In my testing, there is no way to accurately know how far into a MP3 file
you're currently playing. You can use monotonic time, but that can have
drift versus the audio playback system, which may not be running at exactly
the expected sample rate.
To allow syncing animation with timestamps in a MP3 file, this presents a
new property, decoded_samples, that records the number of audio samples
sent out of the decoder. While this may not be a completely accurate time,
due to mixer delays, it's much better position that the monotonic clock
difference.
Implementation is keeping track of this value in the mp3file structure and
adding to it whenever data is sent out of the decoder. The property
implementation was a copy/paste from current properties in the audiomp3
files.
new utility function for all vectorio shape specializations for testing
whether a screen-space x,y point falls within a shape's x,y.
This respects the current orientation of the screen in the manner of
displayio and vectorio - so your x,y requests are in the same coordinate
domain as your x,y locations and your width/height etc. properties that
ou set on other shapes. I.e., if you're using this for touch points then
you will need to make sure the touch events are in the same x,y domain as
your display.
```
contains(2, 4) -> true
------------------
| |
| |
| -- |
| | \ |
| |. \ |
| | \ |
| |____\ |
| |
------------------
contains(5, 4) -> false
------------------
| |
| |
| -- |
| | \ |
| | \. |
| | \ |
| |____\ |
| |
------------------
```
This helps provide low overhead introspection of shape coverage on screen.
It's envisioned that this will be used for things like touch-and-drag
widget controls, touch "areas" and may help with random ornament placement
on toy Christmas trees.
These diagnostics occurred, but weren't treated as errors:
```
[WARN] Missing return type: alphablend on line 38
[WARN] Missing argument type: dest_bitmap on line 38
[WARN] Missing argument type: source_bitmap_1 on line 38
[WARN] Missing argument type: source_bitmap_2 on line 38
```
This object has a finalizer, so once it's no longer referenced, GC can
call that finalizer and then deallocate the storage.
In the case of a failure during construction (e.g., when checking
`validate_obj_is_free_pin_or_none`) this will happen on an incompletely
initialized structure. On samd, in particular, a newly allocated object
(with construct never called) appears to be valid, so GC collecting it
causes deinit() to do things, leading to a hard fault.
The double creation of the UART object was necessary specifically so that
the second allocation would fail. Probably there were other (single
call) ways to make it fail, but this was the easiest / the one discovered
in real life.
Closes: #5493