obj2gltf/lib/loadMtl.js

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'use strict';
var Cesium = require('cesium');
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var path = require('path');
var Promise = require('bluebird');
var loadTexture = require('./loadTexture');
var outsideDirectory = require('./outsideDirectory');
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var readLines = require('./readLines');
var Texture = require('./Texture');
var CesiumMath = Cesium.Math;
var combine = Cesium.combine;
var defaultValue = Cesium.defaultValue;
var defined = Cesium.defined;
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module.exports = loadMtl;
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/**
* Parse a .mtl file and load textures referenced within. Returns an array of glTF materials with Texture
* objects stored in the texture slots.
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* <p>
* Packed PBR textures (like metallicRoughnessOcclusion and specularGlossiness) require all input textures to be decoded before hand.
* If a texture is of an unsupported format like .gif or .tga it can't be packed and a metallicRoughness texture will not be created.
* Similarly if a texture cannot be found it will be ignored and a default value will be used instead.
* </p>
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*
* @param {String} mtlPath Path to the .mtl file.
* @param {Object} options The options object passed along from lib/obj2gltf.js
* @param {Boolean} options.hasNormals Whether the model has normals.
* @returns {Promise} A promise resolving to an array of glTF materials with Texture objects stored in the texture slots.
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*
* @private
*/
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function loadMtl(mtlPath, options) {
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var material;
var values;
var value;
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var mtlDirectory = path.dirname(mtlPath);
var materials = [];
var texturePromiseMap = {}; // Maps texture paths to load promises so that no texture is loaded twice
var texturePromises = [];
var overridingTextures = options.overridingTextures;
var overridingSpecularTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.specularGlossinessTexture);
var overridingSpecularShininessTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.specularGlossinessTexture);
var overridingAmbientTexture = defaultValue(overridingTextures.metallicRoughnessOcclusionTexture, overridingTextures.occlusionTexture);
var overridingNormalTexture = overridingTextures.normalTexture;
var overridingDiffuseTexture = overridingTextures.baseColorTexture;
var overridingEmissiveTexture = overridingTextures.emissiveTexture;
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var overridingAlphaTexture = overridingTextures.alphaTexture;
// Textures that are packed into PBR textures need to be decoded first
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var decodeOptions = {
decode : true
};
var diffuseTextureOptions = {
checkTransparency : options.checkTransparency
};
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var ambientTextureOptions = defined(overridingAmbientTexture) ? undefined : (options.packOcclusion ? decodeOptions : undefined);
var specularTextureOptions = defined(overridingSpecularTexture) ? undefined : decodeOptions;
var specularShinessTextureOptions = defined(overridingSpecularShininessTexture) ? undefined : decodeOptions;
var emissiveTextureOptions;
var normalTextureOptions;
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var alphaTextureOptions = {
decode : true
};
function createMaterial(name) {
material = new Material();
material.name = name;
material.specularShininess = options.metallicRoughness ? 1.0 : 0.0;
material.specularTexture = overridingSpecularTexture;
material.specularShininessTexture = overridingSpecularShininessTexture;
material.diffuseTexture = overridingDiffuseTexture;
material.ambientTexture = overridingAmbientTexture;
material.normalTexture = overridingNormalTexture;
material.emissiveTexture = overridingEmissiveTexture;
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material.alphaTexture = overridingAlphaTexture;
materials.push(material);
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}
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function normalizeTexturePath(texturePath, mtlDirectory) {
// Removes texture options from texture name
// Assumes no spaces in texture name
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var re = /-(bm|t|s|o|blendu|blendv|boost|mm|texres|clamp|imfchan|type)/;
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if (re.test(texturePath)) {
texturePath = texturePath.split(/\s+/).pop();
