Merge pull request #5784 from WarriorOfWire/vectorio_contains
vectorio contains(x, y)
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8a94d9a255
@ -97,6 +97,8 @@ const mp_obj_property_t vectorio_circle_radius_obj = {
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//|
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STATIC const mp_rom_map_elem_t vectorio_circle_locals_dict_table[] = {
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_radius), MP_ROM_PTR(&vectorio_circle_radius_obj) },
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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@ -103,6 +103,8 @@ const mp_obj_property_t vectorio_polygon_points_obj = {
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//|
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STATIC const mp_rom_map_elem_t vectorio_polygon_locals_dict_table[] = {
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_points), MP_ROM_PTR(&vectorio_polygon_points_obj) },
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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@ -122,6 +122,8 @@ const mp_obj_property_t vectorio_rectangle_height_obj = {
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//|
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STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = {
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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{ MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) },
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@ -80,6 +80,21 @@ vectorio_draw_protocol_impl_t vectorio_vector_shape_draw_protocol_impl = {
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.draw_get_refresh_areas = (draw_get_refresh_areas_fun)vectorio_vector_shape_get_refresh_areas,
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};
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// Stub checker does not approve of these shared properties.
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// x: int
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// y: int
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// """true if x,y lies inside the shape."""
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//
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STATIC mp_obj_t vectorio_vector_shape_obj_contains(mp_obj_t wrapper_shape, mp_obj_t x_obj, mp_obj_t y_obj) {
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// Relies on the fact that only vector_shape impl gets matched with a VectorShape.
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const vectorio_draw_protocol_t *draw_protocol = mp_proto_get(MP_QSTR_protocol_draw, wrapper_shape);
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vectorio_vector_shape_t *self = MP_OBJ_TO_PTR(draw_protocol->draw_get_protocol_self(wrapper_shape));
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mp_int_t x = mp_obj_get_int(x_obj);
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mp_int_t y = mp_obj_get_int(y_obj);
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return mp_obj_new_bool(common_hal_vectorio_vector_shape_contains(self, x, y));
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}
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MP_DEFINE_CONST_FUN_OBJ_3(vectorio_vector_shape_contains_obj, vectorio_vector_shape_obj_contains);
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// Stub checker does not approve of these shared properties.
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// x: int
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@ -18,6 +18,8 @@ void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
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vectorio_ishape_t ishape,
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mp_obj_t pixel_shader, int32_t x, int32_t y);
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bool common_hal_vectorio_vector_shape_contains(vectorio_vector_shape_t *self, mp_int_t x, mp_int_t y);
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void common_hal_vectorio_vector_shape_set_dirty(void *self);
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mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self);
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@ -40,5 +42,6 @@ extern const mp_obj_property_t vectorio_vector_shape_x_obj;
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extern const mp_obj_property_t vectorio_vector_shape_y_obj;
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extern const mp_obj_property_t vectorio_vector_shape_location_obj;
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extern const mp_obj_property_t vectorio_vector_shape_pixel_shader_obj;
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extern const mp_obj_fun_builtin_fixed_t vectorio_vector_shape_contains_obj;
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#endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H
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@ -72,6 +72,12 @@ static uint32_t min(uint32_t a, uint32_t b) {
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return a < b ? a : b;
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}
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static void short_bound_check(mp_int_t i, qstr name) {
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if (i < SHRT_MIN || i > SHRT_MAX) {
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mp_raise_ValueError_varg(translate("%q must be between %d and %d"), name, SHRT_MIN, SHRT_MAX);
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}
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}
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inline __attribute__((always_inline))
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static void area_transpose(displayio_area_t *to_transpose) {
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int16_t swap = to_transpose->y1;
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@ -124,21 +130,50 @@ static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *ou
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VECTORIO_SHAPE_DEBUG(" out:{(%5d,%5d), (%5d,%5d)}\n", out_area->x1, out_area->y1, out_area->x2, out_area->y2);
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}
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// Get the target pixel based on the shape's coordinate space
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static void screen_to_shape_coordinates(vectorio_vector_shape_t *self, uint16_t x, uint16_t y, int16_t *out_shape_x, int16_t *out_shape_y) {
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if (self->absolute_transform->transpose_xy) {
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*out_shape_x = y - self->absolute_transform->y - self->absolute_transform->dy * self->x;
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*out_shape_y = x - self->absolute_transform->x - self->absolute_transform->dx * self->y;
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STATIC
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void check_bounds_and_set_x(vectorio_vector_shape_t *self, mp_int_t x) {
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if (x < SHRT_MIN || x > SHRT_MAX) {
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mp_raise_ValueError_varg(translate("%q must be between %d and %d"), MP_QSTR_x, SHRT_MIN, SHRT_MAX);
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VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", *out_shape_x, *out_shape_y);
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if (self->absolute_transform->dx < 1) {
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*out_shape_y *= -1;
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}
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if (self->absolute_transform->dy < 1) {
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*out_shape_x *= -1;
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}
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VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", *out_shape_x, *out_shape_y);
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} else {
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*out_shape_x = x - self->absolute_transform->x - self->absolute_transform->dx * self->x;
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*out_shape_y = y - self->absolute_transform->y - self->absolute_transform->dy * self->y;
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VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", *out_shape_x, *out_shape_y);
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if (self->absolute_transform->dx < 1) {
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*out_shape_x *= -1;
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}
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if (self->absolute_transform->dy < 1) {
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*out_shape_y *= -1;
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}
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VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", *out_shape_x, *out_shape_y);
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// It's mirrored via dx. Maybe we need to add support for also separately mirroring?
