circuitpython/shared-bindings/adafruit_pixelbuf/PixelBuf.h

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/*
* This file is part of the CircuitPython project, https://github.com/adafruit/circuitpython
*
* The MIT License (MIT)
*
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* Copyright (c) 2018 Rose Hooper
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef CP_SHARED_BINDINGS_PIXELBUF_PIXELBUF_H
#define CP_SHARED_BINDINGS_PIXELBUF_PIXELBUF_H
Add adafruit_pixelmap.PixelMap .. a fast helper for animations. It is similar to and inspired by the PixelMap helper in Adafruit LED Animation library, but with an extremely fast 'paste' method for setting a series of pixels. This is a common operation for many animations, and can give a substantial speed improvement. It's named `adafruit_pixelmap` so that we can package a compatible version in pure Python for systems that can't fit it in C in flash, or for Blinka. This is a proof of concept and can make a very fast comet animation: ```python import time import adafruit_pixelbuf import adafruti_pixelmap import board import neopixel from supervisor import ticks_ms from adafruit_led_animation.animation.solid import Solid from adafruit_led_animation import color pixel_pin = board.GP0 pixel_num = 96 pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB") evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2))) odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4)) print(odd_indices) odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices) assert len(odds) == len(odd_indices) comet_length = 16 comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] pos1 = 0 pos2 = 96//4 while True: evens.paste(comet1, pos1, wrap=True, reverse=False, others=0) pos1 = (pos1 + 1) % len(evens) odds.paste(comet2, pos2, wrap=True, reverse=True, others=0) pos2 = (pos2 - 1) % len(odds) pixels.show() m = ticks_ms() if m % 2000 > 1000: time.sleep(.02) ```
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#include "py/objtuple.h"
#include "shared-module/adafruit_pixelbuf/PixelBuf.h"
extern const mp_obj_type_t pixelbuf_pixelbuf_type;
typedef union {
struct {
uint8_t r, g, b, w;
};
uint32_t rgbw;
} color_u;
void common_hal_adafruit_pixelbuf_pixelbuf_construct(pixelbuf_pixelbuf_obj_t *self, size_t n,
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pixelbuf_byteorder_details_t *byteorder, mp_float_t brightness, bool auto_write, uint8_t *header,
size_t header_len, uint8_t *trailer, size_t trailer_len);
// These take mp_obj_t because they are called on subclasses of PixelBuf.
uint8_t common_hal_adafruit_pixelbuf_pixelbuf_get_bpp(mp_obj_t self);
mp_float_t common_hal_adafruit_pixelbuf_pixelbuf_get_brightness(mp_obj_t self);
void common_hal_adafruit_pixelbuf_pixelbuf_set_brightness(mp_obj_t self, mp_float_t brightness);
bool common_hal_adafruit_pixelbuf_pixelbuf_get_auto_write(mp_obj_t self);
void common_hal_adafruit_pixelbuf_pixelbuf_set_auto_write(mp_obj_t self, bool auto_write);
size_t common_hal_adafruit_pixelbuf_pixelbuf_get_len(mp_obj_t self_in);
mp_obj_t common_hal_adafruit_pixelbuf_pixelbuf_get_byteorder_string(mp_obj_t self);
void common_hal_adafruit_pixelbuf_pixelbuf_fill(mp_obj_t self, mp_obj_t item);
void common_hal_adafruit_pixelbuf_pixelbuf_show(mp_obj_t self);
mp_obj_t common_hal_adafruit_pixelbuf_pixelbuf_get_pixel(mp_obj_t self, size_t index);
void common_hal_adafruit_pixelbuf_pixelbuf_set_pixel(mp_obj_t self, size_t index, mp_obj_t item);
void common_hal_adafruit_pixelbuf_pixelbuf_set_pixels(mp_obj_t self_in, size_t start, mp_int_t step, size_t slice_len, mp_obj_t *values, mp_obj_tuple_t *flatten_to);
Add adafruit_pixelmap.PixelMap .. a fast helper for animations. It is similar to and inspired by the PixelMap helper in Adafruit LED Animation library, but with an extremely fast 'paste' method for setting a series of pixels. This is a common operation for many animations, and can give a substantial speed improvement. It's named `adafruit_pixelmap` so that we can package a compatible version in pure Python for systems that can't fit it in C in flash, or for Blinka. This is a proof of concept and can make a very fast comet animation: ```python import time import adafruit_pixelbuf import adafruti_pixelmap import board import neopixel from supervisor import ticks_ms from adafruit_led_animation.animation.solid import Solid from adafruit_led_animation import color pixel_pin = board.GP0 pixel_num = 96 pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=1, auto_write=False, pixel_order="RGB") evens = adafruit_pixelmap.PixelMap(pixels, tuple(range(0, pixel_num, 2))) odd_indices = tuple((i, i+2) for i in range(1, pixel_num, 4)) print(odd_indices) odds = adafruit_pixelbuf.PixelMap(pixels, odd_indices) assert len(odds) == len(odd_indices) comet_length = 16 comet1 = [color.calculate_intensity(color.GREEN, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] comet2 = [color.calculate_intensity(color.PURPLE, ((1+i) / comet_length) ** 2.4) for i in range(comet_length)] pos1 = 0 pos2 = 96//4 while True: evens.paste(comet1, pos1, wrap=True, reverse=False, others=0) pos1 = (pos1 + 1) % len(evens) odds.paste(comet2, pos2, wrap=True, reverse=True, others=0) pos2 = (pos2 - 1) % len(odds) pixels.show() m = ticks_ms() if m % 2000 > 1000: time.sleep(.02) ```
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void common_hal_adafruit_pixelbuf_pixelbuf_parse_color(mp_obj_t self, mp_obj_t color, uint8_t *r, uint8_t *g, uint8_t *b, uint8_t *w);
void common_hal_adafruit_pixelbuf_pixelbuf_set_pixel_color(mp_obj_t self, size_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t w);
#endif // CP_SHARED_BINDINGS_PIXELBUF_PIXELBUF_H