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}
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texturePath = texturePath.replace(/\\/g, '/');
return path.normalize(path.join(mtlDirectory, texturePath));
}
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function parseLine(line) {
line = line.trim();
if (/^newmtl /i.test(line)) {
var name = line.substring(7).trim();
createMaterial(name);
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} else if (/^Ka /i.test(line)) {
values = line.substring(3).trim().split(' ');
material.ambientColor = [
parseFloat(values[0]),
parseFloat(values[1]),
parseFloat(values[2]),
1.0
];
} else if (/^Ke /i.test(line)) {
values = line.substring(3).trim().split(' ');
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material.emissiveColor = [
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parseFloat(values[0]),
parseFloat(values[1]),
parseFloat(values[2]),
1.0
];
} else if (/^Kd /i.test(line)) {
values = line.substring(3).trim().split(' ');
material.diffuseColor = [
parseFloat(values[0]),
parseFloat(values[1]),
parseFloat(values[2]),
1.0
];
} else if (/^Ks /i.test(line)) {
values = line.substring(3).trim().split(' ');
material.specularColor = [
parseFloat(values[0]),
parseFloat(values[1]),
parseFloat(values[2]),
1.0
];
} else if (/^Ns /i.test(line)) {
value = line.substring(3).trim();
material.specularShininess = parseFloat(value);
} else if (/^d /i.test(line)) {
value = line.substring(2).trim();
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material.alpha = correctAlpha(parseFloat(value));
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} else if (/^Tr /i.test(line)) {
value = line.substring(3).trim();
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material.alpha = correctAlpha(1.0 - parseFloat(value));
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} else if (/^map_Ka /i.test(line)) {
if (!defined(overridingAmbientTexture)) {
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material.ambientTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
}
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} else if (/^map_Ke /i.test(line)) {
if (!defined(overridingEmissiveTexture)) {
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material.emissiveTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
}
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} else if (/^map_Kd /i.test(line)) {
if (!defined(overridingDiffuseTexture)) {
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material.diffuseTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
}
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} else if (/^map_Ks /i.test(line)) {
if (!defined(overridingSpecularTexture)) {
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material.specularTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
}
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} else if (/^map_Ns /i.test(line)) {
if (!defined(overridingSpecularShininessTexture)) {
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material.specularShininessTexture = normalizeTexturePath(line.substring(7).trim(), mtlDirectory);
}
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} else if (/^map_Bump /i.test(line)) {
if (!defined(overridingNormalTexture)) {
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material.normalTexture = normalizeTexturePath(line.substring(9).trim(), mtlDirectory);
}
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} else if (/^map_d /i.test(line)) {
if (!defined(overridingAlphaTexture)) {
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material.alphaTexture = normalizeTexturePath(line.substring(6).trim(), mtlDirectory);
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}
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}
}
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function loadMaterialTextures(material) {
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// If an alpha texture is present the diffuse texture needs to be decoded so they can be packed together
var diffuseAlphaTextureOptions = defined(material.alphaTexture) ? alphaTextureOptions : diffuseTextureOptions;
if (material.diffuseTexture === material.ambientTexture) {
// OBJ models are often exported with the same texture in the diffuse and ambient slots but this is typically not desirable, particularly
// when saving with PBR materials where the ambient texture is treated as the occlusion texture.
material.ambientTexture = undefined;
}
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loadMaterialTexture(material, 'diffuseTexture', diffuseAlphaTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
loadMaterialTexture(material, 'ambientTexture', ambientTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