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// if (self->absolute_transform->mirror_x) {
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// pixel_to_get_x = (shape_area.x2 - shape_area.x1) - (pixel_to_get_x - shape_area.x1) + shape_area.x1 - 1;
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// }
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// if (self->absolute_transform->mirror_y) {
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// pixel_to_get_y = (shape_area.y2 - shape_area.y1) - (pixel_to_get_y - shape_area.y1) + +shape_area.y1 - 1;
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// }
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}
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}
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static void check_bounds_and_set_x(vectorio_vector_shape_t *self, mp_int_t x) {
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short_bound_check(x, MP_QSTR_x);
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self->x = x;
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}
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STATIC
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void check_bounds_and_set_y(vectorio_vector_shape_t *self, mp_int_t y) {
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if (y < SHRT_MIN || y > SHRT_MAX) {
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mp_raise_ValueError_varg(translate("%q must be between %d and %d"), MP_QSTR_y, SHRT_MIN, SHRT_MAX);
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}
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static void check_bounds_and_set_y(vectorio_vector_shape_t *self, mp_int_t y) {
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short_bound_check(y, MP_QSTR_y);
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self->y = y;
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}
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@ -195,6 +230,17 @@ void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
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_get_screen_area(self, &self->current_area);
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}
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bool common_hal_vectorio_vector_shape_contains(vectorio_vector_shape_t *self, mp_int_t x, mp_int_t y) {
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VECTORIO_SHAPE_DEBUG("%p contains(%d, %d)", self);
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short_bound_check(x, MP_QSTR_x);
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short_bound_check(y, MP_QSTR_y);
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int16_t shape_x;
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int16_t shape_y;
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screen_to_shape_coordinates(self, x, y, &shape_x, &shape_y);
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bool shape_contains_coordinates = 0 != self->ishape.get_pixel(self->ishape.shape, shape_x, shape_y);
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return shape_contains_coordinates;
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}
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mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) {
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VECTORIO_SHAPE_DEBUG("%p get_x\n", self);
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@ -277,7 +323,6 @@ void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *
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common_hal_vectorio_vector_shape_set_dirty(self);
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}
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bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t *colorspace, const displayio_area_t *area, uint32_t *mask, uint32_t *buffer) {
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// Shape areas are relative to 0,0. This will allow rotation about a known axis.
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// The consequence is that the area reported by the shape itself is _relative_ to 0,0.
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@ -335,42 +380,10 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ
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}
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output_pixel.pixel = 0;
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// Get the target pixel based on the shape's coordinate space
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// Cast input screen coordinates to shape coordinates to pick the pixel to draw
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int16_t pixel_to_get_x;
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int16_t pixel_to_get_y;
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if (self->absolute_transform->transpose_xy) {
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pixel_to_get_x = input_pixel.y - self->absolute_transform->y - self->absolute_transform->dy * self->x;
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pixel_to_get_y = input_pixel.x - self->absolute_transform->x - self->absolute_transform->dx * self->y;
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VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", pixel_to_get_x, pixel_to_get_y);
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if (self->absolute_transform->dx < 1) {
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pixel_to_get_y *= -1;
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}
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if (self->absolute_transform->dy < 1) {
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pixel_to_get_x *= -1;
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}
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VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", pixel_to_get_x, pixel_to_get_y);
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} else {
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pixel_to_get_x = input_pixel.x - self->absolute_transform->x - self->absolute_transform->dx * self->x;
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pixel_to_get_y = input_pixel.y - self->absolute_transform->y - self->absolute_transform->dy * self->y;
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VECTORIO_SHAPE_PIXEL_DEBUG(" a(%3d, %3d)", pixel_to_get_x, pixel_to_get_y);
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if (self->absolute_transform->dx < 1) {
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pixel_to_get_x *= -1;
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}
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if (self->absolute_transform->dy < 1) {
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pixel_to_get_y *= -1;
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}
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VECTORIO_SHAPE_PIXEL_DEBUG(" b(%3d, %3d)", pixel_to_get_x, pixel_to_get_y);
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// It's mirrored via dx. Maybe we need to add support for also separately mirroring?
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// if (self->absolute_transform->mirror_x) {
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// pixel_to_get_x = (shape_area.x2 - shape_area.x1) - (pixel_to_get_x - shape_area.x1) + shape_area.x1 - 1;
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// }
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// if (self->absolute_transform->mirror_y) {
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// pixel_to_get_y = (shape_area.y2 - shape_area.y1) - (pixel_to_get_y - shape_area.y1) + +shape_area.y1 - 1;
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// }
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}
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screen_to_shape_coordinates(self, input_pixel.x, input_pixel.y, &pixel_to_get_x, &pixel_to_get_y);
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VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y);
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#ifdef VECTORIO_PERF
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