diff --git a/README.md b/README.md index 413468e..998f6de 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # OBJ2GLTF -Convert OBJ assets to [glTF](https://www.khronos.org/gltf). +Convert OBJ assets to [glTF](https://www.khronos.org/gltf) 1.0. ## Getting Started @@ -20,7 +20,7 @@ Run `node bin/obj2gltf.js` and pass it the path to an OBJ file. |`-i`|Path to the input OBJ file.| :white_check_mark: Yes| |`-o`|Directory or filename for the exported glTF file.|No| |`-c`|Combine glTF resources, including images, into the exported glTF file.|No, default `false`| -|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this is good for more explicit control.|No| +|`-t`|Shading technique. Possible values are `lambert`, `phong`, `blinn`, and `constant`. The shading technique is typically determined by the MTL file, but this allows more explicit control.|No| |`-h`|Display help|No| ###Examples: