Got back to using Display object in the Stage library

This commit is contained in:
Radomir Dopieralski 2019-04-12 11:19:19 +02:00
parent c3136f4f32
commit dabbded622
3 changed files with 5 additions and 3 deletions

@ -1 +1 @@
Subproject commit 347b02095449075d3e9bb1b7bac6d3a8a2151df2
Subproject commit a7b3295ff573ce03cd7111a6cf7bf9cfe1e4f657

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@ -52,7 +52,7 @@ uint8_t display_init_sequence[] = {
0xc4, 2, 0x8a, 0xee,
0xc5, 1, 0x0e, // _VMCTR1 VCOMH = 4V, VOML = -1.1V
0x2a, 0, // _INVOFF
0x36, 1, 0xa8, // _MADCTL bottom to top refresh
0x36, 1, 0xa0, // _MADCTL bottom to top refresh
// 1 clk cycle nonoverlap, 2 cycle gate rise, 3 sycle osc equalie,
// fix on VTL
0x3a, 1, 0x05, // COLMOD - 16bit color

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@ -29,4 +29,6 @@ CIRCUITPY_FREQUENCYIO = 0
CIRCUITPY_AUDIOBUSIO = 0
CIRCUITPY_PIXELBUF = 0
FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage
FROZEN_MPY_DIRS += $(TOP)/frozen/circuitpython-stage/ugame10
CIRCUITPY_DISPLAY_FONT = "../../tools/Tecate-bitmap-fonts/bitmap/phallus/lemon.bdf"