2021-08-01 16:01:57 -04:00
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#include "shared-bindings/vectorio/__init__.h"
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2020-05-02 05:21:35 -04:00
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#include "shared-bindings/vectorio/Rectangle.h"
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2021-08-01 16:01:57 -04:00
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#include "shared-module/vectorio/VectorShape.h"
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#include "shared-bindings/vectorio/VectorShape.h"
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#include <stdint.h>
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#include "py/objtype.h"
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#include "py/runtime.h"
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#include "supervisor/shared/translate.h"
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2020-05-12 21:40:02 -04:00
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//| class Rectangle:
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//| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], width: int, height: int, x: int, y: int) -> None:
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//| """Represents a rectangle by defining its bounds
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//|
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//| :param Union[~displayio.ColorConverter,~displayio.Palette] pixel_shader: The pixel shader that produces colors from values
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//| :param int width: The number of pixels wide
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//| :param int height: The number of pixels high
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//| :param int x: Initial x position of the top left corner.
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//| :param int y: Initial y position of the top left corner."""
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//|
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static mp_obj_t vectorio_rectangle_make_new(const mp_obj_type_t *type, size_t n_args, size_t n_kw, const mp_obj_t *all_args) {
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enum { ARG_pixel_shader, ARG_width, ARG_height, ARG_x, ARG_y };
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static const mp_arg_t allowed_args[] = {
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{ MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED },
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{ MP_QSTR_width, MP_ARG_REQUIRED | MP_ARG_INT },
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{ MP_QSTR_height, MP_ARG_REQUIRED | MP_ARG_INT },
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{ MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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{ MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
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};
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mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
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mp_arg_parse_all_kw_array(n_args, n_kw, all_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
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mp_int_t width = args[ARG_width].u_int;
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if (width < 1) {
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mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_width);
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}
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mp_int_t height = args[ARG_height].u_int;
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if (height < 1) {
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mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_height);
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}
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vectorio_rectangle_t *self = m_new_obj(vectorio_rectangle_t);
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self->base.type = &vectorio_rectangle_type;
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common_hal_vectorio_rectangle_construct(self, width, height);
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// VectorShape parts
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mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj;
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int32_t x = args[ARG_x].u_int;
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int32_t y = args[ARG_y].u_int;
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mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y);
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self->draw_protocol_instance = vector_shape;
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return MP_OBJ_FROM_PTR(self);
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}
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STATIC const vectorio_draw_protocol_t rectangle_draw_protocol = {
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MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw)
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.draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_rectangle_get_draw_protocol,
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.draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl
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};
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//| width : int
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//| """The width of the rectangle in pixels."""
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//|
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STATIC mp_obj_t vectorio_rectangle_obj_get_width(mp_obj_t self_in) {
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vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in);
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return mp_obj_new_int(common_hal_vectorio_rectangle_get_width(self));
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_rectangle_get_width_obj, vectorio_rectangle_obj_get_width);
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STATIC mp_obj_t vectorio_rectangle_obj_set_width(mp_obj_t self_in, mp_obj_t width) {
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vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_rectangle_set_width(self, mp_obj_get_int(width));
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_rectangle_set_width_obj, vectorio_rectangle_obj_set_width);
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const mp_obj_property_t vectorio_rectangle_width_obj = {
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.base.type = &mp_type_property,
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.proxy = {(mp_obj_t)&vectorio_rectangle_get_width_obj,
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(mp_obj_t)&vectorio_rectangle_set_width_obj,
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MP_ROM_NONE},
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};
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//| height : int
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//| """The height of the rectangle in pixels."""
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//|
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STATIC mp_obj_t vectorio_rectangle_obj_get_height(mp_obj_t self_in) {
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vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in);
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return mp_obj_new_int(common_hal_vectorio_rectangle_get_height(self));
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}
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MP_DEFINE_CONST_FUN_OBJ_1(vectorio_rectangle_get_height_obj, vectorio_rectangle_obj_get_height);
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STATIC mp_obj_t vectorio_rectangle_obj_set_height(mp_obj_t self_in, mp_obj_t height) {
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vectorio_rectangle_t *self = MP_OBJ_TO_PTR(self_in);
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common_hal_vectorio_rectangle_set_height(self, mp_obj_get_int(height));
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return mp_const_none;
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}
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MP_DEFINE_CONST_FUN_OBJ_2(vectorio_rectangle_set_height_obj, vectorio_rectangle_obj_set_height);
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const mp_obj_property_t vectorio_rectangle_height_obj = {
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.base.type = &mp_type_property,
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.proxy = {(mp_obj_t)&vectorio_rectangle_get_height_obj,
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(mp_obj_t)&vectorio_rectangle_set_height_obj,
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MP_ROM_NONE},
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};
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// Documentation for properties inherited from VectorShape.
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//| x : int
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//| """X position of the top left corner of the rectangle in the parent."""
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//|
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//| y : int
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//| """Y position of the top left corner of the rectangle in the parent."""
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//|
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//| location : Tuple[int,int]
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//| """(X,Y) position of the top left corner of the rectangle in the parent."""
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//|
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//| pixel_shader : Union[displayio.ColorConverter,displayio.Palette]
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//| """The pixel shader of the rectangle."""
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//|
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STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = {
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vectorio contains(x, y)
new utility function for all vectorio shape specializations for testing
whether a screen-space x,y point falls within a shape's x,y.
This respects the current orientation of the screen in the manner of
displayio and vectorio - so your x,y requests are in the same coordinate
domain as your x,y locations and your width/height etc. properties that
ou set on other shapes. I.e., if you're using this for touch points then
you will need to make sure the touch events are in the same x,y domain as
your display.
```
contains(2, 4) -> true
------------------
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| -- |
| | \ |
| |. \ |
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| |____\ |
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------------------
contains(5, 4) -> false
------------------
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| -- |
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| | \. |
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| |____\ |
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------------------
```
This helps provide low overhead introspection of shape coverage on screen.
It's envisioned that this will be used for things like touch-and-drag
widget controls, touch "areas" and may help with random ornament placement
on toy Christmas trees.
2021-12-27 16:31:18 -05:00
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// Functions
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{ MP_ROM_QSTR(MP_QSTR_contains), MP_ROM_PTR(&vectorio_vector_shape_contains_obj) },
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// Properties
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{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
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{ MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) },
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{ MP_ROM_QSTR(MP_QSTR_width), MP_ROM_PTR(&vectorio_rectangle_width_obj) },
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{ MP_ROM_QSTR(MP_QSTR_height), MP_ROM_PTR(&vectorio_rectangle_height_obj) },
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{ MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) },
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{ MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) },
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};
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STATIC MP_DEFINE_CONST_DICT(vectorio_rectangle_locals_dict, vectorio_rectangle_locals_dict_table);
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const mp_obj_type_t vectorio_rectangle_type = {
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{ &mp_type_type },
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.name = MP_QSTR_Rectangle,
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.flags = MP_TYPE_FLAG_EXTENDED,
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.make_new = vectorio_rectangle_make_new,
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.locals_dict = (mp_obj_dict_t *)&vectorio_rectangle_locals_dict,
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MP_TYPE_EXTENDED_FIELDS(
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.protocol = &rectangle_draw_protocol,
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),
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};
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