circuitpython/ports/atmel-samd/boards/ugame10/mpconfigboard.h
Radomir Dopieralski 6a6ab2b0ec Allow overriding EXTRA_BUILTIN_MODULES in mpconfigboard.h
Some boards (like the uGame10) may want to have their own set of extra
modules. This change lets them override EXTRA_BUILTIN_MODULES in their
mpconfigboard.h and makes the ugame10 board do that.
2018-05-21 09:23:58 +02:00

55 lines
1.9 KiB
C

#define MICROPY_HW_BOARD_NAME "uGame10"
#define MICROPY_HW_MCU_NAME "samd21e18"
// Salae reads 12mhz which is the limit even though we set it to the
// safer 8mhz.
#define SPI_FLASH_BAUDRATE (8000000)
#define SPI_FLASH_MOSI_PIN PIN_PA16
#define SPI_FLASH_MISO_PIN PIN_PA19
#define SPI_FLASH_SCK_PIN PIN_PA17
#define SPI_FLASH_CS_PIN PIN_PA18
#define SPI_FLASH_MOSI_PIN_FUNCTION PINMUX_PA16D_SERCOM3_PAD0
#define SPI_FLASH_MISO_PIN_FUNCTION PINMUX_PA19D_SERCOM3_PAD3
#define SPI_FLASH_SCK_PIN_FUNCTION PINMUX_PA17D_SERCOM3_PAD1
#define SPI_FLASH_SERCOM SERCOM3
#define SPI_FLASH_SERCOM_INDEX 3
#define SPI_FLASH_MOSI_PAD 0
#define SPI_FLASH_MISO_PAD 3
#define SPI_FLASH_SCK_PAD 1
// <o> Transmit Data Pinout
// <0x0=>PAD[0,1]_DO_SCK
// <0x1=>PAD[2,3]_DO_SCK
// <0x2=>PAD[3,1]_DO_SCK
// <0x3=>PAD[0,3]_DO_SCK
#define SPI_FLASH_DOPO 0
#define SPI_FLASH_DIPO 3 // same as MISO pad
// These are pins not to reset.
#define MICROPY_PORT_A (PORT_PA16 | PORT_PA17 | PORT_PA18 | PORT_PA19 |\
PORT_PA24 | PORT_PA25)
#define MICROPY_PORT_B (0)
#define MICROPY_PORT_C (0)
#define CALIBRATE_CRYSTALLESS 1
#include "external_flash/external_flash.h"
// If you change this, then make sure to update the linker scripts as well to
// make sure you don't overwrite code.
#define CIRCUITPY_INTERNAL_NVM_SIZE 256
#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
#include "external_flash/devices.h"
#define EXTERNAL_FLASH_DEVICE_COUNT 1
#define EXTERNAL_FLASH_DEVICES S25FL216K
#include "external_flash/external_flash.h"
#define EXTRA_BUILTIN_MODULES \
{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }