RGBMatrix: change default to serpentine=True
The "serpentine" display order leads to much better wiring (shorter ribbon cables) and is preferred. Change the default accordingly.
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c1c1a5d036
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0098909757
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@ -132,7 +132,7 @@ STATIC void preflight_pins_or_throw(uint8_t clock_pin, uint8_t *rgb_pins, uint8_
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}
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}
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//| def __init__(self, *, width: int, bit_depth: int, rgb_pins: Sequence[digitalio.DigitalInOut], addr_pins: Sequence[digitalio.DigitalInOut], clock_pin: digitalio.DigitalInOut, latch_pin: digitalio.DigitalInOut, output_enable_pin: digitalio.DigitalInOut, doublebuffer: bool = True, framebuffer: Optional[WriteableBuffer] = None, height: int = 0, tile: int = 1, serpentine: bool = False) -> None:
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//| def __init__(self, *, width: int, bit_depth: int, rgb_pins: Sequence[digitalio.DigitalInOut], addr_pins: Sequence[digitalio.DigitalInOut], clock_pin: digitalio.DigitalInOut, latch_pin: digitalio.DigitalInOut, output_enable_pin: digitalio.DigitalInOut, doublebuffer: bool = True, framebuffer: Optional[WriteableBuffer] = None, height: int = 0, tile: int = 1, serpentine: bool = True) -> None:
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//| """Create a RGBMatrix object with the given attributes. The height of
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//| the display is determined by the number of rgb and address pins and the number of tiles:
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//| ``len(rgb_pins) // 3 * 2 ** len(address_pins) * abs(tile)``. With 6 RGB pins, 4
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@ -185,7 +185,7 @@ STATIC mp_obj_t rgbmatrix_rgbmatrix_make_new(const mp_obj_type_t *type, size_t n
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{ MP_QSTR_framebuffer, MP_ARG_OBJ | MP_ARG_KW_ONLY, { .u_obj = mp_const_none } },
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{ MP_QSTR_height, MP_ARG_INT | MP_ARG_KW_ONLY, { .u_int = 0 } },
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{ MP_QSTR_tile, MP_ARG_INT | MP_ARG_KW_ONLY, { .u_int = 1 } },
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{ MP_QSTR_serpentine, MP_ARG_BOOL | MP_ARG_KW_ONLY, { .u_bool = false } },
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{ MP_QSTR_serpentine, MP_ARG_BOOL | MP_ARG_KW_ONLY, { .u_bool = true } },
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
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