loadMaterialTexture(material, 'emissiveTexture', emissiveTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
loadMaterialTexture(material, 'specularTexture', specularTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
loadMaterialTexture(material, 'specularShininessTexture', specularShinessTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
loadMaterialTexture(material, 'normalTexture', normalTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
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loadMaterialTexture(material, 'alphaTexture', alphaTextureOptions, mtlDirectory, texturePromiseMap, texturePromises, options);
}
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return readLines(mtlPath, parseLine)
.then(function() {
var length = materials.length;
for (var i = 0; i < length; ++i) {
loadMaterialTextures(materials[i]);
}
return Promise.all(texturePromises);
})
.then(function() {
return convertMaterials(materials, options);
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});
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}
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function correctAlpha(alpha) {
// An alpha of 0.0 usually implies a problem in the export, change to 1.0 instead
return alpha === 0.0 ? 1.0 : alpha;
}
function Material() {
this.name = undefined;
this.ambientColor = [0.0, 0.0, 0.0, 1.0]; // Ka
this.emissiveColor = [0.0, 0.0, 0.0, 1.0]; // Ke
this.diffuseColor = [0.5, 0.5, 0.5, 1.0]; // Kd
this.specularColor = [0.0, 0.0, 0.0, 1.0]; // Ks
this.specularShininess = 0.0; // Ns
this.alpha = 1.0; // d / Tr
this.ambientTexture = undefined; // map_Ka
this.emissiveTexture = undefined; // map_Ke
this.diffuseTexture = undefined; // map_Kd
this.specularTexture = undefined; // map_Ks
this.specularShininessTexture = undefined; // map_Ns
this.normalTexture = undefined; // map_Bump
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this.alphaTexture = undefined; // map_d
}
loadMtl.getDefaultMaterial = function(options) {
return convertMaterial(new Material(), options);
};
// Exposed for testing
loadMtl._createMaterial = function(materialOptions, options) {
return convertMaterial(combine(materialOptions, new Material()), options);
};
function loadMaterialTexture(material, name, textureOptions, mtlDirectory, texturePromiseMap, texturePromises, options) {
var texturePath = material[name];
if (!defined(texturePath)) {
return;
}
var texturePromise = texturePromiseMap[texturePath];
if (!defined(texturePromise)) {
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var shallowPath = path.join(mtlDirectory, path.basename(texturePath));
if (options.secure && outsideDirectory(texturePath, mtlDirectory)) {
// Try looking for the texture in the same directory as the obj
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options.logger('Texture file is outside of the mtl directory and the secure flag is true. Attempting to read the texture file from within the obj directory instead.');
texturePromise = loadTexture(shallowPath, textureOptions)
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.catch(function(error) {
options.logger(error.message);
options.logger('Could not read texture file at ' + shallowPath + '. This texture will be ignored');
});
} else {
texturePromise = loadTexture(texturePath, textureOptions)
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.catch(function(error) {
// Try looking for the texture in the same directory as the obj
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options.logger(error.message);
options.logger('Could not read texture file at ' + texturePath + '. Attempting to read the texture file from within the obj directory instead.');
return loadTexture(shallowPath, textureOptions);
})
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.catch(function(error) {
options.logger(error.message);
options.logger('Could not read texture file at ' + shallowPath + '. This texture will be ignored.');
});
}
texturePromiseMap[texturePath] = texturePromise;
}
texturePromises.push(texturePromise
.then(function(texture) {
material[name] = texture;
}));
}
function convertMaterial(material, options) {
if (options.specularGlossiness) {
return createSpecularGlossinessMaterial(material, options);
} else if (options.metallicRoughness) {
return createMetallicRoughnessMaterial(material, options);
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}
// No material type specified, convert the material to metallic roughness
convertTraditionalToMetallicRoughness(material);
return createMetallicRoughnessMaterial(material, options);
}
function convertMaterials(materials, options) {
return materials.map(function(material) {
return convertMaterial(material, options);
});
}
function resizeChannel(sourcePixels, sourceWidth, sourceHeight, targetPixels, targetWidth, targetHeight) {
