Scott Shawcroft
fd71e56891
atmel-samd: Re-org helper peripheral files into their own subdirectory.
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Ideally in the future they won't depend on ASF4 or MicroPython.
2018-06-01 15:07:31 -07:00
Scott Shawcroft
165b28438a
Merge pull request #854 from python-ugame/extra-override
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Allow overriding EXTRA_BUILTIN_MODULES in mpconfigboard.h
2018-05-22 10:22:35 -07:00
Dan Halbert
45db48bbaa
make longint choice mechanism more readable
2018-05-22 08:04:14 -04:00
Dan Halbert
5680933483
refactor longint settings; make crickit cpx build
2018-05-21 23:58:03 -04:00
Radomir Dopieralski
6a6ab2b0ec
Allow overriding EXTRA_BUILTIN_MODULES in mpconfigboard.h
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Some boards (like the uGame10) may want to have their own set of extra
modules. This change lets them override EXTRA_BUILTIN_MODULES in their
mpconfigboard.h and makes the ugame10 board do that.
2018-05-21 09:23:58 +02:00
Matt Land
06b293af29
pirkey, trinket, ugame
2018-05-17 13:56:10 -04:00
Matt Land
b9b742cc69
add spi def to all boards pins file
2018-05-16 17:43:14 -04:00
Matt Land
e8e75c056a
For the two boards without SCL and SDA can you still add the board global entry for I2C? That way they'll raise the NotImplementedError with the better message instead of a NameError.
2018-05-16 17:02:41 -04:00
Matt Land
2c067edf54
used pins.c instead of README.rst
2018-05-16 15:54:01 -04:00
Matt Land
ff6e6b5155
best effort
2018-05-15 15:33:27 -04:00
Scott Shawcroft
812fe0c93f
Turn on nvm in 3.0.
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Its 256b on M0 and 8k on M4 to match flash erase sizes.
Fixes #758
2018-04-13 16:22:28 -07:00
Scott Shawcroft
01aceaae50
Support all boards and remove erase and page sizes because they never change.
2018-03-01 12:45:12 -08:00
Scott Shawcroft
15f626be58
m4 qspi works. m0 compiles
2018-02-19 14:02:04 -08:00
Scott Shawcroft
4710a2adba
Compiles for m4. Untested on m0.
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This introduces a new spi_flash_api.h that works for both SPI and
QSPI. The previous spi_flash functions are now called external_flash
to minimize confusion.
2018-02-19 14:02:04 -08:00
Radomir Dopieralski
d595a03bbd
Update ugame port for the final ugame10 version
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There have been multiple uGame prototypes with differences in the pins
and other details. This updates the board definition to fit the final
uGame 10 design.
2018-01-29 22:19:09 +01:00