Scott Shawcroft
fb0970ec6e
Add terminalio
2019-01-31 11:42:13 -08:00
Scott Shawcroft
73cf490635
Add TileGrid
2019-01-31 11:42:13 -08:00
Bryan Siepert
ab2ad7ba45
adding height and width to OnDiskBitmap for #1460
2019-01-20 22:33:22 -08:00
Scott Shawcroft
b41d386d02
simplify arg checking for display
2019-01-18 17:04:18 -08:00
Scott Shawcroft
edc8383e22
Improvements thanks to danh's review
2019-01-18 16:37:06 -08:00
Scott Shawcroft
dc024cf411
Add a bit more to the docs
2019-01-18 12:59:23 -08:00
Scott Shawcroft
6404aaf411
Fix up nrf and using board.SPI in FourWire
2019-01-17 18:19:07 -08:00
Scott Shawcroft
760bd8d8a4
share fourwire and make nrf compile
2019-01-17 15:15:59 -08:00
Scott Shawcroft
2d136d58bf
Fix other builds and hallowing
2019-01-17 14:45:29 -08:00
Scott Shawcroft
84292ad890
External fourwire works and blinka splash after
2019-01-17 00:20:16 -08:00
Scott Shawcroft
05d8885a1a
Rework displays in prep for dynamic support and 8bit parallel.
2019-01-16 12:05:20 -08:00
Scott Shawcroft
747f2cfe26
Add subclass support to displayio.
...
Also, swap make_news to accept a kwarg map and refine param checking.
Fixes #1237
2019-01-14 17:29:19 -08:00
Scott Shawcroft
619bc4caae
Support subclasses of Shape as bitmaps.
2019-01-14 17:29:18 -08:00
Scott Shawcroft
a14762a16c
Add support for rendering a shape.
...
Fixes #1171
2019-01-14 17:29:15 -08:00
Scott Shawcroft
f21cf15c38
Add OnDiskBitmap which loads pixel data straight from disk.
...
Also, renamed Sprite's palette to pixel_shader so it can be
anything that produces colors based on values (including color values).
Added a ColorConverter that converts RGB888 (found in bitmaps) to
RGB565 for the display.
Fixes #1182
2018-09-12 15:25:59 -07:00
Scott Shawcroft
86288f14f1
Merge translations and update title underline
2018-09-06 14:56:26 -07:00
Scott Shawcroft
1683eb913d
Minor tweaks based on feedback
2018-09-06 14:49:49 -07:00
Scott Shawcroft
121903b6ee
Tweaks based on feedback
2018-08-31 14:21:48 -07:00
Scott Shawcroft
6697544cdf
Introduce displayio to render graphics to displays.
...
It's designed to minimize RAM footprint by using Sprites to
represent objects on the screen. The object model also facilitates
partial screen updating which reduces the bandwidth needed to display.
This is all handled in C. Python simply manipulates the objects with
the ability to synchronize to frame timing.
2018-08-31 12:31:52 -07:00