// Nearest neighbor sampling
var widthRatio = sourceWidth / targetWidth;
var heightRatio = sourceHeight / targetHeight;
for (var y = 0; y < targetHeight; ++y) {
for (var x = 0; x < targetWidth; ++x) {
var targetIndex = y * targetWidth + x;
var sourceY = Math.round(y * heightRatio);
var sourceX = Math.round(x * widthRatio);
var sourceIndex = sourceY * sourceWidth + sourceX;
var sourceValue = sourcePixels.readUInt8(sourceIndex);
targetPixels.writeUInt8(sourceValue, targetIndex);
}
}
return targetPixels;
}
var scratchResizeChannel;
function getTextureChannel(texture, index, targetWidth, targetHeight, targetChannel) {
var pixels = texture.pixels; // RGBA
var sourceWidth = texture.width;
var sourceHeight = texture.height;
var sourcePixelsLength = sourceWidth * sourceHeight;
var targetPixelsLength = targetWidth * targetHeight;
// Allocate the scratchResizeChannel on demand if the texture needs to be resized
var sourceChannel = targetChannel;
if (sourcePixelsLength > targetPixelsLength) {
if (!defined(scratchResizeChannel) || (sourcePixelsLength > scratchResizeChannel.length)) {
scratchResizeChannel = Buffer.alloc(sourcePixelsLength);
}
sourceChannel = scratchResizeChannel;
}
for (var i = 0; i < sourcePixelsLength; ++i) {
var value = pixels.readUInt8(i * 4 + index);
sourceChannel.writeUInt8(value, i);
}
if (sourcePixelsLength > targetPixelsLength) {
resizeChannel(sourceChannel, sourceWidth, sourceHeight, targetChannel, targetWidth, targetHeight);
}
return targetChannel;
}
function writeChannel(pixels, channel, index) {
var pixelsLength = pixels.length / 4;
for (var i = 0; i < pixelsLength; ++i) {
var value = channel.readUInt8(i);
pixels.writeUInt8(value, i * 4 + index);
}
}
function getMinimumDimensions(textures, options) {
var i;
var texture;
var width = Number.POSITIVE_INFINITY;
var height = Number.POSITIVE_INFINITY;
var length = textures.length;
for (i = 0; i < length; ++i) {
texture = textures[i];
width = Math.min(texture.width, width);
height = Math.min(texture.height, height);
}
for (i = 0; i < length; ++i) {
texture = textures[i];
if (texture.width !== width || texture.height !== height) {
options.logger('Texture ' + texture.path + ' will be scaled from ' + texture.width + 'x' + texture.height + ' to ' + width + 'x' + height + '.');
}
}
return [width, height];
}
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function isChannelSingleColor(buffer) {
var first = buffer.readUInt8(0);
var length = buffer.length;
for (var i = 1; i < length; ++i) {
if (buffer[i] !== first) {
return false;
}
}
return true;
}
function createDiffuseAlphaTexture(diffuseTexture, alphaTexture, options) {
var packDiffuse = defined(diffuseTexture);
var packAlpha = defined(alphaTexture);
if (!packDiffuse) {
return undefined;
}
if (!packAlpha) {
return diffuseTexture;
}
if (!defined(diffuseTexture.pixels) || !defined(alphaTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + diffuseTexture.path + ' or ' + alphaTexture.path + '. The material will be created without an alpha texture.');
return diffuseTexture;
}
var packedTextures = [diffuseTexture, alphaTexture];
var dimensions = getMinimumDimensions(packedTextures, options);
var width = dimensions[0];
var height = dimensions[1];
var pixelsLength = width * height;
var pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels
var scratchChannel = Buffer.alloc(pixelsLength);
// Write into the R, G, B channels
var redChannel = getTextureChannel(diffuseTexture, 0, width, height, scratchChannel);
writeChannel(pixels, redChannel, 0);
var greenChannel = getTextureChannel(diffuseTexture, 1, width, height, scratchChannel);
writeChannel(pixels, greenChannel, 1);
var blueChannel = getTextureChannel(diffuseTexture, 2, width, height, scratchChannel);
writeChannel(pixels, blueChannel, 2);
// First try reading the alpha component from the alpha channel, but if it is a single color read from the red channel instead.
var alphaChannel = getTextureChannel(alphaTexture, 3, width, height, scratchChannel);
if (isChannelSingleColor(alphaChannel)) {
alphaChannel = getTextureChannel(alphaTexture, 0, width, height, scratchChannel);
}
writeChannel(pixels, alphaChannel, 3);
var texture = new Texture();
texture.name = diffuseTexture.name;
texture.extension = '.png';
texture.pixels = pixels;
texture.width = width;
texture.height = height;
texture.transparent = true;
return texture;
}
function createMetallicRoughnessTexture(metallicTexture, roughnessTexture, occlusionTexture, options) {
if (defined(options.overridingTextures.metallicRoughnessOcclusionTexture)) {
return metallicTexture;
}
var packMetallic = defined(metallicTexture);
var packRoughness = defined(roughnessTexture);
var packOcclusion = defined(occlusionTexture) && options.packOcclusion;
