Commit Graph

16 Commits

Author SHA1 Message Date
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Radomir Dopieralski 9c41753e44 Remove unused typedef for group children 2021-02-27 20:52:38 +01:00
Radomir Dopieralski 121c6bcc9b Replace displaio.Group.children with a python list
This is a first go at it, done by naive replacing of all array
operations with corresponding operations on the list. Note that
there is a lot of unnecessary type conversions, here. Also, list_pop
has been copied, because it's decalerd STATIC in py/objlist.h
2021-02-27 20:52:38 +01:00
Radomir Dopieralski 6e0ce23f3e displaio: don't store group children native object
Since we want to expose the list of group's children to the user,
we should only have the original objects in it, without any other
additional data, and compute the native object as needed.
2021-02-27 20:52:38 +01:00
Scott Shawcroft 70407e4d87
Bitpack bools in TileGrid and Group 2019-09-04 10:27:21 -07:00
Scott Shawcroft 949f8761b8
Add .hidden to TileGrid and Group
This allows for one to preserve ordering within a Group while
hiding something temporarily.

Fixes #1688
2019-09-03 16:15:27 -07:00
Scott Shawcroft 6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Scott Shawcroft a35d9b469d
Refactor deinit check to reduce code size. 2019-06-12 11:36:43 -07:00
Scott Shawcroft eb21fc3e31
Add partial display update support.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
2019-06-12 11:32:39 -07:00
Scott Shawcroft 3fad7de8db
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft ea45877ca5
Accept x and y kwargs into Group for initial position. 2019-03-12 17:17:32 -07:00
Scott Shawcroft c9f036ed40
Store the original layer in Group
As is we would return the native superclass object only.

Fixes #1551
2019-02-15 14:29:59 -08:00
Scott Shawcroft c17f147be9
A variety of displayio improvements
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
  a font it is available as board.TERMINAL_FONT. Fixes #1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes #1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes #1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
2019-02-11 20:55:05 -08:00
Scott Shawcroft 5277138c99
pyportal compiles and tweak blinka colors 2019-01-17 10:57:05 -08:00
Scott Shawcroft f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.

Fixes #1182
2018-09-12 15:25:59 -07:00
Scott Shawcroft 6697544cdf
Introduce displayio to render graphics to displays.
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.

This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
2018-08-31 12:31:52 -07:00