circuitpython/shared-bindings/vectorio/Rectangle.c

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#include "shared-bindings/vectorio/__init__.h"
#include "shared-bindings/vectorio/Rectangle.h"
#include "shared-module/vectorio/VectorShape.h"
#include "shared-bindings/vectorio/VectorShape.h"
#include <stdint.h>
#include "py/objtype.h"
#include "py/runtime.h"
#include "supervisor/shared/translate.h"
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//| class Rectangle:
//| def __init__(self, pixel_shader: Union[displayio.ColorConverter, displayio.Palette], width: int, height: int, x: int, y: int) -> None:
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//| """Represents a rectangle by defining its bounds
//|
//| :param pixel_shader: The pixel shader that produces colors from values
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//| :param width: The number of pixels wide
//| :param height: The number of pixels high
//| :param x: Initial x position of the top left corner.
//| :param y: Initial y position of the top left corner."""
//|
static mp_obj_t vectorio_rectangle_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
enum { ARG_pixel_shader, ARG_width, ARG_height, ARG_x, ARG_y };
static const mp_arg_t allowed_args[] = {
{ MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED },
{ MP_QSTR_width, MP_ARG_REQUIRED | MP_ARG_INT },
{ MP_QSTR_height, MP_ARG_REQUIRED | MP_ARG_INT },
{ MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
{ MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} },
};
mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
mp_int_t width = args[ARG_width].u_int;
if (width < 1) {
mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_width);
}
mp_int_t height = args[ARG_height].u_int;
if (height < 1) {
mp_raise_ValueError_varg(translate("%q must be >= 1"), MP_QSTR_height);
}
vectorio_rectangle_t *self = m_new_obj(vectorio_rectangle_t);
self->base.type = &vectorio_rectangle_type;
common_hal_vectorio_rectangle_construct(self, width, height);
// VectorShape parts
mp_obj_t pixel_shader = args[ARG_pixel_shader].u_obj;
int32_t x = args[ARG_x].u_int;
int32_t y = args[ARG_y].u_int;
mp_obj_t vector_shape = vectorio_vector_shape_make_new(self, pixel_shader, x, y);
self->draw_protocol_instance = vector_shape;
return MP_OBJ_FROM_PTR(self);
}
STATIC const vectorio_draw_protocol_t rectangle_draw_protocol = {
MP_PROTO_IMPLEMENT(MP_QSTR_protocol_draw)
.draw_get_protocol_self = (draw_get_protocol_self_fun)common_hal_vectorio_rectangle_get_draw_protocol,
.draw_protocol_impl = &vectorio_vector_shape_draw_protocol_impl
};
STATIC const mp_rom_map_elem_t vectorio_rectangle_locals_dict_table[] = {
// Properties
{ MP_ROM_QSTR(MP_QSTR_x), MP_ROM_PTR(&vectorio_vector_shape_x_obj) },
{ MP_ROM_QSTR(MP_QSTR_y), MP_ROM_PTR(&vectorio_vector_shape_y_obj) },
{ MP_ROM_QSTR(MP_QSTR_location), MP_ROM_PTR(&vectorio_vector_shape_location_obj) },
{ MP_ROM_QSTR(MP_QSTR_pixel_shader), MP_ROM_PTR(&vectorio_vector_shape_pixel_shader_obj) },
};
STATIC MP_DEFINE_CONST_DICT(vectorio_rectangle_locals_dict, vectorio_rectangle_locals_dict_table);
const mp_obj_type_t vectorio_rectangle_type = {
{ &mp_type_type },
.name = MP_QSTR_Rectangle,
.flags = MP_TYPE_FLAG_EXTENDED,
.make_new = vectorio_rectangle_make_new,
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.locals_dict = (mp_obj_dict_t *)&vectorio_rectangle_locals_dict,
MP_TYPE_EXTENDED_FIELDS(
.protocol = &rectangle_draw_protocol,
),
};