Markdown
Change Log
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==========
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### 1.0.0 2017-04-13
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* Breaking changes
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* To use `obj2gltf` as a library, call `require('obj2gltf')(input, output, options)`. The previous calling code was `require('obj2gltf').convert(input, output, options)`.
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* Many library options and command-line parameters have been renamed.
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* Project cleanup. [#49](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/49)
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* Speed improvements, especially for larger models.
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* Preserves the objects and groups in the obj.
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* Added documentation and tests.
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* Material fixes.
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### 0.1.7 2017-01-06
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* Update gltf-pipeline to 0.1.0-alpha9
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* Added command to generate documentation (npm run jsdoc)
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### 0.1.6 2016-09-07
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* Changed obj2gltf.js line endings from CRLF to LF in npm package.
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### 0.1.5 2016-08-26
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* Fixed incorrect parameter to the gltf-pipeline.
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### 0.1.4 2016-08-25
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* Added compression flag for quantizing positions, compressing texture coordinates, and oct-encoding normals.
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### 0.1.3 - 2016-08-08
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* Fixed a bug causing models with no mtl file to not convert.
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### 0.1.2 - 2016-07-25
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* Converted the API to now use promises instead of callbacks. [#21](https://github.com/AnalyticalGraphicsInc/OBJ2GLTF/pull/21)
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* Added the ability to optimize the converted glTF for Cesium by using the sun as a default light source.
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### 0.1.1 - 2016-07-21
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* Updated to use gltf-pipeline 0.1.0-alpha2.
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### 0.1.0 - 2016-07-20
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* Initial release.
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