Tweak README.md

This commit is contained in:
Patrick Cozzi 2015-10-20 09:44:21 -04:00
parent 74d641c520
commit ff62b7769c

View File

@ -1,6 +1,6 @@
# OBJ2GLTF
Convert OBJ assets to [glTF](https://www.khronos.org/gltf).
Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0.
## Getting Started
@ -20,7 +20,7 @@ Run `node bin/obj2gltf.js` and pass it the path to an OBJ file.
|`-i`|Path to the input OBJ file.| :white_check_mark: Yes|
|`-o`|Directory or filename for the exported glTF file.|No|
|`-c`|Combine glTF resources, including images, into the exported glTF file.|No, default `false`|
|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this is good for more explicit control.|No|
|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this allows more explicit control.|No|
|`-h`|Display help|No|
###Examples: