Commit Graph

29 Commits

Author SHA1 Message Date
hathach
fecc1bdedb
fix typos (partial) detected by codepell 2023-03-18 22:17:02 +07:00
Dan Halbert
4cb69a51d5 Use MP_WEAK for default board.c routines 2022-09-08 07:36:50 -04:00
Dan Halbert
41bcd7b260 Remove support for auto-brightness 2022-08-09 22:40:21 -04:00
foamyguy
cbff9dd8e3 add new argument for all boards with built-in display 2022-06-04 11:08:20 -05:00
microDev
b6858e4ca7
allow multiple board buses
Co-authored-by: Neradoc <neraOnGit@ri1.fr>
2021-12-11 23:07:21 +05:30
Dan Halbert
57c33059f3 board_deinit() everywhere 2021-11-30 11:00:10 -05:00
Jeff Epler
379461df7d Deprecate Display's constructor arg set_vertical_scroll 2021-08-23 09:17:59 -05:00
microDev
a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Scott Shawcroft
40118bcf57
Add board_deinit for use with sleep
This changes lots of files to unify `board.h` across ports. It adds
`board_deinit` when CIRCUITPY_ALARM is set. `main.c` uses it to
deinit the board before deep sleeping (even when pretending.)

Deep sleep is now a two step process for the port. First, the
port should prepare to deep sleep based on the given alarms. It
should set alarms for both deep and pretend sleep. In particular,
the pretend versions should be set immediately so that we don't
miss an alarm as we shutdown. These alarms should also wake from
`port_idle_until_interrupt` which is used when pretending to deep
sleep.

Second, when real deep sleeping, `alarm_enter_deep_sleep` is called.
The port should set any alarms it didn't during prepare based on
data it saved internally during prepare.

ESP32-S2 sleep is a bit reorganized to locate more logic with
TimeAlarm. This will help it scale to more alarm types.

Fixes #3786
2020-12-08 10:52:25 -08:00
Mark Roberts
22a7696fac Changes take 2: missed ugame10 board 2020-09-25 22:17:59 -04:00
Scott Shawcroft
bebf27e733
Merge remote-tracking branch 'adafruit/master' into lower_power
This isn't perfect and needs a bit more testing.
2020-04-20 18:25:13 -07:00
Radomir Dopieralski
43022d8294 Add copyrights to pewpew m4 and ugame board.c 2020-04-17 09:50:11 +02:00
Radomir Dopieralski
f39ca6052e Fix RGB/BGR colors in Stage
This makes the colors used by the stage library compatible with those
used by the displayio library.
2020-04-15 23:41:38 +02:00
Scott Shawcroft
b580b34cbf
Merge remote-tracking branch 'adafruit/master' into lower_power 2020-04-14 17:14:44 -07:00
Jeff Epler
09dc46a984 Add Protomatter and FramebufferDisplay 2020-04-14 18:24:54 -05:00
Scott Shawcroft
8fe512c7e9
Merge remote-tracking branch 'adafruit/master' into lower_power 2020-03-31 15:13:58 -07:00
Jeff Epler
54e8c63b4f
Merge pull request #2730 from tannewt/fix_fourwire_phase_polarity
Add polarity and phase to FourWire.
2020-03-28 07:28:37 -05:00
Scott Shawcroft
798118b74f
Update board.c's to remove remaining tick.h 2020-03-27 14:52:35 -07:00
Scott Shawcroft
b043384949
Update built in display init 2020-03-27 14:35:29 -07:00
siddacious
9e0c00dfd4 adding a backlight polarity flag to Display 2020-03-25 22:51:20 -07:00
Scott Shawcroft
fd8050b369
Turn off features to make room for ePaper 2019-08-22 15:19:45 -07:00
Scott Shawcroft
4e7de436b4
Update constructors of boards with displays 2019-07-25 22:48:11 -07:00
Scott Shawcroft
1d1b8703b6
Review feedback including NO_BRIGHTNESS_COMMAND macro 2019-07-19 16:11:13 -07:00
Scott Shawcroft
6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Scott Shawcroft
2dddccb99e
Update board inits for new api. 2019-06-17 18:03:30 -07:00
Dan Halbert
0113e0970e add Display.__init__() args for brightness and auto_brightness 2019-04-18 15:59:16 -04:00
Radomir Dopieralski
dabbded622 Got back to using Display object in the Stage library 2019-04-12 11:19:19 +02:00
Radomir Dopieralski
c3136f4f32 Enable displayio for uGame10 board
Also, make the _stage library work with the fourwire bus, to re-use the
display.
2019-04-12 01:10:57 +02:00
Radomir Dopieralski
d595a03bbd Update ugame port for the final ugame10 version
There have been multiple uGame prototypes with differences in the pins
and other details. This updates the board definition to fit the final
uGame 10 design.
2018-01-29 22:19:09 +01:00