Tweak README.md

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# OBJ2GLTF
Convert OBJ assets to [glTF](https://www.khronos.org/gltf).
Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0.
## Getting Started
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|`-i`|Path to the input OBJ file.| :white_check_mark: Yes|
|`-o`|Directory or filename for the exported glTF file.|No|
|`-c`|Combine glTF resources, including images, into the exported glTF file.|No, default `false`|
|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this is good for more explicit control.|No|
|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this allows more explicit control.|No|
|`-h`|Display help|No|
###Examples: