Got back to using Display object in the Stage library
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@ -1 +1 @@
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Subproject commit 347b02095449075d3e9bb1b7bac6d3a8a2151df2
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Subproject commit a7b3295ff573ce03cd7111a6cf7bf9cfe1e4f657
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@ -52,7 +52,7 @@ uint8_t display_init_sequence[] = {
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0xc4, 2, 0x8a, 0xee,
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0xc5, 1, 0x0e, // _VMCTR1 VCOMH = 4V, VOML = -1.1V
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0x2a, 0, // _INVOFF
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0x36, 1, 0xa8, // _MADCTL bottom to top refresh
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0x36, 1, 0xa0, // _MADCTL bottom to top refresh
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// 1 clk cycle nonoverlap, 2 cycle gate rise, 3 sycle osc equalie,
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// fix on VTL
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0x3a, 1, 0x05, // COLMOD - 16bit color
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@ -29,4 +29,6 @@ CIRCUITPY_FREQUENCYIO = 0
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CIRCUITPY_AUDIOBUSIO = 0
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CIRCUITPY_PIXELBUF = 0
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FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage
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FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage/ugame10
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CIRCUITPY_DISPLAY_FONT = "../../tools/Tecate-bitmap-fonts/bitmap/phallus/lemon.bdf"
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