2018-01-29 13:08:26 -05:00
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#define MICROPY_HW_BOARD_NAME "uGame10"
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2018-01-02 21:25:41 -05:00
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#define MICROPY_HW_MCU_NAME "samd21e18"
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// Salae reads 12mhz which is the limit even though we set it to the
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// safer 8mhz.
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#define SPI_FLASH_BAUDRATE (8000000)
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2018-01-04 14:16:53 -05:00
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#define SPI_FLASH_MOSI_PIN PIN_PA16
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#define SPI_FLASH_MISO_PIN PIN_PA19
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#define SPI_FLASH_SCK_PIN PIN_PA17
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2018-01-29 13:08:26 -05:00
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#define SPI_FLASH_CS_PIN PIN_PA18
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2018-01-04 14:16:53 -05:00
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#define SPI_FLASH_MOSI_PIN_FUNCTION PINMUX_PA16D_SERCOM3_PAD0
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#define SPI_FLASH_MISO_PIN_FUNCTION PINMUX_PA19D_SERCOM3_PAD3
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#define SPI_FLASH_SCK_PIN_FUNCTION PINMUX_PA17D_SERCOM3_PAD1
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#define SPI_FLASH_SERCOM SERCOM3
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#define SPI_FLASH_SERCOM_INDEX 3
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#define SPI_FLASH_MOSI_PAD 0
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#define SPI_FLASH_MISO_PAD 3
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#define SPI_FLASH_SCK_PAD 1
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// <o> Transmit Data Pinout
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// <0x0=>PAD[0,1]_DO_SCK
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// <0x1=>PAD[2,3]_DO_SCK
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// <0x2=>PAD[3,1]_DO_SCK
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// <0x3=>PAD[0,3]_DO_SCK
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#define SPI_FLASH_DOPO 0
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#define SPI_FLASH_DIPO 3 // same as MISO pad
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// These are pins not to reset.
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2018-01-29 13:08:26 -05:00
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#define MICROPY_PORT_A (PORT_PA16 | PORT_PA17 | PORT_PA18 | PORT_PA19 |\
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PORT_PA24 | PORT_PA25)
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2018-01-02 21:25:41 -05:00
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#define MICROPY_PORT_B (0)
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2018-01-04 14:16:53 -05:00
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#define MICROPY_PORT_C (0)
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2018-01-02 21:25:41 -05:00
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#define CALIBRATE_CRYSTALLESS 1
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2018-02-17 03:29:03 -05:00
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#include "external_flash/external_flash.h"
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2018-01-02 21:25:41 -05:00
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2018-01-04 14:16:53 -05:00
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// If you change this, then make sure to update the linker scripts as well to
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// make sure you don't overwrite code.
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2018-04-12 21:13:40 -04:00
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#define CIRCUITPY_INTERNAL_NVM_SIZE 256
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2018-01-02 21:25:41 -05:00
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#define BOARD_FLASH_SIZE (0x00040000 - 0x2000 - CIRCUITPY_INTERNAL_NVM_SIZE)
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2018-03-01 15:45:12 -05:00
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#include "external_flash/devices.h"
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#define EXTERNAL_FLASH_DEVICE_COUNT 1
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#define EXTERNAL_FLASH_DEVICES S25FL216K
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#include "external_flash/external_flash.h"
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2018-05-20 16:06:47 -04:00
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#define EXTRA_BUILTIN_MODULES \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_audioio), (mp_obj_t)&audioio_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \
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{ MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module }
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