Commit Graph

13 Commits

Author SHA1 Message Date
microDev a52eb88031
run code formatting script 2021-03-15 19:27:36 +05:30
Scott Shawcroft 70407e4d87
Bitpack bools in TileGrid and Group 2019-09-04 10:27:21 -07:00
Scott Shawcroft 949f8761b8
Add .hidden to TileGrid and Group
This allows for one to preserve ordering within a Group while
hiding something temporarily.

Fixes #1688
2019-09-03 16:15:27 -07:00
Scott Shawcroft 8d836fa248
Regular display fixes including refresh tweaks 2019-08-22 14:25:46 -07:00
Scott Shawcroft 26f64dd8ec
Merge remote-tracking branch 'adafruit/4.1.x' into merge_in_410 2019-08-05 17:53:08 -07:00
Scott Shawcroft 6797ec6ed3
Add support for grayscale displays that are < 8 bit depth.
This also improves Palette so it stores the original RGB888 colors.

Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.

Fixes #1828. Fixes #1956
2019-07-19 16:06:11 -07:00
Scott Shawcroft 4a6bdb6fe4
Track a dirty area for in-memory bitmaps
This fixes the bug that bitmap changes do not cause screen updates
and optimizes the refresh when the bitmap is simply shown on the
screen. If the bitmap is used in tiles, then changing it will
cause all TileGrids using it to do a full refresh.

Fixes #1981
2019-07-18 16:47:28 -07:00
Scott Shawcroft eb21fc3e31
Add partial display update support.
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
2019-06-12 11:32:39 -07:00
Scott Shawcroft 3fad7de8db
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
2019-05-21 17:41:06 -07:00
Scott Shawcroft 601a910f4e
More improvements to Terminal:
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.
2019-01-31 11:42:14 -08:00
Scott Shawcroft 1a1dbef992
Hook up the terminal based on the first display. 2019-01-31 11:42:14 -08:00
Scott Shawcroft fb0970ec6e
Add terminalio 2019-01-31 11:42:13 -08:00
Scott Shawcroft 73cf490635
Add TileGrid 2019-01-31 11:42:13 -08:00