Commit Graph

26 Commits

Author SHA1 Message Date
gamblor21 563d8f297c Major refractor to make a common base object 2022-01-23 13:12:37 -06:00
Scott Shawcroft ee5536386d
Merge remote-tracking branch 'adafruit/main' into rpi 2021-11-24 14:23:23 -08:00
gamblor21 97032fdbd0 Renaming files 2021-11-23 17:21:13 -06:00
gamblor21 9f2660f6ac Capitalization changes 2021-11-23 17:06:39 -06:00
Timon a1052d5f73
Initial broadcom port for Raspberry Pi
This targets the 64-bit CPU Raspberry Pis. The BCM2711 on the Pi 4
and the BCM2837 on the Pi 3 and Zero 2W. There are 64-bit fixes
outside of the ports directory for it.

There are a couple other cleanups that were incidental:
* Use const mcu_pin_obj_t instead of omitting the const. The structs
  themselves are const because they are in ROM.
* Use PTR <-> OBJ conversions in more places. They were found when
  mp_obj_t was set to an integer type rather than pointer.
* Optimize submodule checkout because the Pi submodules are heavy
  and unnecessary for the vast majority of builds.

Fixes #4314
2021-11-22 14:54:44 -08:00
gamblor21 d063bf2675 Initial commit for IS31 2021-11-20 13:46:11 -06:00
Jeff Epler 83120eb1b2 Actually fix building ports without parallel displays 2021-08-29 11:49:47 -05:00
Jeff Epler 7520feed1c Move ParallelBus to its own module 2021-08-29 07:33:54 -05:00
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Jeff Epler c1400bae9b sharpmemory: Implement support for Sharp Memory Displays in framebufferio 2020-08-12 07:32:18 -05:00
Jeff Epler 5fcc6d6286 RGBMatrix: finish renaming from Protomatter
This gets all the purely internal references.  Some uses of
protomatter/Protomatter/PROTOMATTER remain, as they are references
to symbols in the Protomatter C library itself.
2020-04-17 18:44:07 -05:00
Jeff Epler 3d6258f63d Rename Protomatter -> RGBMatrix
This is a quick rename, it changes the user-facing names but not the
internal names of things.
2020-04-17 18:43:57 -05:00
Jeff Epler a32337718d Rename _protomatter -> protomatter
I originally believed that there would be a wrapper library around it,
like with _pixelbuf; but this proves not to be the case, as there's
too little for the library to do.
2020-04-17 18:43:57 -05:00
Jeff Epler 09dc46a984 Add Protomatter and FramebufferDisplay 2020-04-14 18:24:54 -05:00
Jeff Epler 8cba145c90 displayio: implement, use allocate_new_display_bus_or_raise 2020-04-14 18:24:54 -05:00
Jeff Epler 6378d600c4 displayio: implement, use allocate_display_or_raise 2020-04-14 18:24:54 -05:00
Scott Shawcroft c247e7df9c
Begin refresh rework. 2019-08-22 14:08:33 -07:00
Scott Shawcroft 70680d5b22
EPaper displays work mostly. 2019-08-22 14:08:33 -07:00
Scott Shawcroft 6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Dan Halbert 4fc189b60c Merge latest 4.0.x fixes into master 2019-06-11 16:16:29 -04:00
Dan Halbert 62de2506e4 Include display objects in gc. 2019-06-06 17:49:32 -04:00
Scott Shawcroft 3fad7de8db
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft 1a1dbef992
Hook up the terminal based on the first display. 2019-01-31 11:42:14 -08:00
Scott Shawcroft 84292ad890
External fourwire works and blinka splash after 2019-01-17 00:20:16 -08:00
Scott Shawcroft 05d8885a1a
Rework displays in prep for dynamic support and 8bit parallel. 2019-01-16 12:05:20 -08:00
Scott Shawcroft 6697544cdf
Introduce displayio to render graphics to displays.
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.

This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
2018-08-31 12:31:52 -07:00