circuitpython/supervisor/shared/tick.c

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/*
* This file is part of the MicroPython project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2019 Jeff Epler for Adafruit Industries
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "supervisor/shared/tick.h"
#include "py/mpstate.h"
#include "py/runtime.h"
#include "supervisor/linker.h"
#include "supervisor/filesystem.h"
#include "supervisor/background_callback.h"
#include "supervisor/port.h"
#include "supervisor/shared/autoreload.h"
#include "supervisor/shared/stack.h"
#if CIRCUITPY_BLEIO
#include "supervisor/shared/bluetooth.h"
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#include "common-hal/_bleio/__init__.h"
#endif
#if CIRCUITPY_DISPLAYIO
#include "shared-module/displayio/__init__.h"
#endif
#if CIRCUITPY_GAMEPAD
#include "shared-module/gamepad/__init__.h"
#endif
#if CIRCUITPY_GAMEPADSHIFT
#include "shared-module/gamepadshift/__init__.h"
#endif
#if CIRCUITPY_NETWORK
#include "shared-module/network/__init__.h"
#endif
#include "shared-bindings/microcontroller/__init__.h"
#if CIRCUITPY_WATCHDOG
#include "shared-bindings/watchdog/__init__.h"
#define WATCHDOG_EXCEPTION_CHECK() (MP_STATE_VM(mp_pending_exception) == &mp_watchdog_timeout_exception)
#else
#define WATCHDOG_EXCEPTION_CHECK() 0
#endif
static volatile uint64_t PLACE_IN_DTCM_BSS(background_ticks);
static background_callback_t tick_callback;
volatile uint64_t last_finished_tick = 0;
void supervisor_background_tasks(void *unused) {
port_start_background_task();
assert_heap_ok();
#if CIRCUITPY_DISPLAYIO
displayio_background();
#endif
#if CIRCUITPY_NETWORK
network_module_background();
#endif
filesystem_background();
#if CIRCUITPY_BLEIO
supervisor_bluetooth_background();
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bleio_background();
#endif
port_background_task();
assert_heap_ok();
last_finished_tick = port_get_raw_ticks(NULL);
port_finish_background_task();
}
bool supervisor_background_tasks_ok(void) {
return port_get_raw_ticks(NULL) - last_finished_tick < 1024;
}
void supervisor_tick(void) {
#if CIRCUITPY_FILESYSTEM_FLUSH_INTERVAL_MS > 0
filesystem_tick();
#endif
#ifdef CIRCUITPY_AUTORELOAD_DELAY_MS
autoreload_tick();
#endif
#ifdef CIRCUITPY_GAMEPAD_TICKS
if (!(port_get_raw_ticks(NULL) & CIRCUITPY_GAMEPAD_TICKS)) {
#if CIRCUITPY_GAMEPAD
gamepad_tick();
#endif
#if CIRCUITPY_GAMEPADSHIFT
gamepadshift_tick();
#endif
}
#endif
background_callback_add(&tick_callback, supervisor_background_tasks, NULL);
}
uint64_t supervisor_ticks_ms64() {
uint64_t result;
result = port_get_raw_ticks(NULL);
result = result * 1000 / 1024;
return result;
}
uint32_t supervisor_ticks_ms32() {
return supervisor_ticks_ms64();
}
void PLACE_IN_ITCM(supervisor_run_background_tasks_if_tick)() {
background_callback_run_all();
}
void mp_hal_delay_ms(mp_uint_t delay) {
uint64_t start_tick = port_get_raw_ticks(NULL);
// Adjust the delay to ticks vs ms.
delay = delay * 1024 / 1000;
uint64_t end_tick = start_tick + delay;
int64_t remaining = delay;
while (remaining > 0) {
RUN_BACKGROUND_TASKS;
// Check to see if we've been CTRL-Ced by autoreload or the user.
mp_handle_pending();
remaining = end_tick - port_get_raw_ticks(NULL);
// We break a bit early so we don't risk setting the alarm before the time when we call
// sleep.
if (remaining < 1) {
break;
}
port_interrupt_after_ticks(remaining);
// Sleep until an interrupt happens.
port_sleep_until_interrupt();
remaining = end_tick - port_get_raw_ticks(NULL);
}
}
volatile size_t tick_enable_count = 0;
extern void supervisor_enable_tick(void) {
common_hal_mcu_disable_interrupts();
if (tick_enable_count == 0) {
port_enable_tick();
}
tick_enable_count++;
common_hal_mcu_enable_interrupts();
}
extern void supervisor_disable_tick(void) {
common_hal_mcu_disable_interrupts();
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if (tick_enable_count > 0) {
tick_enable_count--;
}
if (tick_enable_count == 0) {
port_disable_tick();
}
common_hal_mcu_enable_interrupts();
}