if (!packMetallic && !packRoughness) {
return undefined;
}
if (packMetallic && !defined(metallicTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + metallicTexture.path + '. The material will be created without a metallicRoughness texture.');
return undefined;
}
if (packRoughness && !defined(roughnessTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + roughnessTexture.path + '. The material will be created without a metallicRoughness texture.');
return undefined;
}
if (packOcclusion && !defined(occlusionTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + occlusionTexture.path + '. The occlusion texture will not be packed in the metallicRoughness texture.');
return undefined;
}
var packedTextures = [metallicTexture, roughnessTexture, occlusionTexture].filter(function(texture) {
return defined(texture) && defined(texture.pixels);
});
var dimensions = getMinimumDimensions(packedTextures, options);
var width = dimensions[0];
var height = dimensions[1];
var pixelsLength = width * height;
var pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels, unused channels will be white
var scratchChannel = Buffer.alloc(pixelsLength);
if (packMetallic) {
// Write into the B channel
var metallicChannel = getTextureChannel(metallicTexture, 0, width, height, scratchChannel);
writeChannel(pixels, metallicChannel, 2);
}
if (packRoughness) {
// Write into the G channel
var roughnessChannel = getTextureChannel(roughnessTexture, 0, width, height, scratchChannel);
writeChannel(pixels, roughnessChannel, 1);
}
if (packOcclusion) {
// Write into the R channel
var occlusionChannel = getTextureChannel(occlusionTexture, 0, width, height, scratchChannel);
writeChannel(pixels, occlusionChannel, 0);
}
var length = packedTextures.length;
var names = new Array(length);
for (var i = 0; i < length; ++i) {
names[i] = packedTextures[i].name;
}
var name = names.join('_');
var texture = new Texture();
texture.name = name;
texture.extension = '.png';
texture.pixels = pixels;
texture.width = width;
texture.height = height;
return texture;
}
function createSpecularGlossinessTexture(specularTexture, glossinessTexture, options) {
if (defined(options.overridingTextures.specularGlossinessTexture)) {
return specularTexture;
}
var packSpecular = defined(specularTexture);
var packGlossiness = defined(glossinessTexture);
if (!packSpecular && !packGlossiness) {
return undefined;
}
if (packSpecular && !defined(specularTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + specularTexture.path + '. The material will be created without a specularGlossiness texture.');
return undefined;
}
if (packGlossiness && !defined(glossinessTexture.pixels)) {
options.logger('Could not get decoded texture data for ' + glossinessTexture.path + '. The material will be created without a specularGlossiness texture.');
return undefined;
}
var packedTextures = [specularTexture, glossinessTexture].filter(function(texture) {
return defined(texture) && defined(texture.pixels);
});
var dimensions = getMinimumDimensions(packedTextures, options);
var width = dimensions[0];
var height = dimensions[1];
var pixelsLength = width * height;
var pixels = Buffer.alloc(pixelsLength * 4, 0xFF); // Initialize with 4 channels, unused channels will be white
var scratchChannel = Buffer.alloc(pixelsLength);
if (packSpecular) {
// Write into the R, G, B channels
var redChannel = getTextureChannel(specularTexture, 0, width, height, scratchChannel);
writeChannel(pixels, redChannel, 0);
var greenChannel = getTextureChannel(specularTexture, 1, width, height, scratchChannel);
writeChannel(pixels, greenChannel, 1);
var blueChannel = getTextureChannel(specularTexture, 2, width, height, scratchChannel);
writeChannel(pixels, blueChannel, 2);
}
if (packGlossiness) {
// Write into the A channel
var glossinessChannel = getTextureChannel(glossinessTexture, 0, width, height, scratchChannel);
writeChannel(pixels, glossinessChannel, 3);
}
var length = packedTextures.length;
var names = new Array(length);
for (var i = 0; i < length; ++i) {
names[i] = packedTextures[i].name;
}
var name = names.join('_');
var texture = new Texture();
texture.name = name;
texture.extension = '.png';
texture.pixels = pixels;
texture.width = width;
texture.height = height;
return texture;
}
function createSpecularGlossinessMaterial(material, options) {
var emissiveTexture = material.emissiveTexture;
var normalTexture = material.normalTexture;
var occlusionTexture = material.ambientTexture;
var diffuseTexture = material.diffuseTexture;
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var alphaTexture = material.alphaTexture;
var specularTexture = material.specularTexture;
var glossinessTexture = material.specularShininessTexture;
var specularGlossinessTexture = createSpecularGlossinessTexture(specularTexture, glossinessTexture, options);
