Commit Graph

6 Commits

Author SHA1 Message Date
Radomir Dopieralski
240678e714 Avoid uninitialized gamepad on exception
Raise exceptions before the gamepad_singleton is created.
Also, use mp_raise for creating the exceptions.
2018-05-23 21:39:06 +02:00
Radomir Dopieralski
edf2935ab1 Make gamepad.get_pressed work when gamepad was created from frozen code
For some reason, when the GamePad is created from frozen code, the
get_pressed method would always return 0. This fixes it, and makes it
work properly no matter how the object was created.
2018-05-23 12:44:22 +02:00
Radomir Dopieralski
52d05bbc37 Cache pullup state in gamepad
Don't check the pin's pull direction on every tick, instead cache it
at the beginning. Also avoid a "can't get pull of output pin" error
when one of the pins passed is in output mode.
2018-05-23 11:26:16 +02:00
Radomir Dopieralski
6ca4fd82ed Add a type check to the gamepad module
Make sure that all the arguments passed are indeed DigitalInOut.
This avoids crashes when the users pass something else.
2018-03-31 20:41:16 +02:00
Radomir Dopieralski
0ff128ec03 Fix example for gamepad
The example code for the gamepad module would skip detected
button presses in the code that waits for a button to be released,
because it would run it even when no button is pressed.

Also updated the example pin names to not use RX and TX.
2018-01-11 17:06:53 +01:00
Radomir Dopieralski
f4981677b0 Add a gamepad module for handling buttons in the background. (#295)
The `GamePad` singleton monitors buttons in the background to make sure a button press is never missed and debouncing happens consistently.
2017-10-03 13:35:57 -07:00