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var diffuseAlphaTexture = createDiffuseAlphaTexture(diffuseTexture, alphaTexture, options);
var emissiveFactor = material.emissiveColor.slice(0, 3);
var diffuseFactor = material.diffuseColor;
var specularFactor = material.specularColor.slice(0, 3);
var glossinessFactor = material.specularShininess;
if (defined(emissiveTexture)) {
emissiveFactor = [1.0, 1.0, 1.0];
}
if (defined(diffuseTexture)) {
diffuseFactor = [1.0, 1.0, 1.0, 1.0];
}
if (defined(specularTexture)) {
specularFactor = [1.0, 1.0, 1.0];
}
if (defined(glossinessTexture)) {
glossinessFactor = 1.0;
}
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var transparent = false;
if (defined(alphaTexture)) {
transparent = true;
} else {
var alpha = material.alpha;
diffuseFactor[3] = alpha;
transparent = alpha < 1.0;
}
if (defined(diffuseTexture)) {
transparent = transparent || diffuseTexture.transparent;
}
var doubleSided = transparent;
var alphaMode = transparent ? 'BLEND' : 'OPAQUE';
return {
name : material.name,
extensions : {
KHR_materials_pbrSpecularGlossiness: {
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diffuseTexture : diffuseAlphaTexture,
specularGlossinessTexture : specularGlossinessTexture,
diffuseFactor : diffuseFactor,
specularFactor : specularFactor,
glossinessFactor : glossinessFactor
}
},
emissiveTexture : emissiveTexture,
normalTexture : normalTexture,
occlusionTexture : occlusionTexture,
emissiveFactor : emissiveFactor,
alphaMode : alphaMode,
doubleSided : doubleSided
};
}
function createMetallicRoughnessMaterial(material, options) {
var emissiveTexture = material.emissiveTexture;
var normalTexture = material.normalTexture;
var occlusionTexture = material.ambientTexture;
var baseColorTexture = material.diffuseTexture;
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var alphaTexture = material.alphaTexture;
var metallicTexture = material.specularTexture;
var roughnessTexture = material.specularShininessTexture;
var metallicRoughnessTexture = createMetallicRoughnessTexture(metallicTexture, roughnessTexture, occlusionTexture, options);
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var diffuseAlphaTexture = createDiffuseAlphaTexture(baseColorTexture, alphaTexture, options);
if (options.packOcclusion) {
occlusionTexture = metallicRoughnessTexture;
}
var emissiveFactor = material.emissiveColor.slice(0, 3);
var baseColorFactor = material.diffuseColor;
var metallicFactor = material.specularColor[0];
var roughnessFactor = material.specularShininess;
if (defined(emissiveTexture)) {
emissiveFactor = [1.0, 1.0, 1.0];
}
if (defined(baseColorTexture)) {
baseColorFactor = [1.0, 1.0, 1.0, 1.0];
}
if (defined(metallicTexture)) {
metallicFactor = 1.0;
}
if (defined(roughnessTexture)) {
roughnessFactor = 1.0;
}
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var transparent = false;
if (defined(alphaTexture)) {
transparent = true;
} else {
var alpha = material.alpha;
baseColorFactor[3] = alpha;
transparent = alpha < 1.0;
}
if (defined(baseColorTexture)) {
transparent = transparent || baseColorTexture.transparent;
}
var doubleSided = transparent;
var alphaMode = transparent ? 'BLEND' : 'OPAQUE';
return {
name : material.name,
pbrMetallicRoughness : {
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baseColorTexture : diffuseAlphaTexture,
metallicRoughnessTexture : metallicRoughnessTexture,
baseColorFactor : baseColorFactor,
metallicFactor : metallicFactor,
roughnessFactor : roughnessFactor
},
emissiveTexture : emissiveTexture,
normalTexture : normalTexture,
occlusionTexture : occlusionTexture,
emissiveFactor : emissiveFactor,
alphaMode : alphaMode,
doubleSided : doubleSided
};
}
function luminance(color) {
return color[0] * 0.2125 + color[1] * 0.7154 + color[2] * 0.0721;
}
function convertTraditionalToMetallicRoughness(material) {
// Translate the blinn-phong model to the pbr metallic-roughness model
// Roughness factor is a combination of specular intensity and shininess
// Metallic factor is 0.0
// Textures are not converted for now
var specularIntensity = luminance(material.specularColor);
// Transform from 0-1000 range to 0-1 range. Then invert.
var roughnessFactor = material.specularShininess;
roughnessFactor = roughnessFactor / 1000.0;
roughnessFactor = 1.0 - roughnessFactor;
roughnessFactor = CesiumMath.clamp(roughnessFactor, 0.0, 1.0);
// Low specular intensity values should produce a rough material even if shininess is high.
if (specularIntensity < 0.1) {
roughnessFactor *= (1.0 - specularIntensity);
}
var metallicFactor = 0.0;
material.specularColor = [metallicFactor, metallicFactor, metallicFactor, 1.0];
material.specularShininess = roughnessFactor;
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}